Vk Async pipeline compilation
This commit is contained in:
parent
db96034ea4
commit
6ac97405df
|
@ -382,6 +382,8 @@ bool VKDevice::Create() {
|
|||
|
||||
graphics_queue = logical.GetQueue(graphics_family);
|
||||
present_queue = logical.GetQueue(present_family);
|
||||
|
||||
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -202,6 +202,10 @@ public:
|
|||
return reported_extensions;
|
||||
}
|
||||
|
||||
bool UseAsynchronousShaders() const {
|
||||
return use_asynchronous_shaders;
|
||||
}
|
||||
|
||||
/// Checks if the physical device is suitable.
|
||||
static bool IsSuitable(vk::PhysicalDevice physical, VkSurfaceKHR surface);
|
||||
|
||||
|
@ -251,6 +255,7 @@ private:
|
|||
bool ext_custom_border_color{}; ///< Support for VK_EXT_custom_border_color.
|
||||
bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
|
||||
bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
|
||||
bool use_asynchronous_shaders{};
|
||||
|
||||
// Telemetry parameters
|
||||
std::string vendor_name; ///< Device's driver name.
|
||||
|
|
|
@ -29,7 +29,7 @@ void InnerFence::Queue() {
|
|||
}
|
||||
ASSERT(!event);
|
||||
|
||||
event = device.GetLogical().CreateEvent();
|
||||
event = device.GetLogical().CreateNewEvent();
|
||||
ticks = scheduler.Ticks();
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
|
|
|
@ -84,9 +84,8 @@ VKGraphicsPipeline::VKGraphicsPipeline(const VKDevice& device, VKScheduler& sche
|
|||
update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
|
||||
descriptor_template{CreateDescriptorUpdateTemplate(program)}, modules{CreateShaderModules(
|
||||
program)},
|
||||
renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, pipeline{CreatePipeline(
|
||||
key.renderpass_params,
|
||||
program)} {}
|
||||
renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)},
|
||||
pipeline{CreatePipeline(key.renderpass_params, program)}, m_key{key} {}
|
||||
|
||||
VKGraphicsPipeline::~VKGraphicsPipeline() = default;
|
||||
|
||||
|
|
|
@ -54,6 +54,10 @@ public:
|
|||
return renderpass;
|
||||
}
|
||||
|
||||
const GraphicsPipelineCacheKey& GetCacheKey() {
|
||||
return m_key;
|
||||
}
|
||||
|
||||
private:
|
||||
vk::DescriptorSetLayout CreateDescriptorSetLayout(
|
||||
vk::Span<VkDescriptorSetLayoutBinding> bindings) const;
|
||||
|
@ -82,6 +86,8 @@ private:
|
|||
|
||||
VkRenderPass renderpass;
|
||||
vk::Pipeline pipeline;
|
||||
|
||||
const GraphicsPipelineCacheKey& m_key;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -205,7 +205,8 @@ std::array<Shader*, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
|
|||
return last_shaders = shaders;
|
||||
}
|
||||
|
||||
VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineCacheKey& key) {
|
||||
VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(
|
||||
const GraphicsPipelineCacheKey& key, VideoCommon::Shader::AsyncShaders& async_shaders) {
|
||||
MICROPROFILE_SCOPE(Vulkan_PipelineCache);
|
||||
|
||||
if (last_graphics_pipeline && last_graphics_key == key) {
|
||||
|
@ -213,11 +214,27 @@ VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineC
|
|||
}
|
||||
last_graphics_key = key;
|
||||
|
||||
if (device.UseAsynchronousShaders()) {
|
||||
auto work = async_shaders.GetCompletedWork();
|
||||
for (std::size_t i = 0; i < work.size(); ++i) {
|
||||
auto& entry = graphics_cache.at(work[i].pipeline->GetCacheKey());
|
||||
entry = std::move(work[i].pipeline);
|
||||
}
|
||||
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
|
||||
if (is_cache_miss) {
|
||||
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
||||
const auto [program, bindings] = DecompileShaders(key.fixed_state);
|
||||
async_shaders.QueueVulkanShader(this, bindings, program, key.renderpass_params,
|
||||
key.padding, key.shaders, key.fixed_state);
|
||||
}
|
||||
return *(last_graphics_pipeline = graphics_cache.at(key).get());
|
||||
}
|
||||
|
||||
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
|
||||
auto& entry = pair->second;
|
||||
if (is_cache_miss) {
|
||||
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
||||
const auto [program, bindings] = DecompileShaders(key);
|
||||
const auto [program, bindings] = DecompileShaders(key.fixed_state);
|
||||
entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
|
||||
