Add more info into textures' object labels
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@ -107,6 +107,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
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params.unaligned_height = config.tic.Height();
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params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
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params.identity = SurfaceClass::Uploaded;
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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@ -173,6 +174,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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params.height = config.height;
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params.unaligned_height = config.height;
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params.target = SurfaceTarget::Texture2D;
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params.identity = SurfaceClass::RenderTarget;
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params.depth = 1;
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params.max_mip_level = 1;
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params.is_layered = false;
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@ -208,6 +210,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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params.height = zeta_height;
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params.unaligned_height = zeta_height;
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params.target = SurfaceTarget::Texture2D;
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params.identity = SurfaceClass::DepthBuffer;
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params.depth = 1;
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params.max_mip_level = 1;
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params.is_layered = false;
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@ -236,6 +239,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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params.height = config.height;
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params.unaligned_height = config.height;
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params.target = SurfaceTarget::Texture2D;
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params.identity = SurfaceClass::Copy;
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params.depth = 1;
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params.max_mip_level = 1;
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params.rt = {};
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@ -560,8 +564,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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glTexParameterf(SurfaceTargetToGL(params.target), GL_TEXTURE_LOD_BIAS, 1000.0);
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}
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LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
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SurfaceParams::SurfaceTargetName(params.target));
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OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, params.IdentityString());
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// Clamp size to mapped GPU memory region
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// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
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@ -35,6 +35,14 @@ using PixelFormat = VideoCore::Surface::PixelFormat;
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using ComponentType = VideoCore::Surface::ComponentType;
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struct SurfaceParams {
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enum class SurfaceClass {
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Uploaded,
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RenderTarget,
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DepthBuffer,
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Copy,
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};
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static std::string SurfaceTargetName(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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@ -210,6 +218,48 @@ struct SurfaceParams {
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/// Initializes parameters for caching, should be called after everything has been initialized
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void InitCacheParameters(Tegra::GPUVAddr gpu_addr);
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std::string TargetName() const {
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switch (target) {
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case SurfaceTarget::Texture1D:
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return "1D";
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case SurfaceTarget::Texture2D:
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return "2D";
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case SurfaceTarget::Texture3D:
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return "3D";
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case SurfaceTarget::Texture1DArray:
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return "1DArray";
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case SurfaceTarget::Texture2DArray:
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return "2DArray";
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case SurfaceTarget::TextureCubemap:
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return "Cube";
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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UNREACHABLE();
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return fmt::format("TUK({})", static_cast<u32>(target));
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}
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}
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std::string ClassName() const {
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switch (identity) {
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case SurfaceClass::Uploaded:
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return "UP";
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case SurfaceClass::RenderTarget:
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return "RT";
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case SurfaceClass::DepthBuffer:
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return "DB";
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case SurfaceClass::Copy:
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return "CP";
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_class={}", static_cast<u32>(identity));
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UNREACHABLE();
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return fmt::format("CUK({})", static_cast<u32>(identity));
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}
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}
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std::string IdentityString() const {
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return ClassName() + '_' + TargetName() + '_' + (is_tiled ? 'T' : 'L');
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}
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bool is_tiled;
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u32 block_width;
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u32 block_height;
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@ -223,6 +273,7 @@ struct SurfaceParams {
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u32 depth;
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u32 unaligned_height;
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SurfaceTarget target;
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SurfaceClass identity;
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u32 max_mip_level;
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bool is_layered;
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bool srgb_conversion;
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@ -255,6 +306,7 @@ struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
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static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
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SurfaceReserveKey res;
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res.state = params;
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res.state.identity = {}; // Ignore the origin of the texture
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res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
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res.state.rt = {}; // Ignore rt config in caching
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return res;
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