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Merge pull request #363 from lioncash/array-size

common_funcs: Remove ARRAY_SIZE macro
This commit is contained in:
bunnei 2018-04-20 09:43:02 -04:00 committed by GitHub
commit 701dd649e6
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3 changed files with 4 additions and 5 deletions

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@ -9,8 +9,6 @@
#endif #endif
#include "common/common_types.h" #include "common/common_types.h"
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
/// Textually concatenates two tokens. The double-expansion is required by the C preprocessor. /// Textually concatenates two tokens. The double-expansion is required by the C preprocessor.
#define CONCAT2(x, y) DO_CONCAT2(x, y) #define CONCAT2(x, y) DO_CONCAT2(x, y)
#define DO_CONCAT2(x, y) x##y #define DO_CONCAT2(x, y) x##y

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@ -4,6 +4,7 @@
#include <algorithm> #include <algorithm>
#include <cinttypes> #include <cinttypes>
#include <iterator>
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/microprofile.h" #include "common/microprofile.h"
@ -946,7 +947,7 @@ static const FunctionDef SVC_Table[] = {
}; };
static const FunctionDef* GetSVCInfo(u32 func_num) { static const FunctionDef* GetSVCInfo(u32 func_num) {
if (func_num >= ARRAY_SIZE(SVC_Table)) { if (func_num >= std::size(SVC_Table)) {
LOG_ERROR(Kernel_SVC, "unknown svc=0x%02X", func_num); LOG_ERROR(Kernel_SVC, "unknown svc=0x%02X", func_num);
return nullptr; return nullptr;
} }

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@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <iterator>
#include <glad/glad.h> #include <glad/glad.h>
#include "common/common_funcs.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
@ -192,7 +192,7 @@ void OpenGLState::Apply() const {
} }
// Textures // Textures
for (unsigned i = 0; i < ARRAY_SIZE(texture_units); ++i) { for (size_t i = 0; i < std::size(texture_units); ++i) {
if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) {
glActiveTexture(TextureUnits::MaxwellTexture(i).Enum()); glActiveTexture(TextureUnits::MaxwellTexture(i).Enum());
glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d); glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d);