video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
This commit is contained in:
parent
fad38ec6e8
commit
677a8b208d
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@ -29,8 +29,8 @@
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#include "video_core/memory_manager.h"
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namespace Tegra {
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CDmaPusher::CDmaPusher(GPU& gpu)
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: gpu(gpu), nvdec_processor(std::make_shared<Nvdec>(gpu)),
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CDmaPusher::CDmaPusher(GPU& gpu_)
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: gpu{gpu_}, nvdec_processor(std::make_shared<Nvdec>(gpu)),
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vic_processor(std::make_unique<Vic>(gpu, nvdec_processor)),
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host1x_processor(std::make_unique<Host1x>(gpu)),
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nvdec_sync(std::make_unique<SyncptIncrManager>(gpu)),
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@ -100,11 +100,11 @@ void CDmaPusher::Step() {
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}
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}
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void CDmaPusher::ExecuteCommand(u32 offset, u32 data) {
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void CDmaPusher::ExecuteCommand(u32 state_offset, u32 data) {
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switch (current_class) {
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case ChClassId::NvDec:
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ThiStateWrite(nvdec_thi_state, offset, {data});
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switch (static_cast<ThiMethod>(offset)) {
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ThiStateWrite(nvdec_thi_state, state_offset, {data});
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switch (static_cast<ThiMethod>(state_offset)) {
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case ThiMethod::IncSyncpt: {
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LOG_DEBUG(Service_NVDRV, "NVDEC Class IncSyncpt Method");
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const auto syncpoint_id = static_cast<u32>(data & 0xFF);
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@ -120,16 +120,16 @@ void CDmaPusher::ExecuteCommand(u32 offset, u32 data) {
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case ThiMethod::SetMethod1:
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LOG_DEBUG(Service_NVDRV, "NVDEC method 0x{:X}",
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static_cast<u32>(nvdec_thi_state.method_0));
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nvdec_processor->ProcessMethod(
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static_cast<Tegra::Nvdec::Method>(nvdec_thi_state.method_0), {data});
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nvdec_processor->ProcessMethod(static_cast<Nvdec::Method>(nvdec_thi_state.method_0),
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{data});
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break;
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default:
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break;
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}
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break;
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case ChClassId::GraphicsVic:
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ThiStateWrite(vic_thi_state, static_cast<u32>(offset), {data});
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switch (static_cast<ThiMethod>(offset)) {
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ThiStateWrite(vic_thi_state, static_cast<u32>(state_offset), {data});
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switch (static_cast<ThiMethod>(state_offset)) {
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case ThiMethod::IncSyncpt: {
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LOG_DEBUG(Service_NVDRV, "VIC Class IncSyncpt Method");
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const auto syncpoint_id = static_cast<u32>(data & 0xFF);
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@ -145,8 +145,7 @@ void CDmaPusher::ExecuteCommand(u32 offset, u32 data) {
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case ThiMethod::SetMethod1:
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LOG_DEBUG(Service_NVDRV, "VIC method 0x{:X}, Args=({})",
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static_cast<u32>(vic_thi_state.method_0), data);
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vic_processor->ProcessMethod(static_cast<Tegra::Vic::Method>(vic_thi_state.method_0),
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{data});
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vic_processor->ProcessMethod(static_cast<Vic::Method>(vic_thi_state.method_0), {data});
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break;
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default:
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break;
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@ -155,7 +154,7 @@ void CDmaPusher::ExecuteCommand(u32 offset, u32 data) {
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case ChClassId::Host1x:
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// This device is mainly for syncpoint synchronization
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LOG_DEBUG(Service_NVDRV, "Host1X Class Method");
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host1x_processor->ProcessMethod(static_cast<Tegra::Host1x::Method>(offset), {data});
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host1x_processor->ProcessMethod(static_cast<Host1x::Method>(state_offset), {data});
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break;
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default:
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UNIMPLEMENTED_MSG("Current class not implemented {:X}", static_cast<u32>(current_class));
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@ -163,9 +162,10 @@ void CDmaPusher::ExecuteCommand(u32 offset, u32 data) {
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}
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}
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void CDmaPusher::ThiStateWrite(ThiRegisters& state, u32 offset, const std::vector<u32>& arguments) {
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u8* const state_offset = reinterpret_cast<u8*>(&state) + sizeof(u32) * offset;
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std::memcpy(state_offset, arguments.data(), sizeof(u32) * arguments.size());
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void CDmaPusher::ThiStateWrite(ThiRegisters& state, u32 state_offset,
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const std::vector<u32>& arguments) {
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u8* const state_offset_ptr = reinterpret_cast<u8*>(&state) + sizeof(u32) * state_offset;
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std::memcpy(state_offset_ptr, arguments.data(), sizeof(u32) * arguments.size());
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}
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} // namespace Tegra
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@ -68,8 +68,8 @@ struct ChCommand {
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std::vector<u32> arguments;
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};
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using ChCommandHeaderList = std::vector<Tegra::ChCommandHeader>;
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using ChCommandList = std::vector<Tegra::ChCommand>;
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using ChCommandHeaderList = std::vector<ChCommandHeader>;
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using ChCommandList = std::vector<ChCommand>;
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struct ThiRegisters {
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u32_le increment_syncpt{};
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@ -96,7 +96,7 @@ enum class ThiMethod : u32 {
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class CDmaPusher {
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public:
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explicit CDmaPusher(GPU& gpu);
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explicit CDmaPusher(GPU& gpu_);
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~CDmaPusher();
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/// Push NVDEC command buffer entries into queue
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@ -109,17 +109,17 @@ public:
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void Step();
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/// Invoke command class devices to execute the command based on the current state
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void ExecuteCommand(u32 offset, u32 data);
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void ExecuteCommand(u32 state_offset, u32 data);
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private:
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/// Write arguments value to the ThiRegisters member at the specified offset
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void ThiStateWrite(ThiRegisters& state, u32 offset, const std::vector<u32>& arguments);
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void ThiStateWrite(ThiRegisters& state, u32 state_offset, const std::vector<u32>& arguments);
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GPU& gpu;
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std::shared_ptr<Tegra::Nvdec> nvdec_processor;
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std::unique_ptr<Tegra::Vic> vic_processor;
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std::unique_ptr<Tegra::Host1x> host1x_processor;
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std::shared_ptr<Nvdec> nvdec_processor;
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std::unique_ptr<Vic> vic_processor;
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std::unique_ptr<Host1x> host1x_processor;
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std::unique_ptr<SyncptIncrManager> nvdec_sync;
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std::unique_ptr<SyncptIncrManager> vic_sync;
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ChClassId current_class{};
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@ -233,7 +233,7 @@ constexpr std::array<s32, 254> map_lut{
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}
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} // Anonymous namespace
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VP9::VP9(GPU& gpu) : gpu(gpu) {}
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VP9::VP9(GPU& gpu_) : gpu{gpu_} {}
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VP9::~VP9() = default;
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@ -108,7 +108,7 @@ private:
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class VP9 {
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public:
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explicit VP9(GPU& gpu);
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explicit VP9(GPU& gpu_);
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~VP9();
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VP9(const VP9&) = delete;
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@ -13,7 +13,7 @@
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namespace Tegra {
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DmaPusher::DmaPusher(Core::System& system, GPU& gpu) : gpu{gpu}, system{system} {}
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DmaPusher::DmaPusher(Core::System& system_, GPU& gpu_) : gpu{gpu_}, system{system_} {}
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DmaPusher::~DmaPusher() = default;
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@ -152,7 +152,12 @@ void DmaPusher::SetState(const CommandHeader& command_header) {
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void DmaPusher::CallMethod(u32 argument) const {
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if (dma_state.method < non_puller_methods) {
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gpu.CallMethod({dma_state.method, argument, dma_state.subchannel, dma_state.method_count});
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gpu.CallMethod(GPU::MethodCall{
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dma_state.method,
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argument,
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dma_state.subchannel,
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dma_state.method_count,
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});
