GPU: Make use of RegisterSet.
This commit is contained in:
parent
357d893b26
commit
75775e9ef4
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@ -139,8 +139,8 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
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Kernel::SetEventLocked(g_event, false);
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// Hack - This function will permanently set the state of the GSP event such that GPU command
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// synchronization barriers always passthrough. Correct solution would be to set this after the
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// Hack - This function will permanently set the state of the GSP event such that GPU command
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// synchronization barriers always passthrough. Correct solution would be to set this after the
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// GPU as processed all queued up commands, but due to the emulator being single-threaded they
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// will always be ready.
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Kernel::SetPermanentLock(g_event, true);
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@ -153,6 +153,12 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
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/// This triggers handling of the GX command written to the command buffer in shared memory.
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void TriggerCmdReqQueue(Service::Interface* self) {
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// Utility function to convert register ID to address
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auto WriteGPURegister = [](u32 id, u32 data) {
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GPU::Write<u32>(0x1EF00000 + 4 * id, data);
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};
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GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id);
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u32* cmd_buff = (u32*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20));
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@ -164,9 +170,9 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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break;
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case GXCommandId::SET_COMMAND_LIST_LAST:
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GPU::Write<u32>(GPU::Registers::CommandListAddress, cmd_buff[1] >> 3);
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GPU::Write<u32>(GPU::Registers::CommandListSize, cmd_buff[2] >> 3);
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GPU::Write<u32>(GPU::Registers::ProcessCommandList, 1); // TODO: Not sure if we are supposed to always write this
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WriteGPURegister(GPU::Regs::CommandProcessor + 2, cmd_buff[1] >> 3); // command list data address
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WriteGPURegister(GPU::Regs::CommandProcessor, cmd_buff[2] >> 3); // command list address
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WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
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// TODO: Move this to GPU
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// TODO: Not sure what units the size is measured in
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@ -174,27 +180,28 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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break;
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case GXCommandId::SET_MEMORY_FILL:
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GPU::Write<u32>(GPU::Registers::MemoryFillStart1, cmd_buff[1] >> 3);
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GPU::Write<u32>(GPU::Registers::MemoryFillEnd1, cmd_buff[3] >> 3);
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GPU::Write<u32>(GPU::Registers::MemoryFillSize1, cmd_buff[3] - cmd_buff[1]);
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GPU::Write<u32>(GPU::Registers::MemoryFillValue1, cmd_buff[2]);
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GPU::Write<u32>(GPU::Registers::MemoryFillStart2, cmd_buff[4] >> 3);
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GPU::Write<u32>(GPU::Registers::MemoryFillEnd2, cmd_buff[6] >> 3);
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GPU::Write<u32>(GPU::Registers::MemoryFillSize2, cmd_buff[6] - cmd_buff[4]);
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GPU::Write<u32>(GPU::Registers::MemoryFillValue2, cmd_buff[5]);
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WriteGPURegister(GPU::Regs::MemoryFill, cmd_buff[1] >> 3); // Start 1
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WriteGPURegister(GPU::Regs::MemoryFill + 1, cmd_buff[3] >> 3); // End 1
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WriteGPURegister(GPU::Regs::MemoryFill + 2, cmd_buff[3] - cmd_buff[1]); // Size 1
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WriteGPURegister(GPU::Regs::MemoryFill + 3, cmd_buff[2]); // Value 1
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WriteGPURegister(GPU::Regs::MemoryFill + 4, cmd_buff[4] >> 3); // Start 2
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WriteGPURegister(GPU::Regs::MemoryFill + 5, cmd_buff[6] >> 3); // End 2
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WriteGPURegister(GPU::Regs::MemoryFill + 6, cmd_buff[6] - cmd_buff[4]); // Size 2
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WriteGPURegister(GPU::Regs::MemoryFill + 7, cmd_buff[5]); // Value 2
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break;
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// TODO: Check if texture copies are implemented correctly..
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case GXCommandId::SET_DISPLAY_TRANSFER:
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case GXCommandId::SET_TEXTURE_COPY:
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GPU::Write<u32>(GPU::Registers::DisplayInputBufferAddr, cmd_buff[1] >> 3);
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GPU::Write<u32>(GPU::Registers::DisplayOutputBufferAddr, cmd_buff[2] >> 3);
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GPU::Write<u32>(GPU::Registers::DisplayInputBufferSize, cmd_buff[3]);
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GPU::Write<u32>(GPU::Registers::DisplayOutputBufferSize, cmd_buff[4]);
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GPU::Write<u32>(GPU::Registers::DisplayTransferFlags, cmd_buff[5]);
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WriteGPURegister(GPU::Regs::DisplayTransfer, cmd_buff[1] >> 3); // input buffer address
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WriteGPURegister(GPU::Regs::DisplayTransfer + 1, cmd_buff[2] >> 3); // output buffer address
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WriteGPURegister(GPU::Regs::DisplayTransfer + 3, cmd_buff[3]); // input buffer size
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WriteGPURegister(GPU::Regs::DisplayTransfer + 2, cmd_buff[4]); // output buffer size
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WriteGPURegister(GPU::Regs::DisplayTransfer + 4, cmd_buff[5]); // transfer flags
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// TODO: GPU::Registers::DisplayTriggerTransfer should be ORed with 1 for texture copies?
