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GPU: Preliminary work for texture decoding.

This commit is contained in:
Subv 2018-03-19 18:00:29 -05:00
parent 46945b5c96
commit 71ebc3e90d
5 changed files with 139 additions and 0 deletions

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@ -31,6 +31,9 @@ add_library(video_core STATIC
renderer_opengl/gl_stream_buffer.h renderer_opengl/gl_stream_buffer.h
renderer_opengl/renderer_opengl.cpp renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h renderer_opengl/renderer_opengl.h
textures/decoders.cpp
textures/decoders.h
textures/texture.h
utils.h utils.h
video_core.cpp video_core.cpp
video_core.h video_core.h

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@ -2,8 +2,11 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <cinttypes>
#include "common/assert.h" #include "common/assert.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
namespace Tegra { namespace Tegra {
namespace Engines { namespace Engines {
@ -160,6 +163,48 @@ void Maxwell3D::ProcessQueryGet() {
void Maxwell3D::DrawArrays() { void Maxwell3D::DrawArrays() {
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring"); LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
auto& fragment_shader = state.shader_stages[static_cast<size_t>(Regs::ShaderStage::Fragment)];
auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
GPUVAddr tic_base_address = regs.tic.TICAddress();
GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
for (GPUVAddr current_texture = tex_info_buffer.address + 0x20;
current_texture < tex_info_buffer_end; current_texture += 4) {
Texture::TextureHandle tex_info{
Memory::Read32(memory_manager.PhysicalToVirtualAddress(current_texture))};
if (tex_info.tic_id != 0 || tex_info.tsc_id != 0) {
GPUVAddr tic_address_gpu =
tic_base_address + tex_info.tic_id * sizeof(Texture::TICEntry);
VAddr tic_address_cpu = memory_manager.PhysicalToVirtualAddress(tic_address_gpu);
Texture::TICEntry tic_entry;
Memory::ReadBlock(tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
auto r_type = tic_entry.r_type.Value();
auto g_type = tic_entry.g_type.Value();
auto b_type = tic_entry.b_type.Value();
auto a_type = tic_entry.a_type.Value();
// TODO(Subv): Different data types for separate components are not supported
ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
auto format = tic_entry.format.Value();
auto texture = Texture::DecodeTexture(
memory_manager.PhysicalToVirtualAddress(tic_entry.Address()),
tic_entry.format.Value(), tic_entry.Width(), tic_entry.Height());
LOG_CRITICAL(HW_GPU,
"Fragment shader using texture TIC %08X TSC %08X at address %016" PRIX64,
tex_info.tic_id.Value(), tex_info.tsc_id.Value(), tic_entry.Address());
}
}
} }
void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) { void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {

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@ -0,0 +1,14 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/textures/decoders.h"
namespace Tegra {
namespace Texture {
std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height) {
return {};
}
}
} // namespace Tegra

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@ -0,0 +1,20 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
#include "video_core/textures/texture.h"
namespace Tegra {
namespace Texture {
/**
* Decodes a swizzled texture into a RGBA8888 texture.
*/
std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height);
} // namespace Texture
} // namespace Tegra

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@ -0,0 +1,57 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/memory_manager.h"
namespace Tegra {
namespace Texture {
enum class TextureFormat : u32 {
DXT1 = 0x24,
};
union TextureHandle {
u32 raw;
BitField<0, 20, u32> tic_id;
BitField<20, 12, u32> tsc_id;
};
struct TICEntry {
union {
u32 raw;
BitField<0, 7, TextureFormat> format;
BitField<7, 3, u32> r_type;
BitField<10, 3, u32> g_type;
BitField<13, 3, u32> b_type;
BitField<16, 3, u32> a_type;
};
u32 address_low;
u16 address_high;
INSERT_PADDING_BYTES(6);
u16 width_minus_1;
INSERT_PADDING_BYTES(2);
u16 height_minus_1;
INSERT_PADDING_BYTES(10);
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);
}
u32 Width() const {
return width_minus_1 + 1;
}
u32 Height() const {
return height_minus_1 + 1;
}
};
static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
} // namespace Texture
} // namespace Tegra