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} else {
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subchannels[dma_state.subchannel]->CallMethod(dma_state.method, argument,
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dma_state.is_last_call);
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@ -87,11 +87,11 @@ inline CommandHeader BuildCommandHeader(BufferMethods method, u32 arg_count, Sub
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struct CommandList final {
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CommandList() = default;
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explicit CommandList(std::size_t size) : command_lists(size) {}
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explicit CommandList(std::vector<Tegra::CommandHeader>&& prefetch_command_list)
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: prefetch_command_list{std::move(prefetch_command_list)} {}
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explicit CommandList(std::vector<CommandHeader>&& prefetch_command_list_)
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: prefetch_command_list{std::move(prefetch_command_list_)} {}
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std::vector<Tegra::CommandListHeader> command_lists;
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std::vector<Tegra::CommandHeader> prefetch_command_list;
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std::vector<CommandListHeader> command_lists;
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std::vector<CommandHeader> prefetch_command_list;
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};
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/**
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*/
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class DmaPusher final {
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public:
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explicit DmaPusher(Core::System& system, GPU& gpu);
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explicit DmaPusher(Core::System& system_, GPU& gpu_);
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~DmaPusher();
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void Push(CommandList&& entries) {
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@ -112,7 +112,7 @@ public:
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void DispatchCalls();
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void BindSubchannel(Tegra::Engines::EngineInterface* engine, u32 subchannel_id) {
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void BindSubchannel(Engines::EngineInterface* engine, u32 subchannel_id) {
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subchannels[subchannel_id] = engine;
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}
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@ -145,7 +145,7 @@ private:
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bool ib_enable{true}; ///< IB mode enabled
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std::array<Tegra::Engines::EngineInterface*, max_subchannels> subchannels{};
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std::array<Engines::EngineInterface*, max_subchannels> subchannels{};
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GPU& gpu;
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Core::System& system;
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@ -11,16 +11,16 @@
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namespace Tegra::Engines::Upload {
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State::State(MemoryManager& memory_manager, Registers& regs)
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: regs{regs}, memory_manager{memory_manager} {}
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State::State(MemoryManager& memory_manager_, Registers& regs_)
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: regs{regs_}, memory_manager{memory_manager_} {}
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State::~State() = default;
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void State::ProcessExec(const bool is_linear) {
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void State::ProcessExec(const bool is_linear_) {
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write_offset = 0;
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copy_size = regs.line_length_in * regs.line_count;
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inner_buffer.resize(copy_size);
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this->is_linear = is_linear;
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is_linear = is_linear_;
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}
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void State::ProcessData(const u32 data, const bool is_last_call) {
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@ -54,10 +54,10 @@ struct Registers {
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class State {
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public:
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State(MemoryManager& memory_manager, Registers& regs);
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explicit State(MemoryManager& memory_manager_, Registers& regs_);
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~State();
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void ProcessExec(bool is_linear);
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void ProcessExec(bool is_linear_);
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void ProcessData(u32 data, bool is_last_call);
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private:
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@ -14,8 +14,8 @@
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namespace Tegra::Engines {
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KeplerMemory::KeplerMemory(Core::System& system, MemoryManager& memory_manager)
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: system{system}, upload_state{memory_manager, regs.upload} {}
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KeplerMemory::KeplerMemory(Core::System& system_, MemoryManager& memory_manager)
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: system{system_}, upload_state{memory_manager, regs.upload} {}
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KeplerMemory::~KeplerMemory() = default;
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@ -35,7 +35,7 @@ namespace Tegra::Engines {
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class KeplerMemory final : public EngineInterface {
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public:
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KeplerMemory(Core::System& system, MemoryManager& memory_manager);
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explicit KeplerMemory(Core::System& system_, MemoryManager& memory_manager);
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~KeplerMemory();
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/// Write the value to the register identified by method.
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@ -16,8 +16,10 @@ namespace Tegra::Engines {
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using namespace Texture;
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MaxwellDMA::MaxwellDMA(Core::System& system, MemoryManager& memory_manager)
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: system{system}, memory_manager{memory_manager} {}
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MaxwellDMA::MaxwellDMA(Core::System& system_, MemoryManager& memory_manager_)
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: system{system_}, memory_manager{memory_manager_} {}
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MaxwellDMA::~MaxwellDMA() = default;
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void MaxwellDMA::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
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ASSERT_MSG(method < NUM_REGS, "Invalid MaxwellDMA register");
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@ -185,8 +185,8 @@ public:
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};
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static_assert(sizeof(RemapConst) == 12);
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explicit MaxwellDMA(Core::System& system, MemoryManager& memory_manager);
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~MaxwellDMA() = default;
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explicit MaxwellDMA(Core::System& system_, MemoryManager& memory_manager_);
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~MaxwellDMA();
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/// Write the value to the register identified by method.
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void CallMethod(u32 method, u32 method_argument, bool is_last_call) override;
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@ -17,11 +17,11 @@ namespace VideoCommon {
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class FenceBase {
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public:
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FenceBase(u32 payload, bool is_stubbed)
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: address{}, payload{payload}, is_semaphore{false}, is_stubbed{is_stubbed} {}
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explicit FenceBase(u32 payload_, bool is_stubbed_)
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: address{}, payload{payload_}, is_semaphore{false}, is_stubbed{is_stubbed_} {}
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FenceBase(GPUVAddr address, u32 payload, bool is_stubbed)
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: address{address}, payload{payload}, is_semaphore{true}, is_stubbed{is_stubbed} {}
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explicit FenceBase(GPUVAddr address_, u32 payload_, bool is_stubbed_)
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: address{address_}, payload{payload_}, is_semaphore{true}, is_stubbed{is_stubbed_} {}
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GPUVAddr GetAddress() const {
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return address;
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@ -232,8 +232,12 @@ void GPU::CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32
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CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending);
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} else {
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for (std::size_t i = 0; i < amount; i++) {
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CallPullerMethod(
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{method, base_start[i], subchannel, methods_pending - static_cast<u32>(i)});
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CallPullerMethod(MethodCall{
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method,
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base_start[i],
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subchannel,
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methods_pending - static_cast<u32>(i),
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});
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}
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}
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}
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@ -149,16 +149,16 @@ public:
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u32 subchannel{};
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u32 method_count{};
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MethodCall(u32 method, u32 argument, u32 subchannel = 0, u32 method_count = 0)
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: method(method), argument(argument), subchannel(subchannel),
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method_count(method_count) {}
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explicit MethodCall(u32 method_, u32 argument_, u32 subchannel_ = 0, u32 method_count_ = 0)
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: method(method_), argument(argument_), subchannel(subchannel_),
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method_count(method_count_) {}
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[[nodiscard]] bool IsLastCall() const {
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return method_count <= 1;
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}
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};
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explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
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explicit GPU(Core::System& system_, bool is_async_, bool use_nvdec_);
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virtual ~GPU();
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/// Binds a renderer to the GPU.