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GPU::Write<u32>(GPU::Registers::DisplayTriggerTransfer, 1);
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// TODO: Should this only be ORed with 1 for texture copies?
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WriteGPURegister(GPU::Regs::DisplayTransfer + 6, 1); // trigger transfer
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break;
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case GXCommandId::SET_COMMAND_LIST_FIRST:
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@ -15,38 +15,48 @@
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namespace GPU {
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Registers g_regs;
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RegisterSet<u32, Regs> g_regs;
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u64 g_last_ticks = 0; ///< Last CPU ticks
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/**
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* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
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* @param
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* @param
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*/
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void SetFramebufferLocation(const FramebufferLocation mode) {
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switch (mode) {
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case FRAMEBUFFER_LOCATION_FCRAM:
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g_regs.framebuffer_top_left_1 = PADDR_TOP_LEFT_FRAME1;
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g_regs.framebuffer_top_left_2 = PADDR_TOP_LEFT_FRAME2;
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g_regs.framebuffer_top_right_1 = PADDR_TOP_RIGHT_FRAME1;
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g_regs.framebuffer_top_right_2 = PADDR_TOP_RIGHT_FRAME2;
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g_regs.framebuffer_sub_left_1 = PADDR_SUB_FRAME1;
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//g_regs.framebuffer_sub_left_2 = unknown;
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g_regs.framebuffer_sub_right_1 = PADDR_SUB_FRAME2;
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//g_regs.framebufferr_sub_right_2 = unknown;
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{
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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framebuffer_top.data.address_left1 = PADDR_TOP_LEFT_FRAME1;
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framebuffer_top.data.address_left2 = PADDR_TOP_LEFT_FRAME2;
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framebuffer_top.data.address_right1 = PADDR_TOP_RIGHT_FRAME1;
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framebuffer_top.data.address_right2 = PADDR_TOP_RIGHT_FRAME2;
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framebuffer_sub.data.address_left1 = PADDR_SUB_FRAME1;
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//framebuffer_sub.data.address_left2 = unknown;
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framebuffer_sub.data.address_right1 = PADDR_SUB_FRAME2;
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//framebuffer_sub.data.address_right2 = unknown;
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break;
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}
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case FRAMEBUFFER_LOCATION_VRAM:
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g_regs.framebuffer_top_left_1 = PADDR_VRAM_TOP_LEFT_FRAME1;
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g_regs.framebuffer_top_left_2 = PADDR_VRAM_TOP_LEFT_FRAME2;
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g_regs.framebuffer_top_right_1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
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g_regs.framebuffer_top_right_2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
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g_regs.framebuffer_sub_left_1 = PADDR_VRAM_SUB_FRAME1;
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//g_regs.framebuffer_sub_left_2 = unknown;
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g_regs.framebuffer_sub_right_1 = PADDR_VRAM_SUB_FRAME2;
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//g_regs.framebufferr_sub_right_2 = unknown;
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{
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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framebuffer_top.data.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
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framebuffer_top.data.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
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framebuffer_top.data.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
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framebuffer_top.data.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
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framebuffer_sub.data.address_left1 = PADDR_VRAM_SUB_FRAME1;
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//framebuffer_sub.data.address_left2 = unknown;
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framebuffer_sub.data.address_right1 = PADDR_VRAM_SUB_FRAME2;
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//framebuffer_sub.data.address_right2 = unknown;
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break;
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}
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}
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}
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/**
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@ -87,219 +97,73 @@ const u8* GetFramebufferPointer(const u32 address) {
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}
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template <typename T>
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inline void Read(T &var, const u32 addr) {
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switch (addr) {
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case Registers::MemoryFillStart1:
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case Registers::MemoryFillStart2:
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var = g_regs.memory_fill[(addr - Registers::MemoryFillStart1) / 0x10].address_start;
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break;
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inline void Read(T &var, const u32 raw_addr) {
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u32 addr = raw_addr - 0x1EF00000;
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int index = addr / 4;
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case Registers::MemoryFillEnd1:
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case Registers::MemoryFillEnd2:
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var = g_regs.memory_fill[(addr - Registers::MemoryFillEnd1) / 0x10].address_end;
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break;
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case Registers::MemoryFillSize1:
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case Registers::MemoryFillSize2:
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var = g_regs.memory_fill[(addr - Registers::MemoryFillSize1) / 0x10].size;
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break;
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case Registers::MemoryFillValue1:
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case Registers::MemoryFillValue2:
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var = g_regs.memory_fill[(addr - Registers::MemoryFillValue1) / 0x10].value;
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break;
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case Registers::FramebufferTopSize:
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var = g_regs.top_framebuffer.size;
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break;
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case Registers::FramebufferTopLeft1:
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var = g_regs.framebuffer_top_left_1;
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break;
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case Registers::FramebufferTopLeft2:
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var = g_regs.framebuffer_top_left_2;
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break;
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case Registers::FramebufferTopFormat:
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var = g_regs.top_framebuffer.format;
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break;
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case Registers::FramebufferTopSwapBuffers:
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var = g_regs.top_framebuffer.active_fb;
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break;
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case Registers::FramebufferTopStride:
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var = g_regs.top_framebuffer.stride;
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break;
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case Registers::FramebufferTopRight1:
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var = g_regs.framebuffer_top_right_1;
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break;
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case Registers::FramebufferTopRight2:
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var = g_regs.framebuffer_top_right_2;
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break;
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case Registers::FramebufferSubSize:
