applets/controller: Change the input button to create input profiles
Co-authored-by: Its-Rei <kupfel@gmail.com>
This commit is contained in:
parent
30e0d1c973
commit
760a9e8693
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@ -68,12 +68,12 @@ add_executable(yuzu
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configuration/configure_input_advanced.cpp
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configuration/configure_input_advanced.h
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configuration/configure_input_advanced.ui
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configuration/configure_input_dialog.cpp
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configuration/configure_input_dialog.h
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configuration/configure_input_dialog.ui
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configuration/configure_input_player.cpp
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configuration/configure_input_player.h
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configuration/configure_input_player.ui
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configuration/configure_input_profile_dialog.cpp
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configuration/configure_input_profile_dialog.h
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configuration/configure_input_profile_dialog.ui
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configuration/configure_motion_touch.cpp
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configuration/configure_motion_touch.h
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configuration/configure_motion_touch.ui
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@ -13,8 +13,10 @@
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#include "core/hle/service/sm/sm.h"
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#include "ui_controller.h"
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#include "yuzu/applets/controller.h"
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#include "yuzu/configuration/configure_input_dialog.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_input_profile_dialog.h"
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#include "yuzu/configuration/configure_vibration.h"
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#include "yuzu/configuration/input_profiles.h"
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#include "yuzu/main.h"
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namespace {
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@ -109,7 +111,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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QWidget* parent, Core::Frontend::ControllerParameters parameters_,
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InputCommon::InputSubsystem* input_subsystem_)
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: QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
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parameters(std::move(parameters_)), input_subsystem(input_subsystem_) {
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parameters(std::move(parameters_)), input_subsystem{input_subsystem_},
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input_profiles(std::make_unique<InputProfiles>()) {
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ui->setupUi(this);
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player_widgets = {
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@ -230,7 +233,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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&QtControllerSelectorDialog::CallConfigureVibrationDialog);
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connect(ui->inputConfigButton, &QPushButton::clicked, this,
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&QtControllerSelectorDialog::CallConfigureInputDialog);
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&QtControllerSelectorDialog::CallConfigureInputProfileDialog);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
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&QtControllerSelectorDialog::ApplyConfiguration);
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@ -299,20 +302,13 @@ void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
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}
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}
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void QtControllerSelectorDialog::CallConfigureInputDialog() {
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const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
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ConfigureInputDialog dialog(this, max_supported_players, input_subsystem);
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void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
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ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get());
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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dialog.ApplyConfiguration();
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LoadConfiguration();
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CheckIfParametersMet();
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}
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bool QtControllerSelectorDialog::CheckIfParametersMet() {
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@ -16,6 +16,8 @@ class QDialogButtonBox;
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class QGroupBox;
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class QLabel;
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class InputProfiles;
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namespace InputCommon {
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class InputSubsystem;
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}
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@ -45,8 +47,8 @@ private:
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// Initializes the "Configure Vibration" Dialog.
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void CallConfigureVibrationDialog();
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// Initializes the "Configure Input" Dialog.
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void CallConfigureInputDialog();
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// Initializes the "Create Input Profile" Dialog.
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void CallConfigureInputProfileDialog();
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// Checks the current configuration against the given parameters.
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// This sets and returns the value of parameters_met.
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@ -83,6 +85,8 @@ private:
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InputCommon::InputSubsystem* input_subsystem;
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std::unique_ptr<InputProfiles> input_profiles;
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// This is true if and only if all parameters are met. Otherwise, this is false.
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// This determines whether the "OK" button can be clicked to exit the applet.
