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vk_pipeline_cache: Use generic shader cache

Trivial port the generic shader cache to Vulkan.
This commit is contained in:
ReinUsesLisp 2020-05-22 21:01:36 -03:00
parent b96f65b62b
commit 678f95e4f8
5 changed files with 55 additions and 58 deletions

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@ -195,9 +195,9 @@ std::unordered_set<GLenum> GetSupportedFormats() {
} // Anonymous namespace } // Anonymous namespace
Shader::Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry, ShaderEntries entries, Shader::Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry_, ShaderEntries entries_,
ProgramSharedPtr program) ProgramSharedPtr program_)
: registry{std::move(registry)}, entries{std::move(entries)}, program{std::move(program)} { : registry{std::move(registry_)}, entries{std::move(entries_)}, program{std::move(program_)} {
handle = program->assembly_program.handle; handle = program->assembly_program.handle;
if (handle == 0) { if (handle == 0) {
handle = program->source_program.handle; handle = program->source_program.handle;

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@ -27,6 +27,7 @@
#include "video_core/renderer_vulkan/wrapper.h" #include "video_core/renderer_vulkan/wrapper.h"
#include "video_core/shader/compiler_settings.h" #include "video_core/shader/compiler_settings.h"
#include "video_core/shader/memory_util.h" #include "video_core/shader/memory_util.h"
#include "video_core/shader_cache.h"
namespace Vulkan { namespace Vulkan {
@ -130,19 +131,18 @@ bool ComputePipelineCacheKey::operator==(const ComputePipelineCacheKey& rhs) con
return std::memcmp(&rhs, this, sizeof *this) == 0; return std::memcmp(&rhs, this, sizeof *this) == 0;
} }
CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, Shader::Shader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
GPUVAddr gpu_addr, VAddr cpu_addr, ProgramCode program_code, VideoCommon::Shader::ProgramCode program_code, u32 main_offset)
u32 main_offset) : gpu_addr{gpu_addr}, program_code{std::move(program_code)},
: RasterizerCacheObject{cpu_addr}, gpu_addr{gpu_addr}, program_code{std::move(program_code)},
registry{stage, GetEngine(system, stage)}, shader_ir{this->program_code, main_offset, registry{stage, GetEngine(system, stage)}, shader_ir{this->program_code, main_offset,
compiler_settings, registry}, compiler_settings, registry},
entries{GenerateShaderEntries(shader_ir)} {} entries{GenerateShaderEntries(shader_ir)} {}
CachedShader::~CachedShader() = default; Shader::~Shader() = default;
Tegra::Engines::ConstBufferEngineInterface& CachedShader::GetEngine( Tegra::Engines::ConstBufferEngineInterface& Shader::GetEngine(Core::System& system,
Core::System& system, Tegra::Engines::ShaderType stage) { Tegra::Engines::ShaderType stage) {
if (stage == Tegra::Engines::ShaderType::Compute) { if (stage == ShaderType::Compute) {
return system.GPU().KeplerCompute(); return system.GPU().KeplerCompute();
} else { } else {
return system.GPU().Maxwell3D(); return system.GPU().Maxwell3D();
@ -154,16 +154,16 @@ VKPipelineCache::VKPipelineCache(Core::System& system, RasterizerVulkan& rasteri
VKDescriptorPool& descriptor_pool, VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue, VKUpdateDescriptorQueue& update_descriptor_queue,
VKRenderPassCache& renderpass_cache) VKRenderPassCache& renderpass_cache)
: RasterizerCache{rasterizer}, system{system}, device{device}, scheduler{scheduler}, : VideoCommon::ShaderCache<Shader>{rasterizer}, system{system}, device{device},
descriptor_pool{descriptor_pool}, update_descriptor_queue{update_descriptor_queue}, scheduler{scheduler}, descriptor_pool{descriptor_pool},
renderpass_cache{renderpass_cache} {} update_descriptor_queue{update_descriptor_queue}, renderpass_cache{renderpass_cache} {}
VKPipelineCache::~VKPipelineCache() = default; VKPipelineCache::~VKPipelineCache() = default;
std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() { std::array<Shader*, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
const auto& gpu = system.GPU().Maxwell3D(); const auto& gpu = system.GPU().Maxwell3D();
std::array<Shader, Maxwell::MaxShaderProgram> shaders; std::array<Shader*, Maxwell::MaxShaderProgram> shaders{};
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
const auto program{static_cast<Maxwell::ShaderProgram>(index)}; const auto program{static_cast<Maxwell::ShaderProgram>(index)};
@ -176,24 +176,28 @@ std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
const GPUVAddr program_addr{GetShaderAddress(system, program)}; const GPUVAddr program_addr{GetShaderAddress(system, program)};
const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr); const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
ASSERT(cpu_addr); ASSERT(cpu_addr);
auto shader = cpu_addr ? TryGet(*cpu_addr) : null_shader;
if (!shader) { Shader* result = cpu_addr ? TryGet(*cpu_addr) : null_shader.get();
if (!result) {
const auto host_ptr{memory_manager.GetPointer(program_addr)}; const auto host_ptr{memory_manager.GetPointer(program_addr)};
// No shader found - create a new one // No shader found - create a new one
constexpr u32 stage_offset = STAGE_MAIN_OFFSET; constexpr u32 stage_offset = STAGE_MAIN_OFFSET;
const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1); const auto stage = static_cast<ShaderType>(index == 0 ? 0 : index - 1);
ProgramCode code = GetShaderCode(memory_manager, program_addr, host_ptr, false); ProgramCode code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
const std::size_t size_in_bytes = code.size() * sizeof(u64);
auto shader = std::make_unique<Shader>(system, stage, program_addr, std::move(code),
stage_offset);
result = shader.get();
shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
std::move(code), stage_offset);
if (cpu_addr) { if (cpu_addr) {
Register(shader); Register(std::move(shader), *cpu_addr, size_in_bytes);
} else { } else {
null_shader = shader; null_shader = std::move(shader);
} }
} }
shaders[index] = std::move(shader); shaders[index] = result;
} }
return last_shaders = shaders; return last_shaders = shaders;
} }
@ -234,19 +238,22 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr); const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
ASSERT(cpu_addr); ASSERT(cpu_addr);
auto shader = cpu_addr ? TryGet(*cpu_addr) : null_kernel; Shader* shader = cpu_addr ? TryGet(*cpu_addr) : null_kernel.get();
if (!shader) { if (!shader) {
// No shader found - create a new one // No shader found - create a new one
const auto host_ptr = memory_manager.GetPointer(program_addr); const auto host_ptr = memory_manager.GetPointer(program_addr);
ProgramCode code = GetShaderCode(memory_manager, program_addr, host_ptr, true); ProgramCode code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute, const std::size_t size_in_bytes = code.size() * sizeof(u64);
program_addr, *cpu_addr, std::move(code),
KERNEL_MAIN_OFFSET); auto shader_info = std::make_unique<Shader>(system, ShaderType::Compute, program_addr,
std::move(code), KERNEL_MAIN_OFFSET);
shader = shader_info.get();
if (cpu_addr) { if (cpu_addr) {
Register(shader); Register(std::move(shader_info), *cpu_addr, size_in_bytes);
} else { } else {
null_kernel = shader; null_kernel = std::move(shader_info);
} }
} }
@ -262,7 +269,7 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
return *entry; return *entry;
} }
void VKPipelineCache::Unregister(const Shader& shader) { void VKPipelineCache::OnShaderRemoval(Shader* shader) {
bool finished = false; bool finished = false;
const auto Finish = [&] { const auto Finish = [&] {
// TODO(Rodrigo): Instead of finishing here, wait for the fences that use this pipeline and // TODO(Rodrigo): Instead of finishing here, wait for the fences that use this pipeline and
@ -294,8 +301,6 @@ void VKPipelineCache::Unregister(const Shader& shader) {
Finish(); Finish();
it = compute_cache.erase(it); it = compute_cache.erase(it);
} }
RasterizerCache::Unregister(shader);
} }
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>>

