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Use ReadBlockUnsafe for Shader Cache

This commit is contained in:
Fernando Sahmkow 2019-04-15 23:34:03 -04:00
parent ef381e6924
commit 6fc562a9aa
1 changed files with 7 additions and 5 deletions

View File

@ -38,13 +38,14 @@ GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
}
/// Gets the shader program code from memory for the specified address
ProgramCode GetShaderCode(const u8* host_ptr) {
ProgramCode GetShaderCode(const GPUVAddr gpu_addr, const u8* host_ptr) {
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
ASSERT_OR_EXECUTE(host_ptr != nullptr, {
std::fill(program_code.begin(), program_code.end(), 0);
return program_code;
});
std::memcpy(program_code.data(), host_ptr, program_code.size() * sizeof(u64));
memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(), program_code.size() * sizeof(u64));
return program_code;
}
@ -497,11 +498,12 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
if (!shader) {
// No shader found - create a new one
ProgramCode program_code{GetShaderCode(host_ptr)};
ProgramCode program_code{GetShaderCode(program_addr, host_ptr)};
ProgramCode program_code_b;
if (program == Maxwell::ShaderProgram::VertexA) {
program_code_b = GetShaderCode(
memory_manager.GetPointer(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
const GPUVAddr program_addr_b{GetShaderAddress(Maxwell::ShaderProgram::VertexB)};
program_code_b =
GetShaderCode(program_addr_b, memory_manager.GetPointer(program_addr_b));
}
const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};