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gl_rasterizer_cache: MortonCopy Switch-style.

This commit is contained in:
bunnei 2018-03-24 00:49:32 -04:00
parent 170ac3f9ee
commit 8041d72a1f
1 changed files with 32 additions and 72 deletions

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@ -113,65 +113,26 @@ static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
template <bool morton_to_gl, PixelFormat format> template <bool morton_to_gl, PixelFormat format>
static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start, VAddr end) { static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start, VAddr end) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8; constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
constexpr u32 tile_size = bytes_per_pixel * 64;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
static_assert(gl_bytes_per_pixel >= bytes_per_pixel, "");
gl_buffer += gl_bytes_per_pixel - bytes_per_pixel;
const VAddr aligned_down_start = base + Common::AlignDown(start - base, tile_size); // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check the
const VAddr aligned_start = base + Common::AlignUp(start - base, tile_size); // configuration for this and perform more generic un/swizzle
const VAddr aligned_end = base + Common::AlignDown(end - base, tile_size); LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
ASSERT(!morton_to_gl || (aligned_start == start && aligned_end == end)); Memory::GetPointer(base), gl_buffer, morton_to_gl);
const u64 begin_pixel_index = (aligned_down_start - base) / bytes_per_pixel;
u32 x = static_cast<u32>((begin_pixel_index % (stride * 8)) / 8);
u32 y = static_cast<u32>((begin_pixel_index / (stride * 8)) * 8);
gl_buffer += ((height - 8 - y) * stride + x) * gl_bytes_per_pixel;
auto glbuf_next_tile = [&] {
x = (x + 8) % stride;
gl_buffer += 8 * gl_bytes_per_pixel;
if (!x) {
y += 8;
gl_buffer -= stride * 9 * gl_bytes_per_pixel;
}
};
u8* tile_buffer = Memory::GetPointer(start);
if (start < aligned_start && !morton_to_gl) {
std::array<u8, tile_size> tmp_buf;
MortonCopyTile<morton_to_gl, format>(stride, &tmp_buf[0], gl_buffer);
std::memcpy(tile_buffer, &tmp_buf[start - aligned_down_start],
std::min(aligned_start, end) - start);
tile_buffer += aligned_start - start;
glbuf_next_tile();
}
const u8* const buffer_end = tile_buffer + aligned_end - aligned_start;
while (tile_buffer < buffer_end) {
MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer);
tile_buffer += tile_size;
glbuf_next_tile();
}
if (end > std::max(aligned_start, aligned_end) && !morton_to_gl) {
std::array<u8, tile_size> tmp_buf;
MortonCopyTile<morton_to_gl, format>(stride, &tmp_buf[0], gl_buffer);
std::memcpy(tile_buffer, &tmp_buf[0], end - aligned_end);
}
} }
static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> morton_to_gl_fns = { static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> morton_to_gl_fns = {
MortonCopy<true, PixelFormat::RGBA8>, // 0 MortonCopy<true, PixelFormat::RGBA8>,
MortonCopy<true, PixelFormat::RGB8>, // 1 nullptr,
MortonCopy<true, PixelFormat::RGB5A1>, // 2 nullptr,
MortonCopy<true, PixelFormat::RGB565>, // 3 nullptr,
MortonCopy<true, PixelFormat::RGBA4>, // 4 nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
@ -180,19 +141,19 @@ static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> mo
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
nullptr, // 5 - 13
MortonCopy<true, PixelFormat::D16>, // 14
nullptr, // 15
MortonCopy<true, PixelFormat::D24>, // 16
MortonCopy<true, PixelFormat::D24S8> // 17
}; };
static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl_to_morton_fns = { static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl_to_morton_fns = {
MortonCopy<false, PixelFormat::RGBA8>, // 0 MortonCopy<false, PixelFormat::RGBA8>,
MortonCopy<false, PixelFormat::RGB8>, // 1 nullptr,
MortonCopy<false, PixelFormat::RGB5A1>, // 2 nullptr,
MortonCopy<false, PixelFormat::RGB565>, // 3 nullptr,
MortonCopy<false, PixelFormat::RGBA4>, // 4 nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
@ -201,11 +162,6 @@ static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
nullptr, // 5 - 13
MortonCopy<false, PixelFormat::D16>, // 14
nullptr, // 15
MortonCopy<false, PixelFormat::D24>, // 16
MortonCopy<false, PixelFormat::D24S8> // 17
}; };
// Allocate an uninitialized texture of appropriate size and format for the surface // Allocate an uninitialized texture of appropriate size and format for the surface
@ -535,8 +491,7 @@ void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
ASSERT(type != SurfaceType::Fill); ASSERT(type != SurfaceType::Fill);
u8* texture_src_data = Memory::GetPointer(addr); u8* texture_src_data = Memory::GetPointer(addr);
if (texture_src_data == nullptr) ASSERT(texture_src_data);
return;
if (gl_buffer == nullptr) { if (gl_buffer == nullptr) {
gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format); gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format);
@ -551,11 +506,16 @@ void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
if (!is_tiled) { if (!is_tiled) {
ASSERT(type == SurfaceType::Color); ASSERT(type == SurfaceType::Color);
const u32 bytes_per_pixel{GetFormatBpp() >> 3}; const u32 bytes_per_pixel{GetFormatBpp() >> 3};
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
// the configuration for this and perform more generic un/swizzle
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128(width, height, bytes_per_pixel, 4, VideoCore::MortonCopyPixels128(width, height, bytes_per_pixel, 4,
texture_src_data + start_offset, &gl_buffer[start_offset], texture_src_data + start_offset, &gl_buffer[start_offset],
true); true);
} else { } else {
ASSERT_MSG(false, "Unimplemented"); morton_to_gl_fns[static_cast<size_t>(pixel_format)](stride, height, &gl_buffer[0], addr,
load_start, load_end);
} }
} }