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var = g_regs.sub_framebuffer.size;
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break;
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case Registers::FramebufferSubLeft1:
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var = g_regs.framebuffer_sub_left_1;
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break;
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case Registers::FramebufferSubRight1:
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var = g_regs.framebuffer_sub_right_1;
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break;
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case Registers::FramebufferSubFormat:
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var = g_regs.sub_framebuffer.format;
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break;
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case Registers::FramebufferSubSwapBuffers:
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var = g_regs.sub_framebuffer.active_fb;
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break;
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case Registers::FramebufferSubStride:
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var = g_regs.sub_framebuffer.stride;
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break;
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case Registers::FramebufferSubLeft2:
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var = g_regs.framebuffer_sub_left_2;
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break;
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case Registers::FramebufferSubRight2:
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var = g_regs.framebuffer_sub_right_2;
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break;
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case Registers::DisplayInputBufferAddr:
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var = g_regs.display_transfer.input_address;
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break;
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case Registers::DisplayOutputBufferAddr:
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var = g_regs.display_transfer.output_address;
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break;
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case Registers::DisplayOutputBufferSize:
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var = g_regs.display_transfer.output_size;
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break;
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case Registers::DisplayInputBufferSize:
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var = g_regs.display_transfer.input_size;
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break;
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case Registers::DisplayTransferFlags:
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var = g_regs.display_transfer.flags;
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break;
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// Not sure if this is supposed to be readable
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case Registers::DisplayTriggerTransfer:
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var = g_regs.display_transfer.trigger;
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break;
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case Registers::CommandListSize:
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var = g_regs.command_list_size;
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break;
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case Registers::CommandListAddress:
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var = g_regs.command_list_address;
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break;
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case Registers::ProcessCommandList:
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var = g_regs.command_processing_enabled;
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break;
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default:
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// Reads other than u32 are untested, so I'd rather have them abort than silently fail
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if (index >= Regs::NumIds || !std::is_same<T,u32>::value)
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{
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ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
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break;
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return;
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}
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var = g_regs[static_cast<Regs::Id>(addr / 4)];
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}
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template <typename T>
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inline void Write(u32 addr, const T data) {
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switch (static_cast<Registers::Id>(addr)) {
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case Registers::MemoryFillStart1:
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case Registers::MemoryFillStart2:
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g_regs.memory_fill[(addr - Registers::MemoryFillStart1) / 0x10].address_start = data;
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break;
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addr -= 0x1EF00000;
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int index = addr / 4;
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case Registers::MemoryFillEnd1:
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case Registers::MemoryFillEnd2:
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g_regs.memory_fill[(addr - Registers::MemoryFillEnd1) / 0x10].address_end = data;
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break;
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case Registers::MemoryFillSize1:
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case Registers::MemoryFillSize2:
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g_regs.memory_fill[(addr - Registers::MemoryFillSize1) / 0x10].size = data;
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break;
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case Registers::MemoryFillValue1:
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case Registers::MemoryFillValue2:
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// Writes other than u32 are untested, so I'd rather have them abort than silently fail
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if (index >= Regs::NumIds || !std::is_same<T,u32>::value)
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{
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Registers::MemoryFillConfig& config = g_regs.memory_fill[(addr - Registers::MemoryFillValue1) / 0x10];
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config.value = data;
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ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
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return;
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}
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g_regs[static_cast<Regs::Id>(index)] = data;
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switch (static_cast<Regs::Id>(index)) {
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// Memory fills are triggered once the fill value is written.
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// NOTE: This is not verified.
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case Regs::MemoryFill + 3:
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case Regs::MemoryFill + 7:
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{
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const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
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// TODO: Not sure if this check should be done at GSP level instead
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if (config.address_start) {
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if (config.data.address_start) {
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// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
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u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
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u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
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u32* start = (u32*)Memory::GetPointer(config.data.GetStartAddress());
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u32* end = (u32*)Memory::GetPointer(config.data.GetEndAddress());
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for (u32* ptr = start; ptr < end; ++ptr)
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*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
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*ptr = bswap32(config.data.value); // TODO: This is just a workaround to missing framebuffer format emulation
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DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
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DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.data.GetStartAddress(), config.data.GetEndAddress());
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}
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break;
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}
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// TODO: Framebuffer registers!!