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bool parameters_met{false};
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@ -2402,7 +2402,7 @@
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<item>
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<widget class="QGroupBox" name="inputConfigGroup">
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<property name="title">
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<string>Input Config</string>
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<string>Profiles</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_7">
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<property name="leftMargin">
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@ -2429,7 +2429,7 @@
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<string notr="true">min-width: 68px;</string>
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</property>
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<property name="text">
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<string>Open</string>
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<string>Create</string>
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</property>
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</widget>
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</item>
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@ -1,37 +0,0 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "ui_configure_input_dialog.h"
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#include "yuzu/configuration/configure_input_dialog.h"
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ConfigureInputDialog::ConfigureInputDialog(QWidget* parent, std::size_t max_players,
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InputCommon::InputSubsystem* input_subsystem)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputDialog>()),
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input_widget(new ConfigureInput(this)) {
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ui->setupUi(this);
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input_widget->Initialize(input_subsystem, max_players);
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ui->inputLayout->addWidget(input_widget);
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RetranslateUI();
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}
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ConfigureInputDialog::~ConfigureInputDialog() = default;
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void ConfigureInputDialog::ApplyConfiguration() {
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input_widget->ApplyConfiguration();
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}
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void ConfigureInputDialog::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QDialog::changeEvent(event);
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}
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void ConfigureInputDialog::RetranslateUI() {
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ui->retranslateUi(this);
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}
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@ -1,38 +0,0 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QDialog>
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#include "yuzu/configuration/configure_input.h"
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class QPushButton;
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Ui {
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class ConfigureInputDialog;
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}
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class ConfigureInputDialog : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureInputDialog(QWidget* parent, std::size_t max_players,
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InputCommon::InputSubsystem* input_subsystem);
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~ConfigureInputDialog() override;
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void ApplyConfiguration();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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std::unique_ptr<Ui::ConfigureInputDialog> ui;
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ConfigureInput* input_widget;
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};
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@ -459,11 +459,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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});
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}
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if (debug || player_index == 9) {
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ui->groupConnectedController->setCheckable(false);
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}
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// The Debug Controller can only choose the Pro Controller.
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if (debug) {
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ui->buttonScreenshot->setEnabled(false);
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ui->buttonHome->setEnabled(false);
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ui->groupConnectedController->setCheckable(false);
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QStringList debug_controller_types = {
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tr("Pro Controller"),
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};
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@ -0,0 +1,36 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "ui_configure_input_profile_dialog.h"
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#include "yuzu/configuration/configure_input_profile_dialog.h"
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ConfigureInputProfileDialog::ConfigureInputProfileDialog(
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QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputProfileDialog>()),
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profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, false)) {
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ui->setupUi(this);
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ui->controllerLayout->addWidget(profile_widget);
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connect(ui->clear_all_button, &QPushButton::clicked, this,
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[this] { profile_widget->ClearAll(); });
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connect(ui->restore_defaults_button, &QPushButton::clicked, this,
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[this] { profile_widget->RestoreDefaults(); });
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RetranslateUI();
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}
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ConfigureInputProfileDialog::~ConfigureInputProfileDialog() = default;
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void ConfigureInputProfileDialog::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QDialog::changeEvent(event);
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}
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void ConfigureInputProfileDialog::RetranslateUI() {
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ui->retranslateUi(this);
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}
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@ -0,0 +1,39 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QDialog>
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#include "yuzu/configuration/configure_input_player.h"
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class QPushButton;
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class InputProfiles;
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Ui {
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class ConfigureInputProfileDialog;
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}
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class ConfigureInputProfileDialog : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureInputProfileDialog(QWidget* parent,
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InputCommon::InputSubsystem* input_subsystem,
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InputProfiles* profiles);
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~ConfigureInputProfileDialog() override;
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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std::unique_ptr<Ui::ConfigureInputProfileDialog> ui;
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ConfigureInputPlayer* profile_widget;
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};
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureInputDialog</class>
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<widget class="QDialog" name="ConfigureInputDialog">
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<class>ConfigureInputProfileDialog</class>
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<widget class="QDialog" name="ConfigureInputProfileDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Configure Input</string>
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<string>Create Input Profile</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<property name="spacing">
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@ -30,10 +30,24 @@
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<number>9</number>
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</property>
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<item>
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<layout class="QHBoxLayout" name="inputLayout"/>
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<layout class="QHBoxLayout" name="controllerLayout"/>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QPushButton" name="clear_all_button">
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<property name="text">
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<string>Clear</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="restore_defaults_button">
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<property name="text">
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<string>Defaults</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="standardButtons">
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@ -50,7 +64,7 @@
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>ConfigureInputDialog</receiver>
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<receiver>ConfigureInputProfileDialog</receiver>
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<slot>accept()</slot>
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</connection>
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</connections>
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