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gl_shader_disk_cache: Make hash specializations noexcept

The standard library expects hash specializations that don't throw
exceptions. Make this explicit in the type to allow selection of better
code paths if possible in implementations.
This commit is contained in:
Lioncash 2019-05-19 02:42:57 -04:00
parent 683c4e523f
commit 7fdc644c44
1 changed files with 2 additions and 2 deletions

View File

@ -70,14 +70,14 @@ namespace std {
template <>
struct hash<OpenGL::BaseBindings> {
std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
}
};
template <>
struct hash<OpenGL::ShaderDiskCacheUsage> {
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
return static_cast<std::size_t>(usage.unique_identifier) ^
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
}