Signal buffer event on audio in/out system stop, and force remove all registered audio buffers
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9ff891ce71
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6a56f42f5d
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@ -91,9 +91,10 @@ public:
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* @param core_timing - The CoreTiming instance
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* @param session - The device session
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*
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* @return Is the buffer was released.
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* @return If any buffer was released.
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*/
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bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session) {
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bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session,
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bool force) {
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std::scoped_lock l{lock};
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bool buffer_released{false};
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while (registered_count > 0) {
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@ -103,7 +104,8 @@ public:
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}
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// Check with the backend if this buffer can be released yet.
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if (!session.IsBufferConsumed(buffers[index])) {
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// If we're shutting down, we don't care if it's been played or not.
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if (!force && !session.IsBufferConsumed(buffers[index])) {
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break;
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}
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@ -73,6 +73,12 @@ void DeviceSession::Stop() {
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}
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}
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void DeviceSession::ClearBuffers() {
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if (stream) {
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stream->ClearQueue();
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}
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}
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void DeviceSession::AppendBuffers(std::span<const AudioBuffer> buffers) const {
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for (const auto& buffer : buffers) {
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Sink::SinkBuffer new_buffer{
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@ -90,6 +90,11 @@ public:
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*/
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void Stop();
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/**
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* Clear out the underlying audio buffers in the backend stream.
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*/
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void ClearBuffers();
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/**
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* Set this device session's volume.
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*
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@ -23,7 +23,6 @@ System::~System() {
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void System::Finalize() {
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Stop();
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session->Finalize();
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buffer_event->Signal();
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}
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void System::StartSession() {
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@ -102,6 +101,10 @@ Result System::Stop() {
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if (state == State::Started) {
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session->Stop();
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session->SetVolume(0.0f);
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session->ClearBuffers();
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if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) {
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buffer_event->Signal();
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}
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state = State::Stopped;
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}
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@ -138,7 +141,7 @@ void System::RegisterBuffers() {
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}
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void System::ReleaseBuffers() {
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bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
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bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session, false)};
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if (signal) {
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// Signal if any buffer was released, or if none are registered, we need more.
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@ -24,7 +24,6 @@ System::~System() {
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void System::Finalize() {
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Stop();
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session->Finalize();
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buffer_event->Signal();
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}
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std::string_view System::GetDefaultOutputDeviceName() const {
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@ -102,6 +101,10 @@ Result System::Stop() {
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if (state == State::Started) {
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session->Stop();
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session->SetVolume(0.0f);
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session->ClearBuffers();
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if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) {
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buffer_event->Signal();
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}
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state = State::Stopped;
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}
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@ -138,7 +141,7 @@ void System::RegisterBuffers() {
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}
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void System::ReleaseBuffers() {
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bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
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bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session, false)};
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if (signal) {
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// Signal if any buffer was released, or if none are registered, we need more.
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buffer_event->Signal();
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