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@ -414,8 +414,8 @@ private:
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std::condition_variable sync_cv;
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struct FlushRequest {
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FlushRequest(u64 fence, VAddr addr, std::size_t size)
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: fence{fence}, addr{addr}, size{size} {}
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explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
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: fence{fence_}, addr{addr_}, size{size_} {}
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u64 fence;
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VAddr addr;
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std::size_t size;
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@ -10,8 +10,8 @@
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namespace VideoCommon {
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GPUAsynch::GPUAsynch(Core::System& system, bool use_nvdec)
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: GPU{system, true, use_nvdec}, gpu_thread{system} {}
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GPUAsynch::GPUAsynch(Core::System& system_, bool use_nvdec_)
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: GPU{system_, true, use_nvdec_}, gpu_thread{system_} {}
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GPUAsynch::~GPUAsynch() = default;
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@ -20,7 +20,7 @@ namespace VideoCommon {
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/// Implementation of GPU interface that runs the GPU asynchronously
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class GPUAsynch final : public Tegra::GPU {
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public:
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explicit GPUAsynch(Core::System& system, bool use_nvdec);
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explicit GPUAsynch(Core::System& system_, bool use_nvdec_);
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~GPUAsynch() override;
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void Start() override;
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@ -7,7 +7,7 @@
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namespace VideoCommon {
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GPUSynch::GPUSynch(Core::System& system, bool use_nvdec) : GPU{system, false, use_nvdec} {}
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GPUSynch::GPUSynch(Core::System& system_, bool use_nvdec_) : GPU{system_, false, use_nvdec_} {}
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GPUSynch::~GPUSynch() = default;
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@ -19,7 +19,7 @@ namespace VideoCommon {
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/// Implementation of GPU interface that runs the GPU synchronously
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class GPUSynch final : public Tegra::GPU {
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public:
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explicit GPUSynch(Core::System& system, bool use_nvdec);
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explicit GPUSynch(Core::System& system_, bool use_nvdec_);
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~GPUSynch() override;
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void Start() override;
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@ -39,23 +39,23 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
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CommandDataContainer next;
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while (state.is_running) {
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next = state.queue.PopWait();
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if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
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if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
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dma_pusher.Push(std::move(submit_list->entries));
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dma_pusher.DispatchCalls();
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} else if (const auto command_list = std::get_if<SubmitChCommandEntries>(&next.data)) {
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} else if (auto* command_list = std::get_if<SubmitChCommandEntries>(&next.data)) {
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// NVDEC
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cdma_pusher.Push(std::move(command_list->entries));
|
||||
cdma_pusher.DispatchCalls();
|
||||
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
|
||||
} else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
|
||||
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
|
||||
} else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) {
|
||||
renderer.Rasterizer().ReleaseFences();
|
||||
} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
|
||||
system.GPU().TickWork();
|
||||
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
|
||||
renderer.Rasterizer().FlushRegion(data->addr, data->size);
|
||||
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
|
||||
renderer.Rasterizer().OnCPUWrite(data->addr, data->size);
|
||||
} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
|
||||
renderer.Rasterizer().FlushRegion(flush->addr, flush->size);
|
||||
} else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
|
||||
renderer.Rasterizer().OnCPUWrite(invalidate->addr, invalidate->size);
|
||||
} else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
|
||||
return;
|
||||
} else {
|
||||
|
@ -65,7 +65,7 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
|
|||
}
|
||||
}
|
||||
|
||||
ThreadManager::ThreadManager(Core::System& system) : system{system} {}
|
||||
ThreadManager::ThreadManager(Core::System& system_) : system{system_} {}
|
||||
|
||||
ThreadManager::~ThreadManager() {
|
||||
if (!thread.joinable()) {
|
||||
|
|
|
@ -32,30 +32,30 @@ struct EndProcessingCommand final {};
|
|||
|
||||
/// Command to signal to the GPU thread that a command list is ready for processing
|
||||
struct SubmitListCommand final {
|
||||
explicit SubmitListCommand(Tegra::CommandList&& entries) : entries{std::move(entries)} {}
|
||||
explicit SubmitListCommand(Tegra::CommandList&& entries_) : entries{std::move(entries_)} {}
|
||||
|
||||
Tegra::CommandList entries;
|
||||
};
|
||||
|
||||
/// Command to signal to the GPU thread that a cdma command list is ready for processing
|
||||
struct SubmitChCommandEntries final {
|
||||
explicit SubmitChCommandEntries(Tegra::ChCommandHeaderList&& entries)
|
||||
: entries{std::move(entries)} {}
|
||||
explicit SubmitChCommandEntries(Tegra::ChCommandHeaderList&& entries_)
|
||||
: entries{std::move(entries_)} {}
|
||||
|
||||
Tegra::ChCommandHeaderList entries;
|
||||
};
|
||||
|
||||
/// Command to signal to the GPU thread that a swap buffers is pending
|
||||
struct SwapBuffersCommand final {
|
||||
explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer)
|
||||
: framebuffer{std::move(framebuffer)} {}
|
||||
explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer_)
|
||||
: framebuffer{std::move(framebuffer_)} {}
|
||||
|
||||
std::optional<Tegra::FramebufferConfig> framebuffer;
|
||||
};
|
||||
|
||||
/// Command to signal to the GPU thread to flush a region
|
||||
struct FlushRegionCommand final {
|
||||
explicit constexpr FlushRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
|
||||
explicit constexpr FlushRegionCommand(VAddr addr_, u64 size_) : addr{addr_}, size{size_} {}
|
||||
|
||||
VAddr addr;
|
||||
u64 size;
|
||||
|
@ -63,7 +63,7 @@ struct FlushRegionCommand final {
|
|||
|
||||
/// Command to signal to the GPU thread to invalidate a region
|
||||
struct InvalidateRegionCommand final {
|
||||
explicit constexpr InvalidateRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
|
||||
explicit constexpr InvalidateRegionCommand(VAddr addr_, u64 size_) : addr{addr_}, size{size_} {}
|
||||
|
||||
VAddr addr;
|
||||
u64 size;
|
||||
|
@ -71,8 +71,8 @@ struct InvalidateRegionCommand final {
|
|||
|
||||
/// Command to signal to the GPU thread to flush and invalidate a region
|
||||
struct FlushAndInvalidateRegionCommand final {
|
||||
explicit constexpr FlushAndInvalidateRegionCommand(VAddr addr, u64 size)
|
||||
: addr{addr}, size{size} {}
|
||||
explicit constexpr FlushAndInvalidateRegionCommand(VAddr addr_, u64 size_)
|
||||
: addr{addr_}, size{size_} {}
|
||||
|
||||
VAddr addr;
|
||||
u64 size;
|
||||
|
@ -92,8 +92,8 @@ using CommandData =
|
|||
struct CommandDataContainer {
|
||||
CommandDataContainer() = default;
|
||||
|
||||
CommandDataContainer(CommandData&& data, u64 next_fence)
|
||||
: data{std::move(data)}, fence{next_fence} {}
|
||||
explicit CommandDataContainer(CommandData&& data_, u64 next_fence_)
|
||||
: data{std::move(data_)}, fence{next_fence_} {}
|
||||
|
||||
CommandData data;
|
||||
u64 fence{};
|
||||
|
@ -112,7 +112,7 @@ struct SynchState final {
|
|||
/// Class used to manage the GPU thread
|
||||
class ThreadManager final {
|
||||
public:
|
||||
explicit ThreadManager(Core::System& system);
|
||||
explicit ThreadManager(Core::System& system_);
|
||||
~ThreadManager();
|
||||
|
||||
/// Creates and starts the GPU thread.