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case Registers::FramebufferTopSwapBuffers:
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g_regs.top_framebuffer.active_fb = data;
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// TODO: Not sure if this should only be done upon a change!
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break;
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case Regs::DisplayTransfer + 6:
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{
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const auto& config = g_regs.Get<Regs::DisplayTransfer>();
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if (config.data.trigger & 1) {
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u8* source_pointer = Memory::GetPointer(config.data.GetPhysicalInputAddress());
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u8* dest_pointer = Memory::GetPointer(config.data.GetPhysicalOutputAddress());
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case Registers::FramebufferSubSwapBuffers:
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g_regs.sub_framebuffer.active_fb = data;
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// TODO: Not sure if this should only be done upon a change!
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break;
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case Registers::DisplayInputBufferAddr:
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g_regs.display_transfer.input_address = data;
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break;
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case Registers::DisplayOutputBufferAddr:
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g_regs.display_transfer.output_address = data;
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break;
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case Registers::DisplayOutputBufferSize:
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g_regs.display_transfer.output_size = data;
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break;
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case Registers::DisplayInputBufferSize:
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g_regs.display_transfer.input_size = data;
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break;
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case Registers::DisplayTransferFlags:
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g_regs.display_transfer.flags = data;
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break;
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case Registers::DisplayTriggerTransfer:
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g_regs.display_transfer.trigger = data;
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if (g_regs.display_transfer.trigger & 1) {
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u8* source_pointer = Memory::GetPointer(g_regs.display_transfer.GetPhysicalInputAddress());
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u8* dest_pointer = Memory::GetPointer(g_regs.display_transfer.GetPhysicalOutputAddress());
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for (int y = 0; y < g_regs.display_transfer.output_height; ++y) {
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for (int y = 0; y < config.data.output_height; ++y) {
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// TODO: Why does the register seem to hold twice the framebuffer width?
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for (int x = 0; x < g_regs.display_transfer.output_width / 2; ++x) {
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for (int x = 0; x < config.data.output_width / 2; ++x) {
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int source[4] = { 0, 0, 0, 0}; // rgba;
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switch (g_regs.display_transfer.input_format) {
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case Registers::FramebufferFormat::RGBA8:
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switch (config.data.input_format) {
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case Regs::FramebufferFormat::RGBA8:
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{
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// TODO: Most likely got the component order messed up.
|
||||
u8* srcptr = source_pointer + x * 4 + y * g_regs.display_transfer.input_width * 4 / 2;
|
||||
u8* srcptr = source_pointer + x * 4 + y * config.data.input_width * 4 / 2;
|
||||
source[0] = srcptr[0]; // blue
|
||||
source[1] = srcptr[1]; // green
|
||||
source[2] = srcptr[2]; // red
|
||||
|
@ -308,15 +172,15 @@ inline void Write(u32 addr, const T data) {
|
|||
}
|
||||
|
||||
default:
|
||||
ERROR_LOG(GPU, "Unknown source framebuffer format %x", (int)g_regs.display_transfer.input_format.Value());
|
||||
ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.data.input_format.Value());
|
||||
break;
|
||||
}
|
||||
|
||||
switch (g_regs.display_transfer.output_format) {
|
||||
/*case Registers::FramebufferFormat::RGBA8:
|
||||
switch (config.data.output_format) {
|
||||
/*case Regs::FramebufferFormat::RGBA8:
|
||||
{
|
||||
// TODO: Untested
|
||||
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * g_regs.display_transfer.output_width * 4);
|
||||
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.data.output_width * 4);
