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GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware

This commit is contained in:
Fernando Sahmkow 2019-06-12 07:52:49 -04:00 committed by FernandoS27
parent 61697864c3
commit 7d1b974bca
12 changed files with 45 additions and 48 deletions

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@ -8,14 +8,17 @@ namespace Core::Hardware {
InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
gpu_interrupt_event =
system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 event_index, s64) {
system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 message, s64) {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
nvdrv->SignalGPUInterrupt(static_cast<u32>(event_index));
const u32 syncpt = static_cast<u32>(message >> 32);
const u32 value = static_cast<u32>(message & 0x00000000FFFFFFFFULL);
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
});
}
void InterruptManager::InterruptGPU(const u32 event_index) {
system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, static_cast<u64>(event_index));
void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value;
system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, msg);
}
} // namespace Core::Hardware

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@ -14,7 +14,7 @@ public:
InterruptManager(Core::System& system);
~InterruptManager() = default;
void InterruptGPU(const u32 event_index);
void GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value);
private:
Core::System& system;

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@ -109,7 +109,7 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
}
params.value |= event_id;
events_interface.events[event_id].writable->Clear();
gpu.RegisterEvent(event_id, params.syncpt_id, params.threshold);
gpu.RegisterSyncptInterrupt(params.syncpt_id, params.threshold);
std::memcpy(output.data(), &params, sizeof(params));
gpu.Guard(false);
return NvResult::Timeout;
@ -159,9 +159,6 @@ u32 nvhost_ctrl::IocCtrlEventSignal(const std::vector<u8>& input, std::vector<u8
return NvResult::BadParameter;
}
if (events_interface.status[event_id] == EventState::Waiting) {
auto& gpu = system.GPU();
gpu.CancelEvent(event_id, events_interface.assigned_syncpt[event_id],
events_interface.assigned_value[event_id]);
events_interface.LiberateEvent(event_id);
}
return NvResult::Success;

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@ -15,8 +15,8 @@
namespace Service::Nvidia {
void NVDRV::SignalGPUInterrupt(const u32 event_id) {
nvdrv->SignalEvent(event_id);
void NVDRV::SignalGPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
nvdrv->SignalSyncpt(syncpoint_id, value);
}
void NVDRV::Open(Kernel::HLERequestContext& ctx) {

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@ -19,7 +19,7 @@ public:
NVDRV(std::shared_ptr<Module> nvdrv, const char* name);
~NVDRV() override;
void SignalGPUInterrupt(const u32 event_id);
void SignalGPUInterruptSyncpt(const u32 syncpoint_id, const u32 value);
private:
void Open(Kernel::HLERequestContext& ctx);

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@ -89,13 +89,14 @@ ResultCode Module::Close(u32 fd) {
return RESULT_SUCCESS;
}
void Module::SignalEvent(const u32 event_id) {
if (event_id >= 64) {
LOG_ERROR(Service_NVDRV, "Unexpected Event signalled!");
return;
void Module::SignalSyncpt(const u32 syncpoint_id, const u32 value) {
for (u32 i = 0; i < MaxNvEvents; i++) {
if (events_interface.assigned_syncpt[i] == syncpoint_id &&
events_interface.assigned_value[i] == value) {
events_interface.LiberateEvent(i);
events_interface.events[i].writable->Signal();
}
}
events_interface.LiberateEvent(event_id);
events_interface.events[event_id].writable->Signal();
}
Kernel::SharedPtr<Kernel::ReadableEvent> Module::GetEvent(const u32 event_id) {

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@ -73,6 +73,8 @@ struct EventsInterface {
void LiberateEvent(const u32 event_id) {
status[event_id] = registered[event_id] ? EventState::Registered : EventState::Free;
events_mask &= ~(1 << event_id);
assigned_syncpt[event_id] = 0xFFFFFFFF;
assigned_value[event_id] = 0;
}
};
@ -97,7 +99,7 @@ public:
/// Closes a device file descriptor and returns operation success.
ResultCode Close(u32 fd);
void SignalEvent(const u32 event_id);
void SignalSyncpt(const u32 syncpoint_id, const u32 value);
Kernel::SharedPtr<Kernel::ReadableEvent> GetEvent(const u32 event_id);