|
||||
|
@ -146,7 +146,6 @@ private:
|
|||
/// Pushes a command to be executed by the GPU thread
|
||||
u64 PushCommand(CommandData&& command_data);
|
||||
|
||||
private:
|
||||
SynchState state;
|
||||
Core::System& system;
|
||||
std::thread thread;
|
||||
|
|
|
@ -19,8 +19,8 @@ namespace VideoCore {
|
|||
class GuestDriverProfile {
|
||||
public:
|
||||
explicit GuestDriverProfile() = default;
|
||||
explicit GuestDriverProfile(std::optional<u32> texture_handler_size)
|
||||
: texture_handler_size{texture_handler_size} {}
|
||||
explicit GuestDriverProfile(std::optional<u32> texture_handler_size_)
|
||||
: texture_handler_size{texture_handler_size_} {}
|
||||
|
||||
void DeduceTextureHandlerSize(std::vector<u32> bound_offsets);
|
||||
|
||||
|
|
|
@ -85,7 +85,7 @@ constexpr std::array<std::pair<u64, HLEFunction>, 3> hle_funcs{{
|
|||
{0x0217920100488FF7, &HLE_0217920100488FF7},
|
||||
}};
|
||||
|
||||
HLEMacro::HLEMacro(Engines::Maxwell3D& maxwell3d) : maxwell3d(maxwell3d) {}
|
||||
HLEMacro::HLEMacro(Engines::Maxwell3D& maxwell3d_) : maxwell3d{maxwell3d_} {}
|
||||
HLEMacro::~HLEMacro() = default;
|
||||
|
||||
std::optional<std::unique_ptr<CachedMacro>> HLEMacro::GetHLEProgram(u64 hash) const {
|
||||
|
@ -99,8 +99,8 @@ std::optional<std::unique_ptr<CachedMacro>> HLEMacro::GetHLEProgram(u64 hash) co
|
|||
|
||||
HLEMacroImpl::~HLEMacroImpl() = default;
|
||||
|
||||
HLEMacroImpl::HLEMacroImpl(Engines::Maxwell3D& maxwell3d, HLEFunction func)
|
||||
: maxwell3d(maxwell3d), func(func) {}
|
||||
HLEMacroImpl::HLEMacroImpl(Engines::Maxwell3D& maxwell3d_, HLEFunction func_)
|
||||
: maxwell3d{maxwell3d_}, func{func_} {}
|
||||
|
||||
void HLEMacroImpl::Execute(const std::vector<u32>& parameters, u32 method) {
|
||||
func(maxwell3d, parameters);
|
||||
|
|
|
@ -20,7 +20,7 @@ using HLEFunction = void (*)(Engines::Maxwell3D& maxwell3d, const std::vector<u3
|
|||
|
||||
class HLEMacro {
|
||||
public:
|
||||
explicit HLEMacro(Engines::Maxwell3D& maxwell3d);
|
||||
explicit HLEMacro(Engines::Maxwell3D& maxwell3d_);
|
||||
~HLEMacro();
|
||||
|
||||
std::optional<std::unique_ptr<CachedMacro>> GetHLEProgram(u64 hash) const;
|
||||
|
|
|
@ -11,29 +11,29 @@
|
|||
MICROPROFILE_DEFINE(MacroInterp, "GPU", "Execute macro interpreter", MP_RGB(128, 128, 192));
|
||||
|
||||
namespace Tegra {
|
||||
MacroInterpreter::MacroInterpreter(Engines::Maxwell3D& maxwell3d)
|
||||
: MacroEngine::MacroEngine(maxwell3d), maxwell3d(maxwell3d) {}
|
||||
MacroInterpreter::MacroInterpreter(Engines::Maxwell3D& maxwell3d_)
|
||||
: MacroEngine{maxwell3d_}, maxwell3d{maxwell3d_} {}
|
||||
|
||||
std::unique_ptr<CachedMacro> MacroInterpreter::Compile(const std::vector<u32>& code) {
|
||||
return std::make_unique<MacroInterpreterImpl>(maxwell3d, code);
|
||||
}
|
||||
|
||||
MacroInterpreterImpl::MacroInterpreterImpl(Engines::Maxwell3D& maxwell3d,
|
||||
const std::vector<u32>& code)
|
||||
: maxwell3d(maxwell3d), code(code) {}
|
||||
MacroInterpreterImpl::MacroInterpreterImpl(Engines::Maxwell3D& maxwell3d_,
|
||||
const std::vector<u32>& code_)
|
||||
: maxwell3d{maxwell3d_}, code{code_} {}
|
||||
|
||||
void MacroInterpreterImpl::Execute(const std::vector<u32>& parameters, u32 method) {
|
||||
void MacroInterpreterImpl::Execute(const std::vector<u32>& params, u32 method) {
|
||||
MICROPROFILE_SCOPE(MacroInterp);
|
||||
Reset();
|
||||
|
||||
registers[1] = parameters[0];
|
||||
num_parameters = parameters.size();
|
||||
registers[1] = params[0];
|
||||
num_parameters = params.size();
|
||||
|
||||
if (num_parameters > parameters_capacity) {
|
||||
parameters_capacity = num_parameters;
|
||||
this->parameters = std::make_unique<u32[]>(num_parameters);
|
||||
parameters = std::make_unique<u32[]>(num_parameters);
|
||||
}
|
||||
std::memcpy(this->parameters.get(), parameters.data(), num_parameters * sizeof(u32));
|
||||
std::memcpy(parameters.get(), params.data(), num_parameters * sizeof(u32));
|
||||
|
||||
// Execute the code until we hit an exit condition.
|
||||
bool keep_executing = true;
|
||||
|
|
|
@ -17,7 +17,7 @@ class Maxwell3D;
|
|||
|
||||
class MacroInterpreter final : public MacroEngine {
|
||||
public:
|
||||
explicit MacroInterpreter(Engines::Maxwell3D& maxwell3d);
|
||||
explicit MacroInterpreter(Engines::Maxwell3D& maxwell3d_);
|
||||
|
||||
protected:
|
||||
std::unique_ptr<CachedMacro> Compile(const std::vector<u32>& code) override;
|
||||
|
@ -28,8 +28,8 @@ private:
|
|||
|
||||
class MacroInterpreterImpl : public CachedMacro {
|
||||
public:
|
||||
MacroInterpreterImpl(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& code);
|
||||
void Execute(const std::vector<u32>& parameters, u32 method) override;
|
||||
explicit MacroInterpreterImpl(Engines::Maxwell3D& maxwell3d_, const std::vector<u32>& code_);
|
||||
void Execute(const std::vector<u32>& params, u32 method) override;
|
||||
|
||||
private:
|
||||
/// Resets the execution engine state, zeroing registers, etc.
|
||||
|
@ -38,7 +38,7 @@ private:
|
|||
/**
|
||||
* Executes a single macro instruction located at the current program counter. Returns whether
|
||||
* the interpreter should keep running.
