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filesystem: Open a read-only directory for SDMC mods

This prevents mod files from being locked due to the read-only share flag in Windows.
This commit is contained in:
Morph 2021-06-28 00:27:28 -04:00
parent 844e0114b0
commit 6ac978426c
3 changed files with 25 additions and 19 deletions

View File

@ -12,19 +12,20 @@ namespace FileSys {
constexpr u64 SDMC_TOTAL_SIZE = 0x10000000000; // 1 TiB constexpr u64 SDMC_TOTAL_SIZE = 0x10000000000; // 1 TiB
SDMCFactory::SDMCFactory(VirtualDir dir_) SDMCFactory::SDMCFactory(VirtualDir sd_dir_, VirtualDir sd_mod_dir_)
: dir(std::move(dir_)), contents(std::make_unique<RegisteredCache>( : sd_dir(std::move(sd_dir_)), sd_mod_dir(std::move(sd_mod_dir_)),
GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents/registered"), contents(std::make_unique<RegisteredCache>(
GetOrCreateDirectoryRelative(sd_dir, "/Nintendo/Contents/registered"),
[](const VirtualFile& file, const NcaID& id) { [](const VirtualFile& file, const NcaID& id) {
return NAX{file, id}.GetDecrypted(); return NAX{file, id}.GetDecrypted();
})), })),
placeholder(std::make_unique<PlaceholderCache>( placeholder(std::make_unique<PlaceholderCache>(
GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents/placehld"))) {} GetOrCreateDirectoryRelative(sd_dir, "/Nintendo/Contents/placehld"))) {}
SDMCFactory::~SDMCFactory() = default; SDMCFactory::~SDMCFactory() = default;
ResultVal<VirtualDir> SDMCFactory::Open() const { ResultVal<VirtualDir> SDMCFactory::Open() const {
return MakeResult<VirtualDir>(dir); return MakeResult<VirtualDir>(sd_dir);
} }
VirtualDir SDMCFactory::GetSDMCModificationLoadRoot(u64 title_id) const { VirtualDir SDMCFactory::GetSDMCModificationLoadRoot(u64 title_id) const {
@ -32,11 +33,11 @@ VirtualDir SDMCFactory::GetSDMCModificationLoadRoot(u64 title_id) const {
if (title_id == 0 || (title_id & 0xFFF) == 0x800) { if (title_id == 0 || (title_id & 0xFFF) == 0x800) {
return nullptr; return nullptr;
} }
return GetOrCreateDirectoryRelative(dir, fmt::format("/atmosphere/contents/{:016X}", title_id)); return GetOrCreateDirectoryRelative(sd_mod_dir, fmt::format("/{:016X}", title_id));
} }
VirtualDir SDMCFactory::GetSDMCContentDirectory() const { VirtualDir SDMCFactory::GetSDMCContentDirectory() const {
return GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents"); return GetOrCreateDirectoryRelative(sd_dir, "/Nintendo/Contents");
} }
RegisteredCache* SDMCFactory::GetSDMCContents() const { RegisteredCache* SDMCFactory::GetSDMCContents() const {
@ -48,11 +49,11 @@ PlaceholderCache* SDMCFactory::GetSDMCPlaceholder() const {
} }
VirtualDir SDMCFactory::GetImageDirectory() const { VirtualDir SDMCFactory::GetImageDirectory() const {
return GetOrCreateDirectoryRelative(dir, "/Nintendo/Album"); return GetOrCreateDirectoryRelative(sd_dir, "/Nintendo/Album");
} }
u64 SDMCFactory::GetSDMCFreeSpace() const { u64 SDMCFactory::GetSDMCFreeSpace() const {
return GetSDMCTotalSpace() - dir->GetSize(); return GetSDMCTotalSpace() - sd_dir->GetSize();
} }
u64 SDMCFactory::GetSDMCTotalSpace() const { u64 SDMCFactory::GetSDMCTotalSpace() const {

View File

@ -16,7 +16,7 @@ class PlaceholderCache;
/// File system interface to the SDCard archive /// File system interface to the SDCard archive
class SDMCFactory { class SDMCFactory {
public: public:
explicit SDMCFactory(VirtualDir dir); explicit SDMCFactory(VirtualDir sd_dir_, VirtualDir sd_mod_dir_);
~SDMCFactory(); ~SDMCFactory();
ResultVal<VirtualDir> Open() const; ResultVal<VirtualDir> Open() const;
@ -33,7 +33,8 @@ public:
u64 GetSDMCTotalSpace() const; u64 GetSDMCTotalSpace() const;
private: private:
VirtualDir dir; VirtualDir sd_dir;
VirtualDir sd_mod_dir;
std::unique_ptr<RegisteredCache> contents; std::unique_ptr<RegisteredCache> contents;
std::unique_ptr<PlaceholderCache> placeholder; std::unique_ptr<PlaceholderCache> placeholder;

View File

@ -743,20 +743,23 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
} }
using YuzuPath = Common::FS::YuzuPath; using YuzuPath = Common::FS::YuzuPath;
const auto sdmc_dir_path = Common::FS::GetYuzuPath(YuzuPath::SDMCDir);
const auto sdmc_load_dir_path = sdmc_dir_path / "atmosphere/contents";
const auto rw_mode = FileSys::Mode::ReadWrite; const auto rw_mode = FileSys::Mode::ReadWrite;
auto nand_directory = auto nand_directory =
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::NANDDir), rw_mode); vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::NANDDir), rw_mode);
auto sd_directory = auto sd_directory = vfs.OpenDirectory(Common::FS::PathToUTF8String(sdmc_dir_path), rw_mode);
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::SDMCDir), rw_mode);
auto load_directory = auto load_directory =
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::LoadDir), FileSys::Mode::Read); vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::LoadDir), FileSys::Mode::Read);
auto sd_load_directory =
vfs.OpenDirectory(Common::FS::PathToUTF8String(sdmc_load_dir_path), FileSys::Mode::Read);
auto dump_directory = auto dump_directory =
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::DumpDir), rw_mode); vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::DumpDir), rw_mode);
if (bis_factory == nullptr) { if (bis_factory == nullptr) {
bis_factory = bis_factory = std::make_unique<FileSys::BISFactory>(
std::make_unique<FileSys::BISFactory>(nand_directory, load_directory, dump_directory); nand_directory, std::move(load_directory), std::move(dump_directory));
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::SysNAND, system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::SysNAND,
bis_factory->GetSystemNANDContents()); bis_factory->GetSystemNANDContents());
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::UserNAND, system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::UserNAND,
@ -769,7 +772,8 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
} }
if (sdmc_factory == nullptr) { if (sdmc_factory == nullptr) {
sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory)); sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory),
std::move(sd_load_directory));
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::SDMC, system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::SDMC,
sdmc_factory->GetSDMCContents()); sdmc_factory->GetSDMCContents());
} }