|
||||
dstptr[0] = source[0];
|
||||
dstptr[1] = source[1];
|
||||
dstptr[2] = source[2];
|
||||
|
@ -324,9 +188,9 @@ inline void Write(u32 addr, const T data) {
|
|||
break;
|
||||
}*/
|
||||
|
||||
case Registers::FramebufferFormat::RGB8:
|
||||
case Regs::FramebufferFormat::RGB8:
|
||||
{
|
||||
u8* dstptr = dest_pointer + x * 3 + y * g_regs.display_transfer.output_width * 3 / 2;
|
||||
u8* dstptr = dest_pointer + x * 3 + y * config.data.output_width * 3 / 2;
|
||||
dstptr[0] = source[0]; // blue
|
||||
dstptr[1] = source[1]; // green
|
||||
dstptr[2] = source[2]; // red
|
||||
|
@ -334,40 +198,34 @@ inline void Write(u32 addr, const T data) {
|
|||
}
|
||||
|
||||
default:
|
||||
ERROR_LOG(GPU, "Unknown destination framebuffer format %x", static_cast<int>(g_regs.display_transfer.output_format.Value()));
|
||||
ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.data.output_format.Value());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
|
||||
g_regs.display_transfer.output_height * g_regs.display_transfer.output_width * 4,
|
||||
g_regs.display_transfer.GetPhysicalInputAddress(), (int)g_regs.display_transfer.input_width, (int)g_regs.display_transfer.input_height,
|
||||
g_regs.display_transfer.GetPhysicalOutputAddress(), (int)g_regs.display_transfer.output_width, (int)g_regs.display_transfer.output_height,
|
||||
(int)g_regs.display_transfer.output_format.Value());
|
||||
config.data.output_height * config.data.output_width * 4,
|
||||
config.data.GetPhysicalInputAddress(), (int)config.data.input_width, (int)config.data.input_height,
|
||||
config.data.GetPhysicalOutputAddress(), (int)config.data.output_width, (int)config.data.output_height,
|
||||
config.data.output_format.Value());
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Registers::CommandListSize:
|
||||
g_regs.command_list_size = data;
|
||||
break;
|
||||
|
||||
case Registers::CommandListAddress:
|
||||
g_regs.command_list_address = data;
|
||||
break;
|
||||
|
||||
case Registers::ProcessCommandList:
|
||||
g_regs.command_processing_enabled = data;
|
||||
if (g_regs.command_processing_enabled & 1)
|
||||
case Regs::CommandProcessor + 4:
|
||||
{
|
||||
const auto& config = g_regs.Get<Regs::CommandProcessor>();
|
||||
if (config.data.trigger & 1)
|
||||
{
|
||||
// u32* buffer = (u32*)Memory::GetPointer(g_regs.command_list_address << 3);
|
||||
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", g_regs.command_list_size, g_regs.command_list_address << 3);
|
||||
// u32* buffer = (u32*)Memory::GetPointer(config.data.address << 3);
|
||||
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.data.size, config.data.address << 3);
|
||||
// TODO: Process command list!
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -402,18 +260,20 @@ void Init() {
|
|||
// SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
|
||||
SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM);
|
||||
|
||||
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
|
||||
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
|
||||
// TODO: Width should be 240 instead?
|
||||
g_regs.top_framebuffer.width = 480;
|
||||
g_regs.top_framebuffer.height = 400;
|
||||
g_regs.top_framebuffer.stride = 480*3;
|
||||
g_regs.top_framebuffer.color_format = Registers::FramebufferFormat::RGB8;
|
||||
g_regs.top_framebuffer.active_fb = 0;
|
||||
framebuffer_top.data.width = 480;
|
||||
framebuffer_top.data.height = 400;
|
||||
framebuffer_top.data.stride = 480*3;
|
||||
framebuffer_top.data.color_format = Regs::FramebufferFormat::RGB8;
|
||||
framebuffer_top.data.active_fb = 0;
|
||||
|
||||
g_regs.sub_framebuffer.width = 480;
|
||||
g_regs.sub_framebuffer.height = 400;
|
||||
g_regs.sub_framebuffer.stride = 480*3;
|
||||
g_regs.sub_framebuffer.color_format = Registers::FramebufferFormat::RGB8;
|
||||
g_regs.sub_framebuffer.active_fb = 0;
|
||||
framebuffer_sub.data.width = 480;
|
||||
framebuffer_sub.data.height = 400;
|
||||
framebuffer_sub.data.stride = 480*3;
|
||||
framebuffer_sub.data.color_format = Regs::FramebufferFormat::RGB8;
|
||||
framebuffer_sub.data.active_fb = 0;
|
||||
|
||||
NOTICE_LOG(GPU, "initialized OK");
|
||||
}
|
||||
|
|
|
@ -6,54 +6,31 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
#include "common/bit_field.h"
|
||||
#include "common/register_set.h"
|
||||
|
||||
namespace GPU {
|
||||
|
||||
static const u32 kFrameCycles = 268123480 / 60; ///< 268MHz / 60 frames per second
|
||||
static const u32 kFrameTicks = kFrameCycles / 3; ///< Approximate number of instructions/frame
|
||||
|
||||
struct Registers {
|
||||
// MMIO region 0x1EFxxxxx
|
||||
struct Regs {
|
||||
enum Id : u32 {
|
||||
MemoryFillStart1 = 0x1EF00010,
|
||||
MemoryFillEnd1 = 0x1EF00014,
|
||||
MemoryFillSize1 = 0x1EF00018,
|
||||
MemoryFillValue1 = 0x1EF0001C,
|
||||
MemoryFillStart2 = 0x1EF00020,
|
||||
MemoryFillEnd2 = 0x1EF00024,
|
||||
MemoryFillSize2 = 0x1EF00028,
|
||||
MemoryFillValue2 = 0x1EF0002C,
|
||||
MemoryFill = 0x00004, // + 5,6,7; second block at 8-11
|
||||
|
||||
FramebufferTopSize = 0x1EF0045C,
|
||||
FramebufferTopLeft1 = 0x1EF00468, // Main LCD, first framebuffer for 3D left
|
||||
FramebufferTopLeft2 = 0x1EF0046C, // Main LCD, second framebuffer for 3D left
|
||||
FramebufferTopFormat = 0x1EF00470,
|
||||
FramebufferTopSwapBuffers = 0x1EF00478,
|
||||
FramebufferTopStride = 0x1EF00490, // framebuffer row stride?
