maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
This commit is contained in:
parent
a5b65df9cf
commit
6b0bc48a42
|
@ -47,6 +47,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
|
|||
switch (attrib.size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32:
|
||||
return GL_INT;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return GL_BYTE;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||
|
|
Reference in New Issue