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PICA: Alignment happens locally in vertex

This commit is contained in:
Jannik Vogel 2016-03-17 02:24:20 +01:00
parent 55f24e1cf4
commit 7eef9ebc3b
1 changed files with 6 additions and 6 deletions

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@ -200,7 +200,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
for (int loader = 0; loader < 12; ++loader) { for (int loader = 0; loader < 12; ++loader) {
const auto& loader_config = attribute_config.attribute_loaders[loader]; const auto& loader_config = attribute_config.attribute_loaders[loader];
u32 load_address = base_address + loader_config.data_offset; u32 offset = 0;
// TODO: What happens if a loader overwrites a previous one's data? // TODO: What happens if a loader overwrites a previous one's data?
for (unsigned component = 0; component < loader_config.component_count; ++component) { for (unsigned component = 0; component < loader_config.component_count; ++component) {
@ -212,17 +212,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
u32 attribute_index = loader_config.GetComponent(component); u32 attribute_index = loader_config.GetComponent(component);
if (attribute_index < 12) { if (attribute_index < 12) {
int element_size = attribute_config.GetElementSizeInBytes(attribute_index); int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
load_address = Common::AlignUp(load_address, element_size); offset = Common::AlignUp(offset, element_size);
vertex_attribute_sources[attribute_index] = load_address; vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
vertex_attribute_element_size[attribute_index] = element_size; vertex_attribute_element_size[attribute_index] = element_size;
load_address += attribute_config.GetStride(attribute_index); offset += attribute_config.GetStride(attribute_index);
} else if (attribute_index < 16) { } else if (attribute_index < 16) {
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
load_address = Common::AlignUp(load_address, 4); offset = Common::AlignUp(offset, 4);
load_address += (attribute_index - 11) * 4; offset += (attribute_index - 11) * 4;
} else { } else {
UNREACHABLE(); // This is truly unreachable due to the number of bits for each component UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
} }