|
||||
* @param offset Offset to start execution at.
|
||||
*
|
||||
* @param is_delay_slot Whether the current step is being executed due to a delay slot in a
|
||||
* previous instruction.
|
||||
*/
|
||||
|
|
|
@ -28,15 +28,15 @@ static const std::bitset<32> PERSISTENT_REGISTERS = Common::X64::BuildRegSet({
|
|||
BRANCH_HOLDER,
|
||||
});
|
||||
|
||||
MacroJITx64::MacroJITx64(Engines::Maxwell3D& maxwell3d)
|
||||
: MacroEngine::MacroEngine(maxwell3d), maxwell3d(maxwell3d) {}
|
||||
MacroJITx64::MacroJITx64(Engines::Maxwell3D& maxwell3d_)
|
||||
: MacroEngine{maxwell3d_}, maxwell3d{maxwell3d_} {}
|
||||
|
||||
std::unique_ptr<CachedMacro> MacroJITx64::Compile(const std::vector<u32>& code) {
|
||||
return std::make_unique<MacroJITx64Impl>(maxwell3d, code);
|
||||
}
|
||||
|
||||
MacroJITx64Impl::MacroJITx64Impl(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& code)
|
||||
: Xbyak::CodeGenerator(MAX_CODE_SIZE), code(code), maxwell3d(maxwell3d) {
|
||||
MacroJITx64Impl::MacroJITx64Impl(Engines::Maxwell3D& maxwell3d_, const std::vector<u32>& code_)
|
||||
: CodeGenerator{MAX_CODE_SIZE}, code{code_}, maxwell3d{maxwell3d_} {
|
||||
Compile();
|
||||
}
|
||||
|
||||
|
@ -553,15 +553,15 @@ Xbyak::Reg32 MacroJITx64Impl::Compile_GetRegister(u32 index, Xbyak::Reg32 dst) {
|
|||
}
|
||||
|
||||
void MacroJITx64Impl::Compile_ProcessResult(Macro::ResultOperation operation, u32 reg) {
|
||||
const auto SetRegister = [this](u32 reg, const Xbyak::Reg32& result) {
|
||||
const auto SetRegister = [this](u32 reg_index, const Xbyak::Reg32& result) {
|
||||
// Register 0 is supposed to always return 0. NOP is implemented as a store to the zero
|
||||
// register.
|
||||
if (reg == 0) {
|
||||
if (reg_index == 0) {
|
||||
return;
|
||||
}
|
||||
mov(dword[STATE + offsetof(JITState, registers) + reg * sizeof(u32)], result);
|
||||
mov(dword[STATE + offsetof(JITState, registers) + reg_index * sizeof(u32)], result);
|
||||
};
|
||||
const auto SetMethodAddress = [this](const Xbyak::Reg32& reg) { mov(METHOD_ADDRESS, reg); };
|
||||
const auto SetMethodAddress = [this](const Xbyak::Reg32& reg32) { mov(METHOD_ADDRESS, reg32); };
|
||||
|
||||
switch (operation) {
|
||||
case Macro::ResultOperation::IgnoreAndFetch:
|
||||
|
|
|
@ -23,7 +23,7 @@ constexpr size_t MAX_CODE_SIZE = 0x10000;
|
|||
|
||||
class MacroJITx64 final : public MacroEngine {
|
||||
public:
|
||||
explicit MacroJITx64(Engines::Maxwell3D& maxwell3d);
|
||||
explicit MacroJITx64(Engines::Maxwell3D& maxwell3d_);
|
||||
|
||||
protected:
|
||||
std::unique_ptr<CachedMacro> Compile(const std::vector<u32>& code) override;
|
||||
|
@ -34,7 +34,7 @@ private:
|
|||
|
||||
class MacroJITx64Impl : public Xbyak::CodeGenerator, public CachedMacro {
|
||||
public:
|
||||
MacroJITx64Impl(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& code);
|
||||
explicit MacroJITx64Impl(Engines::Maxwell3D& maxwell3d_, const std::vector<u32>& code_);
|
||||
~MacroJITx64Impl();
|
||||
|
||||
void Execute(const std::vector<u32>& parameters, u32 method) override;
|
||||
|
|
|
@ -28,7 +28,7 @@ public:
|
|||
};
|
||||
|
||||
constexpr PageEntry() = default;
|
||||
constexpr PageEntry(State state) : state{state} {}
|
||||
constexpr PageEntry(State state_) : state{state_} {}
|
||||
constexpr PageEntry(VAddr addr) : state{static_cast<State>(addr >> ShiftBits)} {}
|
||||
|
||||
[[nodiscard]] constexpr bool IsUnmapped() const {
|
||||
|
@ -68,7 +68,7 @@ static_assert(sizeof(PageEntry) == 4, "PageEntry is too large");
|
|||
|
||||
class MemoryManager final {
|
||||
public:
|
||||
explicit MemoryManager(Core::System& system);
|
||||
explicit MemoryManager(Core::System& system_);
|
||||
~MemoryManager();
|
||||
|
||||
/// Binds a renderer to the memory manager.
|
||||
|
|
|
@ -187,8 +187,8 @@ std::string TextureType(const MetaTexture& meta) {
|
|||
|
||||
class ARBDecompiler final {
|
||||
public:
|
||||
explicit ARBDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
|
||||
ShaderType stage, std::string_view identifier);
|
||||
explicit ARBDecompiler(const Device& device_, const ShaderIR& ir_, const Registry& registry_,
|
||||
ShaderType stage_, std::string_view identifier);
|
||||
|
||||
std::string Code() const {
|
||||
return shader_source;
|
||||
|
@ -802,9 +802,9 @@ private:
|
|||
};
|
||||
};
|
||||
|
||||
ARBDecompiler::ARBDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
|
||||
ShaderType stage, std::string_view identifier)
|
||||
: device{device}, ir{ir}, registry{registry}, stage{stage} {
|
||||
ARBDecompiler::ARBDecompiler(const Device& device_, const ShaderIR& ir_, const Registry& registry_,
|
||||
ShaderType stage_, std::string_view identifier)
|
||||
: device{device_}, ir{ir_}, registry{registry_}, stage{stage_} {
|
||||
DefineGlobalMemory();
|
||||
|
||||
AddLine("TEMP RC;");
|
||||
|
@ -1134,44 +1134,44 @@ void ARBDecompiler::VisitAST(const ASTNode& node) {
|
|||
for (ASTNode current = ast->nodes.GetFirst(); current; current = current->GetNext()) {
|
||||
VisitAST(current);
|
||||
}
|
||||
} else if (const auto ast = std::get_if<ASTIfThen>(&*node->GetInnerData())) {
|
||||
const std::string condition = VisitExpression(ast->condition);
|
||||
} else if (const auto if_then = std::get_if<ASTIfThen>(&*node->GetInnerData())) {
|
||||
const std::string condition = VisitExpression(if_then->condition);
|
||||
ResetTemporaries();
|
||||
|
||||
AddLine("MOVC.U RC.x, {};", condition);
|
||||
AddLine("IF NE.x;");
|
||||
for (ASTNode current = ast->nodes.GetFirst(); current; current = current->GetNext()) {
|
||||
for (ASTNode current = if_then->nodes.GetFirst(); current; current = current->GetNext()) {
|
||||
VisitAST(current);
|
||||
}
|
||||
AddLine("ENDIF;");
|
||||
} else if (const auto ast = std::get_if<ASTIfElse>(&*node->GetInnerData())) {
|
||||
} else if (const auto if_else = std::get_if<ASTIfElse>(&*node->GetInnerData())) {
|
||||
AddLine("ELSE;");
|
||||
for (ASTNode current = ast->nodes.GetFirst(); current; current = current->GetNext()) {
