vulkan: Remove unnecessary includes
Reduces some header churn and reduces rebuilds when some header internals change. While we're at it we can also resolve a missing include in buffer_cache.
This commit is contained in:
parent
c3c3e07263
commit
6c53edd4d3
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@ -4,7 +4,6 @@
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#pragma once
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#include <array>
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#include <list>
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#include <memory>
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#include <mutex>
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@ -12,15 +12,12 @@
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/dynamic_library.h"
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#include "common/logging/log.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "video_core/gpu.h"
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@ -5,7 +5,6 @@
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#pragma once
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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@ -4,7 +4,6 @@
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#pragma once
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#include <array>
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#include <memory>
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#include <tuple>
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@ -5,11 +5,7 @@
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#include <algorithm>
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#include <cstring>
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#include <memory>
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#include <optional>
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#include <tuple>
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "core/core.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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@ -5,14 +5,11 @@
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#pragma once
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_vulkan/vk_memory_manager.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
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#include "video_core/renderer_vulkan/vk_stream_buffer.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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@ -6,7 +6,7 @@
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#include <memory>
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#include <optional>
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#include <utility>
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#include <vector>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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@ -6,7 +6,7 @@
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#include <optional>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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@ -2,14 +2,12 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <vector>
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#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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@ -4,8 +4,6 @@
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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@ -4,10 +4,8 @@
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#pragma once
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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@ -4,7 +4,6 @@
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#include <bitset>
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#include <chrono>
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#include <cstdlib>
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#include <optional>
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#include <string_view>
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#include <thread>
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@ -6,7 +6,6 @@
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#include <cstring>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
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@ -5,16 +5,13 @@
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#pragma once
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#include <array>
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#include <memory>
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#include <optional>
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#include <unordered_map>
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#include <vector>
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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@ -22,7 +22,6 @@
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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#include "video_core/renderer_vulkan/vk_rasterizer.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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@ -21,13 +21,11 @@
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#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
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#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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#include "video_core/shader/memory_util.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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#include "video_core/surface.h"
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namespace Core {
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class System;
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#include <algorithm>
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#include <cstddef>
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#include <cstdint>
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#include <utility>
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#include <vector>
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <utility>
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#include <vector>
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@ -9,14 +9,12 @@
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#include <vector>
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#include <boost/container/static_vector.hpp>
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#include <boost/functional/hash.hpp>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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@ -14,7 +14,6 @@
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#include <boost/functional/hash.hpp>
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#include "common/common_types.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_accelerated.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
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@ -2,11 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include <optional>
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#include <unordered_map>
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#include "common/assert.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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#include "video_core/renderer_vulkan/vk_sampler_cache.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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#include <thread>
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#include <utility>
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_query_cache.h"
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#include <atomic>
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#include <condition_variable>
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#include <memory>
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#include <optional>
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#include <stack>
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#include <thread>
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#include <utility>
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#pragma once
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#include <array>
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#include <bitset>
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#include <memory>
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#include <set>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include <cstring>
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#include <memory>
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#include <vector>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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#pragma once
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#include <climits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include <variant>
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#include <vector>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/morton.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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#include "video_core/surface.h"
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#include "video_core/textures/convert.h"
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namespace Vulkan {
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#include <memory>
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#include <unordered_map>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "video_core/gpu.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_vulkan/vk_image.h"
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#include "video_core/renderer_vulkan/vk_memory_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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#include "video_core/texture_cache/surface_base.h"
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#include "video_core/texture_cache/texture_cache.h"
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#include "video_core/textures/decoders.h"
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namespace Core {
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class System;
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#pragma once
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#include <type_traits>
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#include <variant>
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#include <boost/container/static_vector.hpp>
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