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@ -17,7 +17,6 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/const_buffer_engine_interface.h" #include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h" #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h" #include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h" #include "video_core/renderer_vulkan/vk_renderpass_cache.h"
@ -26,6 +25,7 @@
#include "video_core/shader/memory_util.h" #include "video_core/shader/memory_util.h"
#include "video_core/shader/registry.h" #include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
#include "video_core/shader_cache.h"
namespace Core { namespace Core {
class System; class System;
@ -41,8 +41,6 @@ class VKFence;
class VKScheduler; class VKScheduler;
class VKUpdateDescriptorQueue; class VKUpdateDescriptorQueue;
class CachedShader;
using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct GraphicsPipelineCacheKey { struct GraphicsPipelineCacheKey {
@ -102,21 +100,16 @@ struct hash<Vulkan::ComputePipelineCacheKey> {
namespace Vulkan { namespace Vulkan {
class CachedShader final : public RasterizerCacheObject { class Shader {
public: public:
explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr, explicit Shader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
VAddr cpu_addr, VideoCommon::Shader::ProgramCode program_code, VideoCommon::Shader::ProgramCode program_code, u32 main_offset);
u32 main_offset); ~Shader();
~CachedShader();
GPUVAddr GetGpuAddr() const { GPUVAddr GetGpuAddr() const {
return gpu_addr; return gpu_addr;
} }
std::size_t GetSizeInBytes() const override {
return program_code.size() * sizeof(u64);
}
VideoCommon::Shader::ShaderIR& GetIR() { VideoCommon::Shader::ShaderIR& GetIR() {
return shader_ir; return shader_ir;
} }
@ -144,25 +137,23 @@ private:
ShaderEntries entries; ShaderEntries entries;
}; };
class VKPipelineCache final : public RasterizerCache<Shader> { class VKPipelineCache final : public VideoCommon::ShaderCache<Shader> {
public: public:
explicit VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer, explicit VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
const VKDevice& device, VKScheduler& scheduler, const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool, VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue, VKUpdateDescriptorQueue& update_descriptor_queue,
VKRenderPassCache& renderpass_cache); VKRenderPassCache& renderpass_cache);
~VKPipelineCache(); ~VKPipelineCache() override;
std::array<Shader, Maxwell::MaxShaderProgram> GetShaders(); std::array<Shader*, Maxwell::MaxShaderProgram> GetShaders();
VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key); VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key);
VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key); VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
protected: protected:
void Unregister(const Shader& shader) override; void OnShaderRemoval(Shader* shader) final;
void FlushObjectInner(const Shader& object) override {}
private: private:
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> DecompileShaders( std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> DecompileShaders(
@ -175,10 +166,10 @@ private:
VKUpdateDescriptorQueue& update_descriptor_queue; VKUpdateDescriptorQueue& update_descriptor_queue;
VKRenderPassCache& renderpass_cache; VKRenderPassCache& renderpass_cache;
Shader null_shader{}; std::unique_ptr<Shader> null_shader;
Shader null_kernel{}; std::unique_ptr<Shader> null_kernel;
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders; std::array<Shader*, Maxwell::MaxShaderProgram> last_shaders{};
GraphicsPipelineCacheKey last_graphics_key; GraphicsPipelineCacheKey last_graphics_key;
VKGraphicsPipeline* last_graphics_pipeline = nullptr; VKGraphicsPipeline* last_graphics_pipeline = nullptr;