|
||||
FramebufferTopRight1 = 0x1EF00494, // Main LCD, first framebuffer for 3D right
|
||||
FramebufferTopRight2 = 0x1EF00498, // Main LCD, second framebuffer for 3D right
|
||||
FramebufferTop = 0x00117, // + 11a,11b,11c,11d(?),11e...126
|
||||
FramebufferBottom = 0x00157, // + 15a,15b,15c,15d(?),15e...166
|
||||
|
||||
FramebufferSubSize = 0x1EF0055C,
|
||||
FramebufferSubLeft1 = 0x1EF00568, // Sub LCD, first framebuffer
|
||||
FramebufferSubLeft2 = 0x1EF0056C, // Sub LCD, second framebuffer
|
||||
FramebufferSubFormat = 0x1EF00570,
|
||||
FramebufferSubSwapBuffers = 0x1EF00578,
|
||||
FramebufferSubStride = 0x1EF00590, // framebuffer row stride?
|
||||
FramebufferSubRight1 = 0x1EF00594, // Sub LCD, unused first framebuffer
|
||||
FramebufferSubRight2 = 0x1EF00598, // Sub LCD, unused second framebuffer
|
||||
DisplayTransfer = 0x00300, // + 301,302,303,304,305,306
|
||||
|
||||
DisplayInputBufferAddr = 0x1EF00C00,
|
||||
DisplayOutputBufferAddr = 0x1EF00C04,
|
||||
DisplayOutputBufferSize = 0x1EF00C08,
|
||||
DisplayInputBufferSize = 0x1EF00C0C,
|
||||
DisplayTransferFlags = 0x1EF00C10,
|
||||
// Unknown??
|
||||
DisplayTriggerTransfer = 0x1EF00C18,
|
||||
CommandProcessor = 0x00638, // + 63a,63c
|
||||
|
||||
CommandListSize = 0x1EF018E0,
|
||||
CommandListAddress = 0x1EF018E8,
|
||||
ProcessCommandList = 0x1EF018F0,
|
||||
NumIds = 0x01000
|
||||
};
|
||||
|
||||
template<Id id>
|
||||
union Struct;
|
||||
|
||||
enum class FramebufferFormat : u32 {
|
||||
RGBA8 = 0,
|
||||
RGB8 = 1,
|
||||
|
@ -62,7 +39,11 @@ struct Registers {
|
|||
RGBA4 = 4,
|
||||
};
|
||||
|
||||
struct MemoryFillConfig {
|
||||
};
|
||||
|
||||
template<>
|
||||
union Regs::Struct<Regs::MemoryFill> {
|
||||
struct {
|
||||
u32 address_start;
|
||||
u32 address_end; // ?
|
||||
u32 size;
|
||||
|
@ -75,21 +56,15 @@ struct Registers {
|
|||
inline u32 GetEndAddress() const {
|
||||
return address_end * 8;
|
||||
}
|
||||
};
|
||||
} data;
|
||||
};
|
||||
static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
|
||||
|
||||
MemoryFillConfig memory_fill[2];
|
||||
template<>
|
||||
union Regs::Struct<Regs::FramebufferTop> {
|
||||
using Format = Regs::FramebufferFormat;
|
||||
|
||||
// TODO: Move these into the framebuffer struct
|
||||
u32 framebuffer_top_left_1;
|
||||
u32 framebuffer_top_left_2;
|
||||
u32 framebuffer_top_right_1;
|
||||
u32 framebuffer_top_right_2;
|
||||
u32 framebuffer_sub_left_1;
|
||||
u32 framebuffer_sub_left_2;
|
||||
u32 framebuffer_sub_right_1;
|
||||
u32 framebuffer_sub_right_2;
|
||||
|
||||
struct FrameBufferConfig {
|
||||
struct {
|
||||
union {
|
||||
u32 size;
|
||||
|
||||
|
@ -97,22 +72,43 @@ struct Registers {
|
|||
BitField<16, 16, u32> height;
|
||||
};
|
||||
|
||||
u32 pad0[2];
|
||||
|
||||
u32 address_left1;
|
||||
u32 address_left2;
|
||||
|
||||
union {
|
||||
u32 format;
|
||||
|
||||
BitField< 0, 3, FramebufferFormat> color_format;
|
||||
BitField< 0, 3, Format> color_format;
|
||||
};
|
||||
|
||||
u32 pad1;
|
||||
|
||||
union {
|
||||
u32 active_fb;
|
||||
|
||||
BitField<0, 1, u32> second_fb_active;
|
||||
};
|
||||
|
||||
u32 pad2[5];
|
||||
|
||||
u32 stride;
|
||||
};
|
||||
FrameBufferConfig top_framebuffer;
|
||||
FrameBufferConfig sub_framebuffer;
|
||||
|
||||
u32 address_right1;
|
||||
u32 address_right2;
|
||||
} data;
|
||||
};
|
||||
template<>
|
||||
union Regs::Struct<Regs::FramebufferBottom> {
|
||||
using Type = decltype(Regs::Struct<Regs::FramebufferTop>::data);
|
||||
Type data;
|
||||
};
|
||||
static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
|
||||
|
||||
template<>
|
||||
union Regs::Struct<Regs::DisplayTransfer> {
|
||||
using Format = Regs::FramebufferFormat;
|
||||
|
||||
struct {
|
||||
u32 input_address;
|
||||
|
@ -144,21 +140,31 @@ struct Registers {
|
|||
u32 flags;
|
||||
|
||||
BitField< 0, 1, u32> flip_data;
|
||||
BitField< 8, 3, FramebufferFormat> input_format;