|
||||
for (ASTNode current = if_else->nodes.GetFirst(); current; current = current->GetNext()) {
|
||||
VisitAST(current);
|
||||
}
|
||||
} else if (const auto ast = std::get_if<ASTBlockDecoded>(&*node->GetInnerData())) {
|
||||
VisitBlock(ast->nodes);
|
||||
} else if (const auto ast = std::get_if<ASTVarSet>(&*node->GetInnerData())) {
|
||||
AddLine("MOV.U F{}, {};", ast->index, VisitExpression(ast->condition));
|
||||
} else if (const auto decoded = std::get_if<ASTBlockDecoded>(&*node->GetInnerData())) {
|
||||
VisitBlock(decoded->nodes);
|
||||
} else if (const auto var_set = std::get_if<ASTVarSet>(&*node->GetInnerData())) {
|
||||
AddLine("MOV.U F{}, {};", var_set->index, VisitExpression(var_set->condition));
|
||||
ResetTemporaries();
|
||||
} else if (const auto ast = std::get_if<ASTDoWhile>(&*node->GetInnerData())) {
|
||||
const std::string condition = VisitExpression(ast->condition);
|
||||
} else if (const auto do_while = std::get_if<ASTDoWhile>(&*node->GetInnerData())) {
|
||||
const std::string condition = VisitExpression(do_while->condition);
|
||||
ResetTemporaries();
|
||||
AddLine("REP;");
|
||||
for (ASTNode current = ast->nodes.GetFirst(); current; current = current->GetNext()) {
|
||||
for (ASTNode current = do_while->nodes.GetFirst(); current; current = current->GetNext()) {
|
||||
VisitAST(current);
|
||||
}
|
||||
AddLine("MOVC.U RC.x, {};", condition);
|
||||
AddLine("BRK (NE.x);");
|
||||
AddLine("ENDREP;");
|
||||
} else if (const auto ast = std::get_if<ASTReturn>(&*node->GetInnerData())) {
|
||||
const bool is_true = ExprIsTrue(ast->condition);
|
||||
} else if (const auto ast_return = std::get_if<ASTReturn>(&*node->GetInnerData())) {
|
||||
const bool is_true = ExprIsTrue(ast_return->condition);
|
||||
if (!is_true) {
|
||||
AddLine("MOVC.U RC.x, {};", VisitExpression(ast->condition));
|
||||
AddLine("MOVC.U RC.x, {};", VisitExpression(ast_return->condition));
|
||||
AddLine("IF NE.x;");
|
||||
ResetTemporaries();
|
||||
}
|
||||
if (ast->kills) {
|
||||
if (ast_return->kills) {
|
||||
AddLine("KIL TR;");
|
||||
} else {
|
||||
Exit();
|
||||
|
@ -1179,11 +1179,11 @@ void ARBDecompiler::VisitAST(const ASTNode& node) {
|
|||
if (!is_true) {
|
||||
AddLine("ENDIF;");
|
||||
}
|
||||
} else if (const auto ast = std::get_if<ASTBreak>(&*node->GetInnerData())) {
|
||||
if (ExprIsTrue(ast->condition)) {
|
||||
} else if (const auto ast_break = std::get_if<ASTBreak>(&*node->GetInnerData())) {
|
||||
if (ExprIsTrue(ast_break->condition)) {
|
||||
AddLine("BRK;");
|
||||
} else {
|
||||
AddLine("MOVC.U RC.x, {};", VisitExpression(ast->condition));
|
||||
AddLine("MOVC.U RC.x, {};", VisitExpression(ast_break->condition));
|
||||
AddLine("BRK (NE.x);");
|
||||
ResetTemporaries();
|
||||
}
|
||||
|
|
|
@ -11,10 +11,10 @@
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed) : FenceBase(payload, is_stubbed) {}
|
||||
GLInnerFence::GLInnerFence(u32 payload_, bool is_stubbed_) : FenceBase{payload_, is_stubbed_} {}
|
||||
|
||||
GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed)
|
||||
: FenceBase(address, payload, is_stubbed) {}
|
||||
GLInnerFence::GLInnerFence(GPUVAddr address_, u32 payload_, bool is_stubbed_)
|
||||
: FenceBase{address_, payload_, is_stubbed_} {}
|
||||
|
||||
GLInnerFence::~GLInnerFence() = default;
|
||||
|
||||
|
@ -45,10 +45,10 @@ void GLInnerFence::Wait() {
|
|||
glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED);
|
||||
}
|
||||
|
||||
FenceManagerOpenGL::FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
|
||||
TextureCacheOpenGL& texture_cache,
|
||||
OGLBufferCache& buffer_cache, QueryCache& query_cache)
|
||||
: GenericFenceManager{rasterizer, gpu, texture_cache, buffer_cache, query_cache} {}
|
||||
FenceManagerOpenGL::FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer_,
|
||||
Tegra::GPU& gpu_, TextureCacheOpenGL& texture_cache_,
|
||||
OGLBufferCache& buffer_cache_, QueryCache& query_cache_)
|
||||
: GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_} {}
|
||||
|
||||
Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) {
|
||||
return std::make_shared<GLInnerFence>(value, is_stubbed);
|
||||
|
|
|
@ -17,8 +17,8 @@ namespace OpenGL {
|
|||
|
||||
class GLInnerFence : public VideoCommon::FenceBase {
|
||||
public:
|
||||
GLInnerFence(u32 payload, bool is_stubbed);
|
||||
GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed);
|
||||
explicit GLInnerFence(u32 payload_, bool is_stubbed_);
|
||||
explicit GLInnerFence(GPUVAddr address_, u32 payload_, bool is_stubbed_);
|
||||
~GLInnerFence();
|
||||
|
||||
void Queue();
|
||||
|
@ -37,9 +37,9 @@ using GenericFenceManager =
|
|||
|
||||
class FenceManagerOpenGL final : public GenericFenceManager {
|
||||
public:
|
||||
explicit FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
|
||||
TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache,
|
||||
QueryCache& query_cache);
|
||||
explicit FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
|
||||
TextureCacheOpenGL& texture_cache_, OGLBufferCache& buffer_cache_,
|
||||
QueryCache& query_cache_);
|
||||
|
||||
protected:
|
||||
Fence CreateFence(u32 value, bool is_stubbed) override;
|
||||
|
|
|
@ -59,10 +59,10 @@ bool QueryCache::AnyCommandQueued() const noexcept {
|
|||
return gl_rasterizer.AnyCommandQueued();
|
||||
}
|
||||
|
||||
HostCounter::HostCounter(QueryCache& cache, std::shared_ptr<HostCounter> dependency,
|
||||
VideoCore::QueryType type)
|
||||
: VideoCommon::HostCounterBase<QueryCache, HostCounter>{std::move(dependency)}, cache{cache},
|
||||
type{type}, query{cache.AllocateQuery(type)} {
|
||||
HostCounter::HostCounter(QueryCache& cache_, std::shared_ptr<HostCounter> dependency,
|
||||
VideoCore::QueryType type_)
|
||||
: HostCounterBase<QueryCache, HostCounter>{std::move(dependency)}, cache{cache_}, type{type_},
|
||||
query{cache.AllocateQuery(type)} {
|
||||
glBeginQuery(GetTarget(type), query.handle);
