gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
Expose NV_vertex_buffer_unified_memory when the driver supports it. This commit adds a function the determine if a GL_RENDERER is a Turing GPU. This is required because on Turing GPUs Nvidia's driver crashes when the buffer is marked as resident or on DeleteBuffers. Without a synchronous debug output (single threaded driver), it's likely that the driver will crash in the first blocking call.
This commit is contained in:
parent
00c66a7289
commit
73fb3a304b
|
@ -188,16 +188,32 @@ bool IsASTCSupported() {
|
|||
return true;
|
||||
}
|
||||
|
||||
/// @brief Returns true when a GL_RENDERER is a Turing GPU
|
||||
/// @param renderer GL_RENDERER string
|
||||
bool IsTuring(std::string_view renderer) {
|
||||
static constexpr std::array<std::string_view, 12> TURING_GPUS = {
|
||||
"GTX 1650", "GTX 1660", "RTX 2060", "RTX 2070",
|
||||
"RTX 2080", "TITAN RTX", "Quadro RTX 3000", "Quadro RTX 4000",
|
||||
"Quadro RTX 5000", "Quadro RTX 6000", "Quadro RTX 8000", "Tesla T4",
|
||||
};
|
||||
return std::any_of(TURING_GPUS.begin(), TURING_GPUS.end(),
|
||||
[renderer](std::string_view candidate) {
|
||||
return renderer.find(candidate) != std::string_view::npos;
|
||||
});
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
Device::Device()
|
||||
: max_uniform_buffers{BuildMaxUniformBuffers()}, base_bindings{BuildBaseBindings()} {
|
||||
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
||||
const std::string_view renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
|
||||
const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
|
||||
const std::vector extensions = GetExtensions();
|
||||
|
||||
const bool is_nvidia = vendor == "NVIDIA Corporation";
|
||||
const bool is_amd = vendor == "ATI Technologies Inc.";
|
||||
const bool is_turing = is_nvidia && IsTuring(renderer);
|
||||
|
||||
bool disable_fast_buffer_sub_data = false;
|
||||
if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
|
||||
|
@ -221,8 +237,16 @@ Device::Device()
|
|||
has_variable_aoffi = TestVariableAoffi();
|
||||
has_component_indexing_bug = is_amd;
|
||||
has_precise_bug = TestPreciseBug();
|
||||
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
|
||||
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
|
||||
|
||||
// At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive
|
||||
// uniform buffers as "push constants"
|
||||
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
|
||||
|
||||
// Nvidia's driver on Turing GPUs randomly crashes when the buffer is made resident, or on
|
||||
// DeleteBuffers. Disable unified memory on these devices.
|
||||
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory && !is_turing;
|
||||
|
||||
use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 &&
|
||||
GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback &&
|
||||
GLAD_GL_NV_transform_feedback2;
|
||||
|
|
|
@ -72,6 +72,10 @@ public:
|
|||
return has_texture_shadow_lod;
|
||||
}
|
||||
|
||||
bool HasVertexBufferUnifiedMemory() const {
|
||||
return has_vertex_buffer_unified_memory;
|
||||
}
|
||||
|
||||
bool HasASTC() const {
|
||||
return has_astc;
|
||||
}
|
||||
|
@ -115,6 +119,7 @@ private:
|
|||
bool has_vertex_viewport_layer{};
|
||||
bool has_image_load_formatted{};
|
||||
bool has_texture_shadow_lod{};
|
||||
bool has_vertex_buffer_unified_memory{};
|
||||
bool has_astc{};
|
||||
bool has_variable_aoffi{};
|
||||
bool has_component_indexing_bug{};
|
||||
|
|
Reference in New Issue