mii/manager: Make use of designated initializers
Allows returning the structure in a more concise manner.
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3bbf4462db
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@ -47,59 +47,60 @@ std::array<T, DestArraySize> ResizeArray(const std::array<T, SourceArraySize>& i
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MiiInfo ConvertStoreDataToInfo(const MiiStoreData& data) {
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MiiStoreBitFields bf;
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std::memcpy(&bf, data.data.data.data(), sizeof(MiiStoreBitFields));
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MiiInfo info{};
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info.name = ResizeArray<char16_t, 10, 11>(data.data.name);
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info.uuid = data.data.uuid;
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info.font_region = static_cast<u8>(bf.font_region.Value());
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info.favorite_color = static_cast<u8>(bf.favorite_color.Value());
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info.gender = static_cast<u8>(bf.gender.Value());
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info.height = static_cast<u8>(bf.height.Value());
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info.build = static_cast<u8>(bf.build.Value());
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info.type = static_cast<u8>(bf.type.Value());
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info.region_move = static_cast<u8>(bf.region_move.Value());
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info.faceline_type = static_cast<u8>(bf.faceline_type.Value());
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info.faceline_color = static_cast<u8>(bf.faceline_color.Value());
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info.faceline_wrinkle = static_cast<u8>(bf.faceline_wrinkle.Value());
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info.faceline_make = static_cast<u8>(bf.faceline_makeup.Value());
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info.hair_type = static_cast<u8>(bf.hair_type.Value());
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info.hair_color = static_cast<u8>(bf.hair_color.Value());
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info.hair_flip = static_cast<u8>(bf.hair_flip.Value());
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info.eye_type = static_cast<u8>(bf.eye_type.Value());
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info.eye_color = static_cast<u8>(bf.eye_color.Value());
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info.eye_scale = static_cast<u8>(bf.eye_scale.Value());
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info.eye_aspect = static_cast<u8>(bf.eye_aspect.Value());
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info.eye_rotate = static_cast<u8>(bf.eye_rotate.Value());
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info.eye_x = static_cast<u8>(bf.eye_x.Value());
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info.eye_y = static_cast<u8>(bf.eye_y.Value());
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info.eyebrow_type = static_cast<u8>(bf.eyebrow_type.Value());
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info.eyebrow_color = static_cast<u8>(bf.eyebrow_color.Value());
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info.eyebrow_scale = static_cast<u8>(bf.eyebrow_scale.Value());
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info.eyebrow_aspect = static_cast<u8>(bf.eyebrow_aspect.Value());
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info.eyebrow_rotate = static_cast<u8>(bf.eyebrow_rotate.Value());
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info.eyebrow_x = static_cast<u8>(bf.eyebrow_x.Value());
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info.eyebrow_y = static_cast<u8>(bf.eyebrow_y.Value() + 3);
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info.nose_type = static_cast<u8>(bf.nose_type.Value());
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info.nose_scale = static_cast<u8>(bf.nose_scale.Value());
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info.nose_y = static_cast<u8>(bf.nose_y.Value());
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info.mouth_type = static_cast<u8>(bf.mouth_type.Value());
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info.mouth_color = static_cast<u8>(bf.mouth_color.Value());
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info.mouth_scale = static_cast<u8>(bf.mouth_scale.Value());
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info.mouth_aspect = static_cast<u8>(bf.mouth_aspect.Value());
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info.mouth_y = static_cast<u8>(bf.mouth_y.Value());
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info.beard_color = static_cast<u8>(bf.beard_color.Value());
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info.beard_type = static_cast<u8>(bf.beard_type.Value());
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info.mustache_type = static_cast<u8>(bf.mustache_type.Value());
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info.mustache_scale = static_cast<u8>(bf.mustache_scale.Value());
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info.mustache_y = static_cast<u8>(bf.mustache_y.Value());
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info.glasses_type = static_cast<u8>(bf.glasses_type.Value());
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info.glasses_color = static_cast<u8>(bf.glasses_color.Value());
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info.glasses_scale = static_cast<u8>(bf.glasses_scale.Value());
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info.glasses_y = static_cast<u8>(bf.glasses_y.Value());
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info.mole_type = static_cast<u8>(bf.mole_type.Value());
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info.mole_scale = static_cast<u8>(bf.mole_scale.Value());