|
||||
}
|
||||
|
||||
|
@ -86,13 +86,14 @@ u64 HostCounter::BlockingQuery() const {
|
|||
return static_cast<u64>(value);
|
||||
}
|
||||
|
||||
CachedQuery::CachedQuery(QueryCache& cache, VideoCore::QueryType type, VAddr cpu_addr, u8* host_ptr)
|
||||
: VideoCommon::CachedQueryBase<HostCounter>{cpu_addr, host_ptr}, cache{&cache}, type{type} {}
|
||||
CachedQuery::CachedQuery(QueryCache& cache_, VideoCore::QueryType type_, VAddr cpu_addr,
|
||||
u8* host_ptr)
|
||||
: CachedQueryBase<HostCounter>{cpu_addr, host_ptr}, cache{&cache_}, type{type_} {}
|
||||
|
||||
CachedQuery::~CachedQuery() = default;
|
||||
|
||||
CachedQuery::CachedQuery(CachedQuery&& rhs) noexcept
|
||||
: VideoCommon::CachedQueryBase<HostCounter>(std::move(rhs)), cache{rhs.cache}, type{rhs.type} {}
|
||||
: CachedQueryBase<HostCounter>(std::move(rhs)), cache{rhs.cache}, type{rhs.type} {}
|
||||
|
||||
CachedQuery& CachedQuery::operator=(CachedQuery&& rhs) noexcept {
|
||||
cache = rhs.cache;
|
||||
|
|
|
@ -46,8 +46,8 @@ private:
|
|||
|
||||
class HostCounter final : public VideoCommon::HostCounterBase<QueryCache, HostCounter> {
|
||||
public:
|
||||
explicit HostCounter(QueryCache& cache, std::shared_ptr<HostCounter> dependency,
|
||||
VideoCore::QueryType type);
|
||||
explicit HostCounter(QueryCache& cache_, std::shared_ptr<HostCounter> dependency,
|
||||
VideoCore::QueryType type_);
|
||||
~HostCounter();
|
||||
|
||||
void EndQuery();
|
||||
|
@ -62,7 +62,7 @@ private:
|
|||
|
||||
class CachedQuery final : public VideoCommon::CachedQueryBase<HostCounter> {
|
||||
public:
|
||||
explicit CachedQuery(QueryCache& cache, VideoCore::QueryType type, VAddr cpu_addr,
|
||||
explicit CachedQuery(QueryCache& cache_, VideoCore::QueryType type_, VAddr cpu_addr,
|
||||
u8* host_ptr);
|
||||
~CachedQuery() override;
|
||||
|
||||
|
|
|
@ -198,10 +198,10 @@ ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 u
|
|||
return program;
|
||||
}
|
||||
|
||||
Shader::Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry_, ShaderEntries entries_,
|
||||
ProgramSharedPtr program_, bool is_built)
|
||||
Shader::Shader(std::shared_ptr<Registry> registry_, ShaderEntries entries_,
|
||||
ProgramSharedPtr program_, bool is_built_)
|
||||
: registry{std::move(registry_)}, entries{std::move(entries_)}, program{std::move(program_)},
|
||||
is_built(is_built) {
|
||||
is_built{is_built_} {
|
||||
handle = program->assembly_program.handle;
|
||||
if (handle == 0) {
|
||||
handle = program->source_program.handle;
|
||||
|
|
|
@ -108,7 +108,7 @@ public:
|
|||
|
||||
private:
|
||||
explicit Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry, ShaderEntries entries,
|
||||
ProgramSharedPtr program, bool is_built = true);
|
||||
ProgramSharedPtr program, bool is_built_ = true);
|
||||
|
||||
std::shared_ptr<VideoCommon::Shader::Registry> registry;
|
||||
ShaderEntries entries;
|
||||
|
|
|
@ -131,7 +131,7 @@ private:
|
|||
|
||||
class Expression final {
|
||||
public:
|
||||
Expression(std::string code, Type type) : code{std::move(code)}, type{type} {
|
||||
Expression(std::string code_, Type type_) : code{std::move(code_)}, type{type_} {
|
||||
ASSERT(type != Type::Void);
|
||||
}
|
||||
Expression() : type{Type::Void} {}
|
||||
|
@ -148,8 +148,8 @@ public:
|
|||
ASSERT(type == Type::Void);
|
||||
}
|
||||
|
||||
std::string As(Type type) const {
|
||||
switch (type) {
|
||||
std::string As(Type type_) const {
|
||||
switch (type_) {
|
||||
case Type::Bool:
|
||||
return AsBool();
|
||||
case Type::Bool2:
|
||||
|
@ -418,11 +418,12 @@ struct GenericVaryingDescription {
|
|||
|
||||
class GLSLDecompiler final {
|
||||
public:
|
||||
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
|
||||
ShaderType stage, std::string_view identifier, std::string_view suffix)
|
||||
: device{device}, ir{ir}, registry{registry}, stage{stage}, identifier{identifier},
|
||||
suffix{suffix}, header{ir.GetHeader()}, use_unified_uniforms{
|
||||
UseUnifiedUniforms(device, ir, stage)} {
|
||||
explicit GLSLDecompiler(const Device& device_, const ShaderIR& ir_, const Registry& registry_,
|
||||
ShaderType stage_, std::string_view identifier_,
|
||||
std::string_view suffix_)
|
||||
: device{device_}, ir{ir_}, registry{registry_}, stage{stage_}, identifier{identifier_},
|
||||
suffix{suffix_}, header{ir.GetHeader()}, use_unified_uniforms{
|
||||
UseUnifiedUniforms(device_, ir_, stage_)} {
|
||||
if (stage != ShaderType::Compute) {
|
||||
transform_feedback = BuildTransformFeedback(registry.GetGraphicsInfo());
|
||||
}
|
||||
|
@ -777,16 +778,16 @@ private:
|
|||
name = "gs_" + name + "[]";
|
||||
}
|
||||
|
||||
std::string suffix;
|
||||
std::string suffix_;
|
||||
if (stage == ShaderType::Fragment) {
|
||||
const auto input_mode{header.ps.GetPixelImap(location)};
|
||||
if (input_mode == PixelImap::Unused) {
|
||||
return;
|
||||
}
|
||||
suffix = GetInputFlags(input_mode);
|
||||
suffix_ = GetInputFlags(input_mode);
|
||||
}
|
||||
|
||||
code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name);
|
||||
code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix_, name);
|
||||
}
|
||||
|
||||
void DeclareOutputAttributes() {
|
||||
|
@ -2100,13 +2101,13 @@ private:
|
|||
const auto type = meta.sampler.is_shadow ? Type::Float : Type::Int;
|
||||
const bool separate_dc = meta.sampler.is_shadow;
|
||||
|
||||
std::vector<TextureIR> ir;
|
||||
std::vector<TextureIR> ir_;
|
||||
if (meta.sampler.is_shadow) {
|
||||
ir = {TextureOffset{}};
|
||||
ir_ = {TextureOffset{}};
|
||||
} else {
|
||||
ir = {TextureOffset{}, TextureArgument{type, meta.component}};
|
||||
ir_ = {TextureOffset{}, TextureArgument{type, meta.component}};
|
||||
}
|
||||
return {GenerateTexture(operation, "Gather", ir, separate_dc) + GetSwizzle(meta.element),
|
||||
return {GenerateTexture(operation, "Gather", ir_, separate_dc) + GetSwizzle(meta.element),
|
||||
Type::Float};
|
||||
}
|
||||
|
||||
|
