Prevent merging of device mapped memory blocks.
This sets the DeviceMapped attribute for GPU-mapped memory blocks, and prevents merging device mapped blocks. This prevents memory mapped from the gpu from having its backing address changed by block coalesce.
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@ -51,6 +51,11 @@ bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {
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type != next.type) {
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return false;
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}
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if ((attribute & MemoryAttribute::DeviceMapped) == MemoryAttribute::DeviceMapped) {
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// TODO: Can device mapped memory be merged sanely?
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// Not merging it may cause inaccuracies versus hardware when memory layout is queried.
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return false;
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}
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if (type == VMAType::AllocatedMemoryBlock) {
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return true;
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}
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@ -5,6 +5,9 @@
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/memory.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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@ -49,6 +52,12 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
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const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
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MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
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ASSERT(Core::System::GetInstance()
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.CurrentProcess()
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->VMManager()
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.SetMemoryAttribute(cpu_addr, size, Kernel::MemoryAttribute::DeviceMapped,
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Kernel::MemoryAttribute::DeviceMapped)
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.IsSuccess());
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return gpu_addr;
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}
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@ -59,7 +68,12 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
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ASSERT(Core::System::GetInstance()
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.CurrentProcess()
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->VMManager()
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.SetMemoryAttribute(cpu_addr, size, Kernel::MemoryAttribute::DeviceMapped,
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Kernel::MemoryAttribute::DeviceMapped)
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.IsSuccess());
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return gpu_addr;
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}
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@ -68,9 +82,17 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))};
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const auto cpu_addr = GpuToCpuAddress(gpu_addr);
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ASSERT(cpu_addr);
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rasterizer.FlushAndInvalidateRegion(cache_addr, aligned_size);
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UnmapRange(gpu_addr, aligned_size);
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ASSERT(Core::System::GetInstance()
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.CurrentProcess()
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->VMManager()
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.SetMemoryAttribute(cpu_addr.value(), size, Kernel::MemoryAttribute::DeviceMapped,
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Kernel::MemoryAttribute::None)
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.IsSuccess());
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return gpu_addr;
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}
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