update_descriptor_queue, renderpass_cache, key,
|
||||
bindings, program);
|
||||
|
@ -312,8 +329,7 @@ void VKPipelineCache::OnShaderRemoval(Shader* shader) {
|
|||
}
|
||||
|
||||
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>>
|
||||
VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
|
||||
const auto& fixed_state = key.fixed_state;
|
||||
VKPipelineCache::DecompileShaders(const FixedPipelineState& fixed_state) {
|
||||
auto& memory_manager = system.GPU().MemoryManager();
|
||||
const auto& gpu = system.GPU().Maxwell3D();
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
|
||||
#include "video_core/renderer_vulkan/wrapper.h"
|
||||
#include "video_core/shader/async_shaders.h"
|
||||
#include "video_core/shader/memory_util.h"
|
||||
#include "video_core/shader/registry.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
@ -152,16 +153,37 @@ public:
|
|||
|
||||
std::array<Shader*, Maxwell::MaxShaderProgram> GetShaders();
|
||||
|
||||
VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key);
|
||||
VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key,
|
||||
VideoCommon::Shader::AsyncShaders& async_shaders);
|
||||
|
||||
VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
|
||||
|
||||
const VKDevice& GetDevice() {
|
||||
return device;
|
||||
}
|
||||
|
||||
VKScheduler& GetScheduler() {
|
||||
return scheduler;
|
||||
}
|
||||
|
||||
VKDescriptorPool& GetDescriptorPool() {
|
||||
return descriptor_pool;
|
||||
}
|
||||
|
||||
VKUpdateDescriptorQueue& GetUpdateDescriptorQueue() {
|
||||
return update_descriptor_queue;
|
||||
}
|
||||
|
||||
VKRenderPassCache& GetRenderpassCache() {
|
||||
return renderpass_cache;
|
||||
}
|
||||
|
||||
protected:
|
||||
void OnShaderRemoval(Shader* shader) final;
|
||||
|
||||
private:
|
||||
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> DecompileShaders(
|
||||
const GraphicsPipelineCacheKey& key);
|
||||
const FixedPipelineState& fixed_state);
|
||||
|
||||
Core::System& system;
|
||||
const VKDevice& device;
|
||||
|
@ -177,6 +199,7 @@ private:
|
|||
|
||||
GraphicsPipelineCacheKey last_graphics_key;
|
||||
VKGraphicsPipeline* last_graphics_pipeline = nullptr;
|
||||
std::vector<std::unique_ptr<VKGraphicsPipeline>> duplicates;
|
||||
|
||||
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
|
||||
graphics_cache;
|
||||
|
|
|
@ -400,8 +400,25 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
|
|||
buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
|
||||
sampler_cache(device),
|
||||
fence_manager(system, *this, device, scheduler, texture_cache, buffer_cache, query_cache),
|
||||
query_cache(system, *this, device, scheduler), wfi_event{device.GetLogical().CreateEvent()} {
|
||||
query_cache(system, *this, device, scheduler),
|
||||
wfi_event{device.GetLogical().CreateNewEvent()}, async_shaders{renderer} {
|
||||
scheduler.SetQueryCache(query_cache);
|
||||
if (device.UseAsynchronousShaders()) {
|
||||
// Max worker threads we should allow
|
||||
constexpr auto MAX_THREADS = 2u;
|
||||
// Amount of threads we should reserve for other parts of yuzu
|
||||
constexpr auto RESERVED_THREADS = 6u;
|
||||
// Get the amount of threads we can use(this can return zero)
|
||||
const auto cpu_thread_count =
|
||||
std::max(RESERVED_THREADS, std::thread::hardware_concurrency());
|
||||
// Deduce how many "extra" threads we have to use.
|
||||
const auto max_threads_unused = cpu_thread_count - RESERVED_THREADS;
|
||||
// Always allow at least 1 thread regardless of our settings
|
||||
const auto max_worker_count = std::max(1u, max_threads_unused);
|
||||
// Don't use more than MAX_THREADS
|
||||
const auto worker_count = std::min(max_worker_count, MAX_THREADS);
|
||||
async_shaders.AllocateWorkers(worker_count);
|
||||
}
|
||||
}
|
||||
|
||||
RasterizerVulkan::~RasterizerVulkan() = default;
|
||||
|
@ -439,7 +456,13 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
|||
key.renderpass_params = GetRenderPassParams(texceptions);
|
||||
key.padding = 0;
|
||||
|
||||
auto& pipeline = pipeline_cache.GetGraphicsPipeline(key);
|
||||
auto& pipeline = pipeline_cache.GetGraphicsPipeline(key, async_shaders);
|
||||
if (&pipeline == nullptr || pipeline.GetHandle() == VK_NULL_HANDLE) {
|
||||
// Async graphics pipeline was not ready.