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info.mole_x = static_cast<u8>(bf.mole_x.Value());
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info.mole_y = static_cast<u8>(bf.mole_y.Value());
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return info;
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return {
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.uuid = data.data.uuid,
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.name = ResizeArray<char16_t, 10, 11>(data.data.name),
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.font_region = static_cast<u8>(bf.font_region.Value()),
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.favorite_color = static_cast<u8>(bf.favorite_color.Value()),
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.gender = static_cast<u8>(bf.gender.Value()),
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.height = static_cast<u8>(bf.height.Value()),
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.build = static_cast<u8>(bf.build.Value()),
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.type = static_cast<u8>(bf.type.Value()),
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.region_move = static_cast<u8>(bf.region_move.Value()),
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.faceline_type = static_cast<u8>(bf.faceline_type.Value()),
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.faceline_color = static_cast<u8>(bf.faceline_color.Value()),
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.faceline_wrinkle = static_cast<u8>(bf.faceline_wrinkle.Value()),
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.faceline_make = static_cast<u8>(bf.faceline_makeup.Value()),
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.hair_type = static_cast<u8>(bf.hair_type.Value()),
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.hair_color = static_cast<u8>(bf.hair_color.Value()),
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.hair_flip = static_cast<u8>(bf.hair_flip.Value()),
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.eye_type = static_cast<u8>(bf.eye_type.Value()),
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.eye_color = static_cast<u8>(bf.eye_color.Value()),
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.eye_scale = static_cast<u8>(bf.eye_scale.Value()),
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.eye_aspect = static_cast<u8>(bf.eye_aspect.Value()),
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.eye_rotate = static_cast<u8>(bf.eye_rotate.Value()),
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.eye_x = static_cast<u8>(bf.eye_x.Value()),
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.eye_y = static_cast<u8>(bf.eye_y.Value()),
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.eyebrow_type = static_cast<u8>(bf.eyebrow_type.Value()),
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.eyebrow_color = static_cast<u8>(bf.eyebrow_color.Value()),
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.eyebrow_scale = static_cast<u8>(bf.eyebrow_scale.Value()),
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.eyebrow_aspect = static_cast<u8>(bf.eyebrow_aspect.Value()),
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.eyebrow_rotate = static_cast<u8>(bf.eyebrow_rotate.Value()),
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.eyebrow_x = static_cast<u8>(bf.eyebrow_x.Value()),
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.eyebrow_y = static_cast<u8>(bf.eyebrow_y.Value() + 3),
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.nose_type = static_cast<u8>(bf.nose_type.Value()),
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.nose_scale = static_cast<u8>(bf.nose_scale.Value()),
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.nose_y = static_cast<u8>(bf.nose_y.Value()),
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.mouth_type = static_cast<u8>(bf.mouth_type.Value()),
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.mouth_color = static_cast<u8>(bf.mouth_color.Value()),
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.mouth_scale = static_cast<u8>(bf.mouth_scale.Value()),
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.mouth_aspect = static_cast<u8>(bf.mouth_aspect.Value()),
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.mouth_y = static_cast<u8>(bf.mouth_y.Value()),
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.beard_color = static_cast<u8>(bf.beard_color.Value()),
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.beard_type = static_cast<u8>(bf.beard_type.Value()),
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.mustache_type = static_cast<u8>(bf.mustache_type.Value()),
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.mustache_scale = static_cast<u8>(bf.mustache_scale.Value()),
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.mustache_y = static_cast<u8>(bf.mustache_y.Value()),
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.glasses_type = static_cast<u8>(bf.glasses_type.Value()),
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.glasses_color = static_cast<u8>(bf.glasses_color.Value()),
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.glasses_scale = static_cast<u8>(bf.glasses_scale.Value()),
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.glasses_y = static_cast<u8>(bf.glasses_y.Value()),
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.mole_type = static_cast<u8>(bf.mole_type.Value()),
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.mole_scale = static_cast<u8>(bf.mole_scale.Value()),
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.mole_x = static_cast<u8>(bf.mole_x.Value()),
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.mole_y = static_cast<u8>(bf.mole_y.Value()),
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};
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}
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u16 GenerateCrc16(const void* data, std::size_t size) {
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