Merge pull request #8987 from liamwhite/another-name-for-reinforcement-steel
vulkan: automatically use larger staging buffer sizes when possible
This commit is contained in:
commit
71fe9fd0f2
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@ -26,20 +26,39 @@ using namespace Common::Literals;
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constexpr VkDeviceSize MAX_ALIGNMENT = 256;
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// Maximum size to put elements in the stream buffer
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constexpr VkDeviceSize MAX_STREAM_BUFFER_REQUEST_SIZE = 8_MiB;
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// Stream buffer size in bytes
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constexpr VkDeviceSize STREAM_BUFFER_SIZE = 128_MiB;
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constexpr VkDeviceSize REGION_SIZE = STREAM_BUFFER_SIZE / StagingBufferPool::NUM_SYNCS;
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constexpr VkMemoryPropertyFlags HOST_FLAGS =
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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constexpr VkMemoryPropertyFlags STREAM_FLAGS = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | HOST_FLAGS;
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bool IsStreamHeap(VkMemoryHeap heap) noexcept {
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return STREAM_BUFFER_SIZE < (heap.size * 2) / 3;
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static bool IsStreamHeap(VkMemoryHeap heap, size_t staging_buffer_size) noexcept {
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return staging_buffer_size < (heap.size * 2) / 3;
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}
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static bool HasLargeDeviceLocalHostVisibleMemory(const VkPhysicalDeviceMemoryProperties& props) {
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const auto flags{VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT};
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for (u32 type_index = 0; type_index < props.memoryTypeCount; ++type_index) {
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const auto& memory_type{props.memoryTypes[type_index]};
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if ((memory_type.propertyFlags & flags) != flags) {
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// Memory must be device local and host visible
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continue;
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}
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const auto& heap{props.memoryHeaps[memory_type.heapIndex]};
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if (heap.size >= 7168_MiB) {
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// This is the right type of memory
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return true;
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}
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}
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return false;
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}
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std::optional<u32> FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& props, u32 type_mask,
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VkMemoryPropertyFlags flags) noexcept {
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VkMemoryPropertyFlags flags,
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size_t staging_buffer_size) noexcept {
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for (u32 type_index = 0; type_index < props.memoryTypeCount; ++type_index) {
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if (((type_mask >> type_index) & 1) == 0) {
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// Memory type is incompatible
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@ -50,7 +69,7 @@ std::optional<u32> FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& p
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// Memory type doesn't have the flags we want
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continue;
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}
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if (!IsStreamHeap(props.memoryHeaps[memory_type.heapIndex])) {
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if (!IsStreamHeap(props.memoryHeaps[memory_type.heapIndex], staging_buffer_size)) {
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// Memory heap is not suitable for streaming
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continue;
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}
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@ -61,17 +80,17 @@ std::optional<u32> FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& p
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}
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u32 FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& props, u32 type_mask,
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bool try_device_local) {
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bool try_device_local, size_t staging_buffer_size) {
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std::optional<u32> type;
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if (try_device_local) {
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// Try to find a DEVICE_LOCAL_BIT type, Nvidia and AMD have a dedicated heap for this
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type = FindMemoryTypeIndex(props, type_mask, STREAM_FLAGS);
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type = FindMemoryTypeIndex(props, type_mask, STREAM_FLAGS, staging_buffer_size);
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if (type) {
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return *type;
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}
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}
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// Otherwise try without the DEVICE_LOCAL_BIT
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type = FindMemoryTypeIndex(props, type_mask, HOST_FLAGS);
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type = FindMemoryTypeIndex(props, type_mask, HOST_FLAGS, staging_buffer_size);
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if (type) {
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return *type;
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}
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@ -79,20 +98,32 @@ u32 FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& props, u32 type_
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throw vk::Exception(VK_ERROR_OUT_OF_DEVICE_MEMORY);
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}
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size_t Region(size_t iterator) noexcept {
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return iterator / REGION_SIZE;
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size_t Region(size_t iterator, size_t region_size) noexcept {
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return iterator / region_size;
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}
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} // Anonymous namespace
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StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& memory_allocator_,
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Scheduler& scheduler_)
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: device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_} {
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const auto memory_properties{device.GetPhysical().GetMemoryProperties().memoryProperties};
