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yuzu: Use new setting method for stop emulation

This commit is contained in:
Florian 2023-08-26 21:23:02 +02:00 committed by flodavid
parent a34565727b
commit 6c246f2ac5
6 changed files with 36 additions and 9 deletions

View File

@ -45,6 +45,7 @@ SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true); SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true); SWITCHABLE(GpuAccuracy, true);
SWITCHABLE(Language, true); SWITCHABLE(Language, true);
SWITCHABLE(MemoryLayout, true);
SWITCHABLE(NvdecEmulation, false); SWITCHABLE(NvdecEmulation, false);
SWITCHABLE(Region, true); SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true); SWITCHABLE(RendererBackend, true);
@ -61,6 +62,10 @@ SWITCHABLE(u32, false);
SWITCHABLE(u8, false); SWITCHABLE(u8, false);
SWITCHABLE(u8, true); SWITCHABLE(u8, true);
// Used in UISettings
// TODO see if we can move this to uisettings.cpp
SWITCHABLE(ConfirmStop, true);
#undef SETTING #undef SETTING
#undef SWITCHABLE #undef SWITCHABLE
#endif #endif

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@ -67,6 +67,7 @@ SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true); SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true); SWITCHABLE(GpuAccuracy, true);
SWITCHABLE(Language, true); SWITCHABLE(Language, true);
SWITCHABLE(MemoryLayout, true);
SWITCHABLE(NvdecEmulation, false); SWITCHABLE(NvdecEmulation, false);
SWITCHABLE(Region, true); SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true); SWITCHABLE(RendererBackend, true);
@ -83,6 +84,10 @@ SWITCHABLE(u32, false);
SWITCHABLE(u8, false); SWITCHABLE(u8, false);
SWITCHABLE(u8, true); SWITCHABLE(u8, true);
// Used in UISettings
// TODO see if we can move this to uisettings.h
SWITCHABLE(ConfirmStop, true);
#undef SETTING #undef SETTING
#undef SWITCHABLE #undef SWITCHABLE
#endif #endif

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@ -133,6 +133,8 @@ ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb); ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
ENUM(ConfirmStop, Ask_Always, Ask_Based_On_Game, Ask_Never);
ENUM(FullscreenMode, Borderless, Exclusive); ENUM(FullscreenMode, Borderless, Exclusive);
ENUM(NvdecEmulation, Off, Cpu, Gpu); ENUM(NvdecEmulation, Off, Cpu, Gpu);

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@ -157,7 +157,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", ""); INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", ""); INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", ""); INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
INSERT(UISettings, confirm_before_stopping, "Confirm stopping emulation", ""); INSERT(UISettings, confirm_before_stopping, "Confirm before stopping emulation", "");
INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", ""); INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
INSERT(UISettings, controller_applet_disabled, "Disable controller applet", ""); INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
@ -384,6 +384,13 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
translations->insert( translations->insert(
{Settings::EnumMetadata<Settings::ConsoleMode>::Index(), {Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
{PAIR(ConsoleMode, Docked, "Docked"), PAIR(ConsoleMode, Handheld, "Handheld")}}); {PAIR(ConsoleMode, Docked, "Docked"), PAIR(ConsoleMode, Handheld, "Handheld")}});
translations->insert(
{Settings::EnumMetadata<Settings::ConfirmStop>::Index(),
{
PAIR(ConfirmStop, Ask_Always, "Always ask (Default)"),
PAIR(ConfirmStop, Ask_Based_On_Game, "Only if game specifies not to stop"),
PAIR(ConfirmStop, Ask_Never, "Never ask"),
}});
#undef PAIR #undef PAIR
#undef CTX_PAIR #undef CTX_PAIR

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@ -3426,7 +3426,7 @@ void GMainWindow::OnPauseContinueGame() {
void GMainWindow::OnStopGame() { void GMainWindow::OnStopGame() {
// Open (or not) the right confirm dialog based on current setting and game exit lock // Open (or not) the right confirm dialog based on current setting and game exit lock
if (UISettings::values.confirm_before_stopping.GetValue() == UISettings::AskStopIndex::Always) { if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) {
if (system->GetExitLocked()) { if (system->GetExitLocked()) {
if (!ConfirmForceLockedExit()) { if (!ConfirmForceLockedExit()) {
return; return;
@ -3438,7 +3438,7 @@ void GMainWindow::OnStopGame() {
} }
} else { } else {
if (UISettings::values.confirm_before_stopping.GetValue() == if (UISettings::values.confirm_before_stopping.GetValue() ==
UISettings::AskStopIndex::Game && ConfirmStop::Ask_Based_On_Game &&
system->GetExitLocked()) { system->GetExitLocked()) {
if (!ConfirmForceLockedExit()) { if (!ConfirmForceLockedExit()) {
return; return;
@ -4081,13 +4081,15 @@ void GMainWindow::OnLoadAmiibo() {
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text, bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
QMessageBox::StandardButtons buttons, QMessageBox::StandardButtons buttons,
QMessageBox::StandardButton defaultButton) { QMessageBox::StandardButton defaultButton) {
ControllerNavigation* controller_navigation = new ControllerNavigation(system->HIDCore(), this);
QMessageBox* box_dialog = new QMessageBox(parent); QMessageBox* box_dialog = new QMessageBox(parent);
box_dialog->setWindowTitle(title); box_dialog->setWindowTitle(title);
box_dialog->setText(text); box_dialog->setText(text);
box_dialog->setStandardButtons(buttons); box_dialog->setStandardButtons(buttons);
box_dialog->setDefaultButton(defaultButton); box_dialog->setDefaultButton(defaultButton);
ControllerNavigation* controller_navigation =
new ControllerNavigation(system->HIDCore(), box_dialog);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
[box_dialog](Qt::Key key) { [box_dialog](Qt::Key key) {
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);

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@ -16,7 +16,9 @@
#include "common/settings_enums.h" #include "common/settings_enums.h"
using Settings::Category; using Settings::Category;
using Settings::ConfirmStop;
using Settings::Setting; using Settings::Setting;
using Settings::SwitchableSetting;
#ifndef CANNOT_EXPLICITLY_INSTANTIATE #ifndef CANNOT_EXPLICITLY_INSTANTIATE
namespace Settings { namespace Settings {
@ -56,8 +58,6 @@ enum class Theme {
MidnightBlueColorful, MidnightBlueColorful,
}; };
enum AskStopIndex : int { Always, Game, Never };
using Themes = std::array<std::pair<const char*, const char*>, 6>; using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes; extern const Themes themes;
@ -96,9 +96,15 @@ struct Values {
Setting<bool> confirm_before_closing{ Setting<bool> confirm_before_closing{
linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default, linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
true, true}; true, true};
Setting<bool> confirm_before_stopping{
linkage, true, "confirmStop", Category::UiGeneral, Settings::Specialization::Default, SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
true, true}; ConfirmStop::Ask_Always,
"confirmStop",
Category::UiGeneral,
Settings::Specialization::Default,
true,
true};
Setting<bool> first_start{linkage, true, "firstStart", Category::Ui}; Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
Setting<bool> pause_when_in_background{linkage, Setting<bool> pause_when_in_background{linkage,
false, false,