|
||||
BitField<12, 3, FramebufferFormat> output_format;
|
||||
BitField< 8, 3, Format> input_format;
|
||||
BitField<12, 3, Format> output_format;
|
||||
BitField<16, 1, u32> output_tiled;
|
||||
};
|
||||
|
||||
u32 unknown;
|
||||
u32 trigger;
|
||||
} display_transfer;
|
||||
|
||||
u32 command_list_size;
|
||||
u32 command_list_address;
|
||||
u32 command_processing_enabled;
|
||||
} data;
|
||||
};
|
||||
static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match");
|
||||
|
||||
extern Registers g_regs;
|
||||
template<>
|
||||
union Regs::Struct<Regs::CommandProcessor> {
|
||||
struct {
|
||||
u32 size;
|
||||
u32 pad0;
|
||||
u32 address;
|
||||
u32 pad1;
|
||||
u32 trigger;
|
||||
} data;
|
||||
};
|
||||
static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");
|
||||
|
||||
|
||||
extern RegisterSet<u32, Regs> g_regs;
|
||||
|
||||
enum {
|
||||
TOP_ASPECT_X = 0x5,
|
||||
|
@ -208,7 +214,7 @@ enum FramebufferLocation {
|
|||
|
||||
/**
|
||||
* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
|
||||
* @param
|
||||
* @param
|
||||
*/
|
||||
void SetFramebufferLocation(const FramebufferLocation mode);
|
||||
|
||||
|
|
|
@ -12,8 +12,8 @@
|
|||
|
||||
/// RendererOpenGL constructor
|
||||
RendererOpenGL::RendererOpenGL() {
|
||||
memset(m_fbo, 0, sizeof(m_fbo));
|
||||
memset(m_fbo_rbo, 0, sizeof(m_fbo_rbo));
|
||||
memset(m_fbo, 0, sizeof(m_fbo));
|
||||
memset(m_fbo_rbo, 0, sizeof(m_fbo_rbo));
|
||||
memset(m_fbo_depth_buffers, 0, sizeof(m_fbo_depth_buffers));
|
||||
|
||||
m_resolution_width = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
|
||||
|
@ -35,7 +35,7 @@ void RendererOpenGL::SwapBuffers() {
|
|||
m_render_window->MakeCurrent();
|
||||
|
||||
// EFB->XFB copy
|
||||
// TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some
|
||||
// TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some
|
||||
// register write We're also treating both framebuffers as a single one in OpenGL.
|
||||
common::Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
|
||||
RenderXFB(framebuffer_size, framebuffer_size);
|
||||
|
@ -71,24 +71,26 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Renders external framebuffer (XFB)
|
||||
* @param src_rect Source rectangle in XFB to copy
|
||||
* @param dst_rect Destination rectangle in output framebuffer to copy to
|
||||
*/
|
||||
void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
|
||||
|
||||
const u32 active_fb_top = (GPU::g_regs.top_framebuffer.active_fb == 1)
|
||||
? GPU::g_regs.framebuffer_top_left_2
|
||||
: GPU::g_regs.framebuffer_top_left_1;
|
||||
const u32 active_fb_sub = (GPU::g_regs.sub_framebuffer.active_fb == 1)
|
||||
? GPU::g_regs.framebuffer_sub_left_2
|
||||
: GPU::g_regs.framebuffer_sub_left_1;
|
||||
const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
|
||||
const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
|
||||
const u32 active_fb_top = (framebuffer_top.data.active_fb == 1)
|
||||
? framebuffer_top.data.address_left2
|
||||
: framebuffer_top.data.address_left1;
|
||||
const u32 active_fb_sub = (framebuffer_sub.data.active_fb == 1)
|
||||
? framebuffer_sub.data.address_left2
|
||||
: framebuffer_sub.data.address_left1;
|
||||
|
||||
DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
|
||||
GPU::g_regs.top_framebuffer.stride * GPU::g_regs.top_framebuffer.height,
|
||||
GPU::GetFramebufferAddr(GPU::g_regs.framebuffer_top_left_1), (int)GPU::g_regs.top_framebuffer.width,
|
||||
(int)GPU::g_regs.top_framebuffer.height, (int)GPU::g_regs.top_framebuffer.format);
|
||||
framebuffer_top.data.stride * framebuffer_top.data.height,
|
||||
GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.data.width,
|
||||
(int)framebuffer_top.data.height, (int)framebuffer_top.data.format);
|
||||
|
||||
// TODO: This should consider the GPU registers for framebuffer width, height and stride.