@ -2801,7 +2802,7 @@ std::string GetFlowVariable(u32 index) {
|
|||
|
||||
class ExprDecompiler {
|
||||
public:
|
||||
explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
|
||||
explicit ExprDecompiler(GLSLDecompiler& decomp_) : decomp{decomp_} {}
|
||||
|
||||
void operator()(const ExprAnd& expr) {
|
||||
inner += '(';
|
||||
|
@ -2856,7 +2857,7 @@ private:
|
|||
|
||||
class ASTDecompiler {
|
||||
public:
|
||||
explicit ASTDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
|
||||
explicit ASTDecompiler(GLSLDecompiler& decomp_) : decomp{decomp_} {}
|
||||
|
||||
void operator()(const ASTProgram& ast) {
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
|
|
|
@ -25,8 +25,8 @@ using ImageEntry = VideoCommon::Shader::Image;
|
|||
|
||||
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
|
||||
public:
|
||||
explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index)
|
||||
: VideoCommon::Shader::ConstBuffer{max_offset, is_indirect}, index{index} {}
|
||||
explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index_)
|
||||
: ConstBuffer{max_offset, is_indirect}, index{index_} {}
|
||||
|
||||
u32 GetIndex() const {
|
||||
return index;
|
||||
|
@ -37,10 +37,10 @@ private:
|
|||
};
|
||||
|
||||
struct GlobalMemoryEntry {
|
||||
constexpr explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, bool is_read,
|
||||
bool is_written)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_read{is_read}, is_written{
|
||||
is_written} {}
|
||||
constexpr explicit GlobalMemoryEntry(u32 cbuf_index_, u32 cbuf_offset_, bool is_read_,
|
||||
bool is_written_)
|
||||
: cbuf_index{cbuf_index_}, cbuf_offset{cbuf_offset_}, is_read{is_read_}, is_written{
|
||||
is_written_} {}
|
||||
|
||||
u32 cbuf_index = 0;
|
||||
u32 cbuf_offset = 0;
|
||||
|
|
|
@ -258,9 +258,9 @@ constexpr u32 EncodeSwizzle(SwizzleSource x_source, SwizzleSource y_source, Swiz
|
|||
|
||||
} // Anonymous namespace
|
||||
|
||||
CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
|
||||
bool is_astc_supported)
|
||||
: VideoCommon::SurfaceBase<View>(gpu_addr, params, is_astc_supported) {
|
||||
CachedSurface::CachedSurface(const GPUVAddr gpu_addr_, const SurfaceParams& params_,
|
||||
bool is_astc_supported_)
|
||||
: SurfaceBase<View>{gpu_addr_, params_, is_astc_supported_} {
|
||||
if (is_converted) {
|
||||
internal_format = params.srgb_conversion ? GL_SRGB8_ALPHA8 : GL_RGBA8;
|
||||
format = GL_RGBA;
|
||||
|
@ -419,11 +419,11 @@ View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_pr
|
|||
return view;
|
||||
}
|
||||
|
||||
CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
|
||||
bool is_proxy)
|
||||
: VideoCommon::ViewBase(params), surface{surface}, format{surface.internal_format},
|
||||
target{GetTextureTarget(params.target)}, is_proxy{is_proxy} {
|
||||
if (!is_proxy) {
|
||||
CachedSurfaceView::CachedSurfaceView(CachedSurface& surface_, const ViewParams& params_,
|
||||
bool is_proxy_)
|
||||
: ViewBase{params_}, surface{surface_}, format{surface_.internal_format},
|
||||
target{GetTextureTarget(params_.target)}, is_proxy{is_proxy_} {
|
||||
if (!is_proxy_) {
|
||||
main_view = CreateTextureView();
|
||||
}
|
||||
}
|
||||
|
@ -493,13 +493,13 @@ GLuint CachedSurfaceView::GetTexture(SwizzleSource x_source, SwizzleSource y_sou
|
|||
|
||||
std::array swizzle{x_source, y_source, z_source, w_source};
|
||||
|
||||
switch (const PixelFormat format = GetSurfaceParams().pixel_format) {
|
||||
switch (const PixelFormat pixel_format = GetSurfaceParams().pixel_format) {
|
||||
case PixelFormat::D24_UNORM_S8_UINT:
|
||||
case PixelFormat::D32_FLOAT_S8_UINT:
|
||||
case PixelFormat::S8_UINT_D24_UNORM:
|
||||
UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
|
||||
glTextureParameteri(view.handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
|
||||
GetComponent(format, x_source == SwizzleSource::R));
|
||||
GetComponent(pixel_format, x_source == SwizzleSource::R));
|
||||
|
||||
// Make sure we sample the first component
|
||||
std::transform(swizzle.begin(), swizzle.end(), swizzle.begin(), [](SwizzleSource value) {
|
||||
|
|
|
@ -37,7 +37,8 @@ class CachedSurface final : public VideoCommon::SurfaceBase<View> {
|
|||
friend CachedSurfaceView;
|
||||
|
||||
public:
|
||||
explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params, bool is_astc_supported);
|
||||
explicit CachedSurface(GPUVAddr gpu_addr_, const SurfaceParams& params_,
|
||||
bool is_astc_supported_);
|
||||
~CachedSurface();
|
||||
|
||||
void UploadTexture(const std::vector<u8>& staging_buffer) override;
|
||||
|
@ -77,7 +78,7 @@ private:
|
|||
|
||||
class CachedSurfaceView final : public VideoCommon::ViewBase {
|
||||
public:
|
||||
explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params, bool is_proxy);
|
||||
explicit CachedSurfaceView(CachedSurface& surface_, const ViewParams& params_, bool is_proxy_);
|
||||
~CachedSurfaceView();
|
||||
|
||||
/// @brief Attaches this texture view to the currently bound fb_target framebuffer
|
||||
|
|
|
@ -17,8 +17,8 @@ struct CommandPool::Pool {
|
|||
vk::CommandBuffers cmdbufs;
|
||||
};
|
||||
|
||||
CommandPool::CommandPool(MasterSemaphore& master_semaphore, const VKDevice& device)
|
||||
: ResourcePool(master_semaphore, COMMAND_BUFFER_POOL_SIZE), device{device} {}
|
||||
CommandPool::CommandPool(MasterSemaphore& master_semaphore, const VKDevice& device_)
|
||||
: ResourcePool(master_semaphore, COMMAND_BUFFER_POOL_SIZE), device{device_} {}
|
||||
|
||||
CommandPool::~CommandPool() = default;
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ class VKDevice;
|
|||
|
||||
class CommandPool final : public ResourcePool {
|
||||
public:
|
||||
explicit CommandPool(MasterSemaphore& master_semaphore, const VKDevice& device);
|
||||
explicit CommandPool(MasterSemaphore& master_semaphore, const VKDevice& device_);
|
||||
~CommandPool() override;
|
||||
|
||||
void Allocate(size_t begin, size_t end) override;
|
||||
|
|
Reference in New Issue