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@ -38,6 +38,7 @@
#include "video_core/renderer_vulkan/vk_texture_cache.h" #include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h" #include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/renderer_vulkan/wrapper.h" #include "video_core/renderer_vulkan/wrapper.h"
#include "video_core/shader_cache.h"
namespace Vulkan { namespace Vulkan {
@ -98,7 +99,7 @@ VkRect2D GetScissorState(const Maxwell& regs, std::size_t index) {
} }
std::array<GPUVAddr, Maxwell::MaxShaderProgram> GetShaderAddresses( std::array<GPUVAddr, Maxwell::MaxShaderProgram> GetShaderAddresses(
const std::array<Shader, Maxwell::MaxShaderProgram>& shaders) { const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders) {
std::array<GPUVAddr, Maxwell::MaxShaderProgram> addresses; std::array<GPUVAddr, Maxwell::MaxShaderProgram> addresses;
for (std::size_t i = 0; i < std::size(addresses); ++i) { for (std::size_t i = 0; i < std::size(addresses); ++i) {
addresses[i] = shaders[i] ? shaders[i]->GetGpuAddr() : 0; addresses[i] = shaders[i] ? shaders[i]->GetGpuAddr() : 0;
@ -775,12 +776,12 @@ RasterizerVulkan::DrawParameters RasterizerVulkan::SetupGeometry(FixedPipelineSt
} }
void RasterizerVulkan::SetupShaderDescriptors( void RasterizerVulkan::SetupShaderDescriptors(
const std::array<Shader, Maxwell::MaxShaderProgram>& shaders) { const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders) {
texture_cache.GuardSamplers(true); texture_cache.GuardSamplers(true);
for (std::size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) { for (std::size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
// Skip VertexA stage // Skip VertexA stage
const auto& shader = shaders[stage + 1]; Shader* const shader = shaders[stage + 1];
if (!shader) { if (!shader) {
continue; continue;
} }

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@ -168,7 +168,7 @@ private:
bool is_indexed, bool is_instanced); bool is_indexed, bool is_instanced);
/// Setup descriptors in the graphics pipeline. /// Setup descriptors in the graphics pipeline.
void SetupShaderDescriptors(const std::array<Shader, Maxwell::MaxShaderProgram>& shaders); void SetupShaderDescriptors(const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders);
void SetupImageTransitions(Texceptions texceptions, void SetupImageTransitions(Texceptions texceptions,
const std::array<View, Maxwell::NumRenderTargets>& color_attachments, const std::array<View, Maxwell::NumRenderTargets>& color_attachments,