gl_rasterizer: Minor naming refactor on Pica register naming.
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@ -715,26 +715,29 @@ struct Regs {
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union {
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union {
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BitField< 4, 4, u32> config;
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BitField< 4, 4, u32> config;
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BitField<27, 1, u32> clamp_highlights;
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BitField<27, 1, u32> clamp_highlights;
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} light_env;
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};
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union {
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union {
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// Each bit specifies whether distance attenuation should be applied for the
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// Each bit specifies whether distance attenuation should be applied for the
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// corresponding light
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// corresponding light
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BitField<24, 1, u32> light_0;
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BitField<24, 1, u32> dist_atten_enable_light_0;
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BitField<25, 1, u32> light_1;
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BitField<25, 1, u32> dist_atten_enable_light_1;
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BitField<26, 1, u32> light_2;
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BitField<26, 1, u32> dist_atten_enable_light_2;
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BitField<27, 1, u32> light_3;
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BitField<27, 1, u32> dist_atten_enable_light_3;
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BitField<28, 1, u32> light_4;
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BitField<28, 1, u32> dist_atten_enable_light_4;
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BitField<29, 1, u32> light_5;
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BitField<29, 1, u32> dist_atten_enable_light_5;
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BitField<30, 1, u32> light_6;
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BitField<30, 1, u32> dist_atten_enable_light_6;
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BitField<31, 1, u32> light_7;
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BitField<31, 1, u32> dist_atten_enable_light_7;
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};
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bool IsEnabled(unsigned index) const {
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bool IsDistAttenEnabled(unsigned index) const {
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const unsigned enable[] = { light_0, light_1, light_2, light_3, light_4, light_5, light_6, light_7 };
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const unsigned enable[] = { dist_atten_enable_light_0, dist_atten_enable_light_1,
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return enable[index] == 0;
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dist_atten_enable_light_2, dist_atten_enable_light_3,
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}
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dist_atten_enable_light_4, dist_atten_enable_light_5,
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} dist_atten_enable;
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dist_atten_enable_light_6, dist_atten_enable_light_7 };
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return enable[index] == 0;
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}
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union {
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union {
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BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
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BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
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@ -80,16 +80,16 @@ struct PicaShaderConfig {
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unsigned num = regs.lighting.light_enable.GetNum(light_index);
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unsigned num = regs.lighting.light_enable.GetNum(light_index);
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const auto& light = regs.lighting.light[num];
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const auto& light = regs.lighting.light[num];
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res.light_src[light_index].num = num;
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res.light_src[light_index].num = num;
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res.light_src[light_index].directional = light.w;
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res.light_src[light_index].directional = light.w != 0;
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res.light_src[light_index].two_sided_diffuse = light.two_sided_diffuse;
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res.light_src[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
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res.light_src[light_index].dist_atten_enabled = regs.lighting.dist_atten_enable.IsEnabled(num);
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res.light_src[light_index].dist_atten_enabled = regs.lighting.IsDistAttenEnabled(num);
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res.light_src[light_index].dist_atten_bias = Pica::float20::FromRawFloat20(light.dist_atten_bias).ToFloat32();
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res.light_src[light_index].dist_atten_bias = Pica::float20::FromRawFloat20(light.dist_atten_bias).ToFloat32();
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res.light_src[light_index].dist_atten_scale = Pica::float20::FromRawFloat20(light.dist_atten_scale).ToFloat32();
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res.light_src[light_index].dist_atten_scale = Pica::float20::FromRawFloat20(light.dist_atten_scale).ToFloat32();
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}
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}
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res.lighting_lut.d0_abs = (regs.lighting.abs_lut_input.d0 == 0);
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res.lighting_lut.d0_abs = regs.lighting.abs_lut_input.d0 == 0;
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res.lighting_lut.d0_type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.d0.Value();
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res.lighting_lut.d0_type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.d0.Value();
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res.clamp_highlights = regs.lighting.light_env.clamp_highlights;
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res.clamp_highlights = regs.lighting.clamp_highlights != 0;
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return res;
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return res;
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}
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}
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