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@ -70,13 +70,13 @@ const DmaPusher& GPU::DmaPusher() const {
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
syncpoints[syncpoint_id]++;
sync_mutex.lock();
if (!events[syncpoint_id].empty()) {
if (!syncpt_interrupts[syncpoint_id].empty()) {
u32 value = syncpoints[syncpoint_id].load();
auto it = events[syncpoint_id].begin();
while (it != events[syncpoint_id].end()) {
if (value >= it->value) {
TriggerCpuInterrupt(it->event_id);
it = events[syncpoint_id].erase(it);
auto it = syncpt_interrupts[syncpoint_id].begin();
while (it != syncpt_interrupts[syncpoint_id].end()) {
if (value >= *it) {
TriggerCpuInterrupt(syncpoint_id, *it);
it = syncpt_interrupts[syncpoint_id].erase(it);
continue;
}
it++;
@ -89,19 +89,19 @@ u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
return syncpoints[syncpoint_id].load();
}
void GPU::RegisterEvent(const u32 event_id, const u32 syncpoint_id, const u32 value) {
for (auto& ev : events[syncpoint_id]) {
if (ev.event_id == event_id && ev.value == value)
void GPU::RegisterSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
for (u32 in_value : syncpt_interrupts[syncpoint_id]) {
if (in_value == value)
return;
}
events[syncpoint_id].emplace_back(event_id, value);
syncpt_interrupts[syncpoint_id].emplace_back(value);
}
void GPU::CancelEvent(const u32 event_id, const u32 syncpoint_id, const u32 value) {
auto it = events[syncpoint_id].begin();
while (it != events[syncpoint_id].end()) {
if (value == it->value) {
it = events[syncpoint_id].erase(it);
void GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
auto it = syncpt_interrupts[syncpoint_id].begin();
while (it != syncpt_interrupts[syncpoint_id].end()) {
if (value == *it) {
it = syncpt_interrupts[syncpoint_id].erase(it);
return;
}
it++;

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@ -172,9 +172,9 @@ public:
u32 GetSyncpointValue(const u32 syncpoint_id) const;
void RegisterEvent(const u32 event_id, const u32 syncpoint_id, const u32 value);
void RegisterSyncptInterrupt(const u32 syncpoint_id, const u32 value);
void CancelEvent(const u32 event_id, const u32 syncpoint_id, const u32 value);
void CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value);
void Guard(bool guard_set) {
if (guard_set) {
@ -253,7 +253,7 @@ public:
virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
protected:
virtual void TriggerCpuInterrupt(const u32 event_id) const = 0;
virtual void TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const = 0;
private:
void ProcessBindMethod(const MethodCall& method_call);
@ -293,13 +293,7 @@ private:
std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
struct Event {
Event(const u32 event_id, const u32 value) : event_id(event_id), value(value) {}
u32 event_id;
u32 value;
};
std::array<std::list<Event>, Service::Nvidia::MaxSyncPoints> events;
std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
std::mutex sync_mutex;

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@ -40,9 +40,9 @@ void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
gpu_thread.FlushAndInvalidateRegion(addr, size);
}
void GPUAsynch::TriggerCpuInterrupt(const u32 event_id) const {
void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
auto& interrupt_manager = system.InterruptManager();
interrupt_manager.InterruptGPU(event_id);
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
}
} // namespace VideoCommon

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@ -28,7 +28,7 @@ public:
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
protected:
void TriggerCpuInterrupt(const u32 event_id) const override;
void TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const override;
private:
GPUThread::ThreadManager gpu_thread;

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@ -27,7 +27,7 @@ public:
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
protected:
void TriggerCpuInterrupt(const u32 event_id) const override {}
void TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const override {}
};
} // namespace VideoCommon