gl_rendering: Use NGLOG* for changed code.
This commit is contained in:
parent
1a1af3fda3
commit
77bdc49343
|
@ -151,9 +151,9 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
|
||||||
// to avoid OpenGL errors.
|
// to avoid OpenGL errors.
|
||||||
for (unsigned index = 0; index < 16; ++index) {
|
for (unsigned index = 0; index < 16; ++index) {
|
||||||
auto& attrib = regs.vertex_attrib_format[index];
|
auto& attrib = regs.vertex_attrib_format[index];
|
||||||
LOG_DEBUG(HW_GPU, "vertex attrib %d, count=%d, size=%s, type=%s, offset=%d, normalize=%d",
|
NGLOG_DEBUG(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}",
|
||||||
index, attrib.ComponentCount(), attrib.SizeString().c_str(),
|
index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(),
|
||||||
attrib.TypeString().c_str(), attrib.offset.Value(), attrib.IsNormalized());
|
attrib.offset.Value(), attrib.IsNormalized());
|
||||||
|
|
||||||
glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
|
glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
|
||||||
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, vertex_array.stride,
|
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, vertex_array.stride,
|
||||||
|
|
|
@ -31,7 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
|
||||||
return GL_UNSIGNED_BYTE;
|
return GL_UNSIGNED_BYTE;
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str());
|
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
@ -40,7 +40,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
|
||||||
return GL_FLOAT;
|
return GL_FLOAT;
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str());
|
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
@ -54,7 +54,7 @@ inline GLenum IndexFormat(Maxwell::IndexFormat index_format) {
|
||||||
case Maxwell::IndexFormat::UnsignedInt:
|
case Maxwell::IndexFormat::UnsignedInt:
|
||||||
return GL_UNSIGNED_INT;
|
return GL_UNSIGNED_INT;
|
||||||
}
|
}
|
||||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented index_format=%d", index_format);
|
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented index_format={}", static_cast<u32>(index_format));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
@ -66,7 +66,7 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||||
case Maxwell::PrimitiveTopology::TriangleStrip:
|
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||||
return GL_TRIANGLE_STRIP;
|
return GL_TRIANGLE_STRIP;
|
||||||
}
|
}
|
||||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented topology=%d", topology);
|
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
@ -78,7 +78,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
|
||||||
case Tegra::Texture::TextureFilter::Nearest:
|
case Tegra::Texture::TextureFilter::Nearest:
|
||||||
return GL_NEAREST;
|
return GL_NEAREST;
|
||||||
}
|
}
|
||||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode=%u",
|
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}",
|
||||||
static_cast<u32>(filter_mode));
|
static_cast<u32>(filter_mode));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
return {};
|
return {};
|
||||||
|
@ -89,7 +89,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||||
case Tegra::Texture::WrapMode::ClampToEdge:
|
case Tegra::Texture::WrapMode::ClampToEdge:
|
||||||
return GL_CLAMP_TO_EDGE;
|
return GL_CLAMP_TO_EDGE;
|
||||||
}
|
}
|
||||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast<u32>(wrap_mode));
|
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}",
|
||||||
|
static_cast<u32>(wrap_mode));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
Reference in New Issue