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shader_recompiler/EXIT: increment output register on failed enable test

This commit is contained in:
Liam 2022-03-17 22:09:31 -04:00
parent cb86e7941b
commit 6fa17f3372
1 changed files with 1 additions and 0 deletions

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@ -15,6 +15,7 @@ void ExitFragment(TranslatorVisitor& v) {
const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)}; const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)};
for (u32 component = 0; component < 4; ++component) { for (u32 component = 0; component < 4; ++component) {
if (!mask[component]) { if (!mask[component]) {
++src_reg;
continue; continue;
} }
v.ir.SetFragColor(render_target, component, v.F(src_reg)); v.ir.SetFragColor(render_target, component, v.F(src_reg));