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if (HasLargeDeviceLocalHostVisibleMemory(memory_properties)) {
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// Possible on many integrated and newer discrete cards
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staging_buffer_size = 1_GiB;
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} else {
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// Well-supported default size used by most Vulkan PC games
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staging_buffer_size = 256_MiB;
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}
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region_size = staging_buffer_size / StagingBufferPool::NUM_SYNCS;
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const vk::Device& dev = device.GetLogical();
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stream_buffer = dev.CreateBuffer(VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = STREAM_BUFFER_SIZE,
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.size = staging_buffer_size,
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.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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@ -117,19 +148,18 @@ StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& mem
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.image = nullptr,
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.buffer = *stream_buffer,
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};
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const auto memory_properties = device.GetPhysical().GetMemoryProperties().memoryProperties;
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VkMemoryAllocateInfo stream_memory_info{
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.pNext = make_dedicated ? &dedicated_info : nullptr,
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.allocationSize = requirements.size,
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.memoryTypeIndex =
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FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits, true),
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.memoryTypeIndex = FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits, true,
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staging_buffer_size),
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};
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stream_memory = dev.TryAllocateMemory(stream_memory_info);
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if (!stream_memory) {
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LOG_INFO(Render_Vulkan, "Dynamic memory allocation failed, trying with system memory");
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stream_memory_info.memoryTypeIndex =
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FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits, false);
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stream_memory_info.memoryTypeIndex = FindMemoryTypeIndex(
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memory_properties, requirements.memoryTypeBits, false, staging_buffer_size);
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stream_memory = dev.AllocateMemory(stream_memory_info);
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}
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@ -137,7 +167,7 @@ StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& mem
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stream_memory.SetObjectNameEXT("Stream Buffer Memory");
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}
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stream_buffer.BindMemory(*stream_memory, 0);
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stream_pointer = stream_memory.Map(0, STREAM_BUFFER_SIZE);
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stream_pointer = stream_memory.Map(0, staging_buffer_size);
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}
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StagingBufferPool::~StagingBufferPool() = default;
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@ -158,25 +188,25 @@ void StagingBufferPool::TickFrame() {
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}
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StagingBufferRef StagingBufferPool::GetStreamBuffer(size_t size) {
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if (AreRegionsActive(Region(free_iterator) + 1,
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std::min(Region(iterator + size) + 1, NUM_SYNCS))) {
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if (AreRegionsActive(Region(free_iterator, region_size) + 1,
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std::min(Region(iterator + size, region_size) + 1, NUM_SYNCS))) {
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// Avoid waiting for the previous usages to be free
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return GetStagingBuffer(size, MemoryUsage::Upload);
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}
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const u64 current_tick = scheduler.CurrentTick();
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std::fill(sync_ticks.begin() + Region(used_iterator), sync_ticks.begin() + Region(iterator),
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current_tick);
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std::fill(sync_ticks.begin() + Region(used_iterator, region_size),
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sync_ticks.begin() + Region(iterator, region_size), current_tick);
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used_iterator = iterator;
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free_iterator = std::max(free_iterator, iterator + size);
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if (iterator + size >= STREAM_BUFFER_SIZE) {
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std::fill(sync_ticks.begin() + Region(used_iterator), sync_ticks.begin() + NUM_SYNCS,
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current_tick);
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if (iterator + size >= staging_buffer_size) {
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std::fill(sync_ticks.begin() + Region(used_iterator, region_size),
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sync_ticks.begin() + NUM_SYNCS, current_tick);
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used_iterator = 0;
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iterator = 0;
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free_iterator = size;
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if (AreRegionsActive(0, Region(size) + 1)) {
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if (AreRegionsActive(0, Region(size, region_size) + 1)) {
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// Avoid waiting for the previous usages to be free
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return GetStagingBuffer(size, MemoryUsage::Upload);
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}
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@ -93,6 +93,9 @@ private:
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size_t free_iterator = 0;
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std::array<u64, NUM_SYNCS> sync_ticks{};
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size_t staging_buffer_size = 0;
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size_t region_size = 0;
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StagingBuffersCache device_local_cache;
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StagingBuffersCache upload_cache;
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StagingBuffersCache download_cache;
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