|
||||
system.GPU().TickWork();
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler.BindGraphicsPipeline(pipeline.GetHandle());
|
||||
|
||||
const auto renderpass = pipeline.GetRenderPass();
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "video_core/renderer_vulkan/vk_texture_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
|
||||
#include "video_core/renderer_vulkan/wrapper.h"
|
||||
#include "video_core/shader/async_shaders.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
|
@ -136,6 +137,14 @@ public:
|
|||
u32 pixel_stride) override;
|
||||
void SetupDirtyFlags() override;
|
||||
|
||||
VideoCommon::Shader::AsyncShaders& GetAsyncShaders() {
|
||||
return async_shaders;
|
||||
}
|
||||
|
||||
const VideoCommon::Shader::AsyncShaders& GetAsyncShaders() const {
|
||||
return async_shaders;
|
||||
}
|
||||
|
||||
/// Maximum supported size that a constbuffer can have in bytes.
|
||||
static constexpr std::size_t MaxConstbufferSize = 0x10000;
|
||||
static_assert(MaxConstbufferSize % (4 * sizeof(float)) == 0,
|
||||
|
@ -278,6 +287,7 @@ private:
|
|||
VKMemoryManager& memory_manager;
|
||||
StateTracker& state_tracker;
|
||||
VKScheduler& scheduler;
|
||||
VideoCommon::Shader::AsyncShaders async_shaders;
|
||||
|
||||
VKStagingBufferPool staging_pool;
|
||||
VKDescriptorPool descriptor_pool;
|
||||
|
|
|
@ -644,7 +644,7 @@ ShaderModule Device::CreateShaderModule(const VkShaderModuleCreateInfo& ci) cons
|
|||
return ShaderModule(object, handle, *dld);
|
||||
}
|
||||
|
||||
Event Device::CreateEvent() const {
|
||||
Event Device::CreateNewEvent() const {
|
||||
static constexpr VkEventCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
|
|
|
@ -721,7 +721,7 @@ public:
|
|||
|
||||
ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const;
|
||||
|
||||
Event CreateEvent() const;
|
||||
Event CreateNewEvent() const;
|
||||
|
||||
SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const;
|
||||
|
||||
|
|
|
@ -113,15 +113,38 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
|
|||
VAddr cpu_addr) {
|
||||
WorkerParams params{device.UseAssemblyShaders() ? AsyncShaders::Backend::GLASM
|
||||
: AsyncShaders::Backend::OpenGL,
|
||||
device,
|
||||
&device,
|
||||
shader_type,
|
||||
uid,
|
||||
std::move(code),
|
||||
std::move(code_b),
|
||||
main_offset,
|
||||
compiler_settings,
|
||||
registry,
|
||||
®istry,
|
||||
cpu_addr};
|
||||
|
||||
std::unique_lock lock(queue_mutex);
|
||||
pending_queue.push_back(std::move(params));
|
||||
cv.notify_one();
|
||||
}
|
||||
|
||||
void AsyncShaders::QueueVulkanShader(
|
||||
Vulkan::VKPipelineCache* pp_cache, std::vector<VkDescriptorSetLayoutBinding> bindings,
|
||||
Vulkan::SPIRVProgram program, Vulkan::RenderPassParams renderpass_params, u32 padding,
|
||||
std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders,
|
||||
Vulkan::FixedPipelineState fixed_state) {
|
||||
|
||||
WorkerParams params{
|
||||
.backend = AsyncShaders::Backend::Vulkan,
|
||||
.pp_cache = pp_cache,
|
||||
.bindings = bindings,
|
||||
.program = program,
|
||||
.renderpass_params = renderpass_params,
|
||||
.padding = padding,
|
||||
.shaders = shaders,
|
||||
.fixed_state = fixed_state,
|
||||
};
|
||||
|
||||
std::unique_lock lock(queue_mutex);
|
||||
pending_queue.push_back(std::move(params));
|
||||
cv.notify_one();
|
||||
|
@ -140,6 +163,7 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
|||
if (!HasWorkQueued()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Another thread beat us, just unlock and wait for the next load
|
||||
if (pending_queue.empty()) {
|
||||
continue;
|
||||
|
@ -152,10 +176,11 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
|||
|
||||
if (work.backend == AsyncShaders::Backend::OpenGL ||
|
||||
work.backend == AsyncShaders::Backend::GLASM) {
|
||||
const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, work.registry);
|
||||
VideoCommon::Shader::Registry registry = *work.registry;
|
||||
const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, registry);
|
||||
const auto scope = context->Acquire();
|
||||
auto program =
|
||||
OpenGL::BuildShader(work.device, work.shader_type, work.uid, ir, work.registry);
|
||||
OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, registry);
|
||||
Result result{};
|
||||
result.backend = work.backend;
|
||||
result.cpu_address = work.cpu_address;
|
||||
|
@ -174,6 +199,32 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
|||
std::unique_lock complete_lock(completed_mutex);
|
||||
finished_work.push_back(std::move(result));
|
||||
}
|
||||
|
||||
} else if (work.backend == AsyncShaders::Backend::Vulkan) {
|
||||
Vulkan::GraphicsPipelineCacheKey params_key{
|
||||
work.renderpass_params,
|
||||
work.padding,
|
||||
work.shaders,
|
||||
work.fixed_state,
|
||||
};
|
||||
{
|
||||
std::unique_lock complete_lock(completed_mutex);
|
||||
|
||||
// Duplicate creation of pipelines leads to instability and crashing, caused by a
|
||||
// race condition but band-aid solution is locking the making of the pipeline
|
||||
// results in only one pipeline created at a time.