|
||||
FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped);
|
||||
|
@ -112,7 +114,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
|
|||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
|
||||
// Blit
|
||||
glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_,
|
||||
glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_,
|
||||
dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_,
|
||||
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
||||
|
@ -138,7 +140,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
|
|||
|
||||
// Blit
|
||||
int offset = (VideoCore::kScreenTopWidth - VideoCore::kScreenBottomWidth) / 2;
|
||||
glBlitFramebuffer(0,0, VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight,
|
||||
glBlitFramebuffer(0,0, VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight,
|
||||
offset, VideoCore::kScreenBottomHeight, VideoCore::kScreenBottomWidth + offset, 0,
|
||||
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
||||
|
@ -147,7 +149,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
|
|||
|
||||
/// Initialize the FBO
|
||||
void RendererOpenGL::InitFramebuffer() {
|
||||
// TODO(bunnei): This should probably be implemented with the top screen and bottom screen as
|
||||
// TODO(bunnei): This should probably be implemented with the top screen and bottom screen as
|
||||
// separate framebuffers
|
||||
|
||||
// Init the FBOs
|
||||
|
@ -160,12 +162,12 @@ void RendererOpenGL::InitFramebuffer() {
|
|||
for (int i = 0; i < kMaxFramebuffers; i++) {
|
||||
// Generate color buffer storage
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_fbo_rbo[i]);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, VideoCore::kScreenTopWidth,
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, VideoCore::kScreenTopWidth,
|
||||
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
|
||||
|
||||
// Generate depth buffer storage
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_fbo_depth_buffers[i]);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, VideoCore::kScreenTopWidth,
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, VideoCore::kScreenTopWidth,
|
||||
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
|
||||
|
||||
// Attach the buffers
|
||||
|
@ -181,7 +183,7 @@ void RendererOpenGL::InitFramebuffer() {
|
|||
} else {
|
||||
ERROR_LOG(RENDER, "couldn't create OpenGL frame buffer");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s)
|
||||
|
||||
|
@ -189,8 +191,8 @@ void RendererOpenGL::InitFramebuffer() {
|
|||
// -------------------------------
|
||||
|
||||
// Create XFB textures
|
||||
glGenTextures(1, &m_xfb_texture_top);
|
||||
glGenTextures(1, &m_xfb_texture_bottom);
|
||||
glGenTextures(1, &m_xfb_texture_top);
|
||||
glGenTextures(1, &m_xfb_texture_bottom);
|
||||
|
||||
// Alocate video memorry for XFB textures
|
||||
glBindTexture(GL_TEXTURE_2D, m_xfb_texture_top);
|
||||
|
@ -206,13 +208,13 @@ void RendererOpenGL::InitFramebuffer() {
|
|||
// Create the FBO and attach color/depth textures
|
||||
glGenFramebuffers(1, &m_xfb_top); // Generate framebuffer
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_xfb_top);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
m_xfb_texture_top, 0);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
glGenFramebuffers(1, &m_xfb_bottom); // Generate framebuffer
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_xfb_bottom);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
m_xfb_texture_bottom, 0);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
@ -228,7 +230,7 @@ void RendererOpenGL::RenderFramebuffer() {
|
|||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
|
||||
// Blit
|
||||
glBlitFramebuffer(0, 0, m_resolution_width, m_resolution_height, 0, 0, m_resolution_width,
|
||||
glBlitFramebuffer(0, 0, m_resolution_width, m_resolution_height, 0, 0, m_resolution_width,
|
||||
m_resolution_height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
||||
// Update the FPS count
|
||||
|
@ -244,7 +246,7 @@ void RendererOpenGL::RenderFramebuffer() {
|
|||
void RendererOpenGL::UpdateFramerate() {
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Set the emulator window to use for renderer
|
||||
* @param window EmuWindow handle to emulator window to use for rendering
|
||||
*/
|
||||
|
@ -278,7 +280,7 @@ void RendererOpenGL::Init() {
|
|||
|
||||
GLenum err = glewInit();
|
||||
if (GLEW_OK != err) {
|
||||
ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...",
|
||||
ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...",
|
||||
glewGetErrorString(err));
|
||||
exit(-1);
|
||||
}
|
||||
|
|
Reference in New Issue