general: Replace high_resolution_clock with steady_clock
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
This commit is contained in:
parent
8a613f6c8f
commit
762b8ad448
|
@ -19,16 +19,16 @@ u64 EstimateRDTSCFrequency() {
|
|||
// get current time
|
||||
_mm_mfence();
|
||||
const u64 tscStart = __rdtsc();
|
||||
const auto startTime = std::chrono::high_resolution_clock::now();
|
||||
const auto startTime = std::chrono::steady_clock::now();
|
||||
// wait roughly 3 seconds
|
||||
while (true) {
|
||||
auto milli = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::high_resolution_clock::now() - startTime);
|
||||
std::chrono::steady_clock::now() - startTime);
|
||||
if (milli.count() >= 3000)
|
||||
break;
|
||||
std::this_thread::sleep_for(milli_10);
|
||||
}
|
||||
const auto endTime = std::chrono::high_resolution_clock::now();
|
||||
const auto endTime = std::chrono::steady_clock::now();
|
||||
_mm_mfence();
|
||||
const u64 tscEnd = __rdtsc();
|
||||
// calculate difference
|
||||
|
|
|
@ -96,7 +96,7 @@ private:
|
|||
|
||||
bool DecodeOpusData(u32& consumed, u32& sample_count, const std::vector<u8>& input,
|
||||
std::vector<opus_int16>& output, u64* out_performance_time) const {
|
||||
const auto start_time = std::chrono::high_resolution_clock::now();
|
||||
const auto start_time = std::chrono::steady_clock::now();
|
||||
const std::size_t raw_output_sz = output.size() * sizeof(opus_int16);
|
||||
if (sizeof(OpusPacketHeader) > input.size()) {
|
||||
LOG_ERROR(Audio, "Input is smaller than the header size, header_sz={}, input_sz={}",
|
||||
|
@ -135,7 +135,7 @@ private:
|
|||
return false;
|
||||
}
|
||||
|
||||
const auto end_time = std::chrono::high_resolution_clock::now() - start_time;
|
||||
const auto end_time = std::chrono::steady_clock::now() - start_time;
|
||||
sample_count = out_sample_count;
|
||||
consumed = static_cast<u32>(sizeof(OpusPacketHeader) + hdr.size);
|
||||
if (out_performance_time != nullptr) {
|
||||
|
|
|
@ -33,7 +33,7 @@ public:
|
|||
explicit PerfStats(u64 title_id_);
|
||||
~PerfStats();
|
||||
|
||||
using Clock = std::chrono::high_resolution_clock;
|
||||
using Clock = std::chrono::steady_clock;
|
||||
|
||||
void BeginSystemFrame();
|
||||
void EndSystemFrame();
|
||||
|
@ -87,7 +87,7 @@ private:
|
|||
|
||||
class SpeedLimiter {
|
||||
public:
|
||||
using Clock = std::chrono::high_resolution_clock;
|
||||
using Clock = std::chrono::steady_clock;
|
||||
|
||||
void DoSpeedLimiting(std::chrono::microseconds current_system_time_us);
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ int ShaderNotify::ShadersBuilding() noexcept {
|
|||
const int now_complete = num_complete.load(std::memory_order::relaxed);
|
||||
const int now_building = num_building.load(std::memory_order::relaxed);
|
||||
if (now_complete == now_building) {
|
||||
const auto now = std::chrono::high_resolution_clock::now();
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
if (completed && num_complete == num_when_completed) {
|
||||
if (now - complete_time > TIME_TO_STOP_REPORTING) {
|
||||
report_base = now_complete;
|
||||
|
|
|
@ -28,6 +28,6 @@ private:
|
|||
|
||||
bool completed{};
|
||||
int num_when_completed{};
|
||||
std::chrono::high_resolution_clock::time_point complete_time;
|
||||
std::chrono::steady_clock::time_point complete_time;
|
||||
};
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -136,7 +136,7 @@ void LoadingScreen::OnLoadComplete() {
|
|||
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
|
||||
std::size_t total) {
|
||||
using namespace std::chrono;
|
||||
const auto now = high_resolution_clock::now();
|
||||
const auto now = steady_clock::now();
|
||||
// reset the timer if the stage changes
|
||||
if (stage != previous_stage) {
|
||||
ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage]));
|
||||
|
@ -160,7 +160,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
|
|||
// If theres a drastic slowdown in the rate, then display an estimate
|
||||
if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
|
||||
if (!slow_shader_compile_start) {
|
||||
slow_shader_start = high_resolution_clock::now();
|
||||
slow_shader_start = steady_clock::now();
|
||||
slow_shader_compile_start = true;
|
||||
slow_shader_first_value = value;
|
||||
}
|
||||
|
|
|
@ -84,8 +84,8 @@ private:
|
|||
// shaders, it will start quickly but end slow if new shaders were added since previous launch.
|
||||
// These variables are used to detect the change in speed so we can generate an ETA
|
||||
bool slow_shader_compile_start = false;
|
||||
std::chrono::high_resolution_clock::time_point slow_shader_start;
|
||||
std::chrono::high_resolution_clock::time_point previous_time;
|
||||
std::chrono::steady_clock::time_point slow_shader_start;
|
||||
std::chrono::steady_clock::time_point previous_time;
|
||||
std::size_t slow_shader_first_value = 0;
|
||||
};
|
||||
|
||||
|
|
Reference in New Issue