|
||||
Result result{
|
||||
.backend = work.backend,
|
||||
.pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
|
||||
work.pp_cache->GetDevice(), work.pp_cache->GetScheduler(),
|
||||
work.pp_cache->GetDescriptorPool(),
|
||||
work.pp_cache->GetUpdateDescriptorQueue(),
|
||||
work.pp_cache->GetRenderpassCache(), params_key, work.bindings,
|
||||
work.program),
|
||||
};
|
||||
|
||||
finished_work.push_back(std::move(result));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,10 @@
|
|||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
|
@ -24,6 +28,10 @@ namespace Tegra {
|
|||
class GPU;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
class VKPipelineCache;
|
||||
}
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
class AsyncShaders {
|
||||
|
@ -31,6 +39,7 @@ public:
|
|||
enum class Backend {
|
||||
OpenGL,
|
||||
GLASM,
|
||||
Vulkan,
|
||||
};
|
||||
|
||||
struct ResultPrograms {
|
||||
|
@ -46,6 +55,7 @@ public:
|
|||
std::vector<u64> code;
|
||||
std::vector<u64> code_b;
|
||||
Tegra::Engines::ShaderType shader_type;
|
||||
std::unique_ptr<Vulkan::VKGraphicsPipeline> pipeline;
|
||||
};
|
||||
|
||||
explicit AsyncShaders(Core::Frontend::EmuWindow& emu_window);
|
||||
|
@ -76,6 +86,13 @@ public:
|
|||
VideoCommon::Shader::CompilerSettings compiler_settings,
|
||||
const VideoCommon::Shader::Registry& registry, VAddr cpu_addr);
|
||||
|
||||
void QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache,
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings,
|
||||
Vulkan::SPIRVProgram program, Vulkan::RenderPassParams renderpass_params,
|
||||
u32 padding,
|
||||
std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders,
|
||||
Vulkan::FixedPipelineState fixed_state);
|
||||
|
||||
private:
|
||||
void ShaderCompilerThread(Core::Frontend::GraphicsContext* context);
|
||||
|
||||
|
@ -84,15 +101,25 @@ private:
|
|||
|
||||
struct WorkerParams {
|
||||
AsyncShaders::Backend backend;
|
||||
OpenGL::Device device;
|
||||
// For OGL
|
||||
const OpenGL::Device* device;
|
||||
Tegra::Engines::ShaderType shader_type;
|
||||
u64 uid;
|
||||
std::vector<u64> code;
|
||||
std::vector<u64> code_b;
|
||||
u32 main_offset;
|
||||
VideoCommon::Shader::CompilerSettings compiler_settings;
|
||||
VideoCommon::Shader::Registry registry;
|
||||
const VideoCommon::Shader::Registry* registry;
|
||||
VAddr cpu_address;
|
||||
|
||||
// For Vulkan
|
||||
Vulkan::VKPipelineCache* pp_cache;
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings;
|
||||
Vulkan::SPIRVProgram program;
|
||||
Vulkan::RenderPassParams renderpass_params;
|
||||
u32 padding;
|
||||
std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders;
|
||||
Vulkan::FixedPipelineState fixed_state;
|
||||
};
|
||||
|
||||
std::condition_variable cv;
|
||||
|
|
Reference in New Issue