yuzu-emu
/
yuzu
Archived
1
0
Fork 0

Preliminary effects

This commit is contained in:
David Marcec 2020-08-17 01:23:55 +10:00
parent 1f1c3bddc0
commit 80ac1331b5
10 changed files with 731 additions and 35 deletions

View File

@ -27,12 +27,13 @@ AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory
voice_context(params.voice_count), effect_context(params.effect_count), mix_context(),
sink_context(params.sink_count), splitter_context(),
voices(params.voice_count), memory{memory_},
command_generator(worker_params, voice_context, mix_context, splitter_context, memory),
command_generator(worker_params, voice_context, mix_context, splitter_context, effect_context,
memory),
temp_mix_buffer(AudioCommon::TOTAL_TEMP_MIX_SIZE) {
behavior_info.SetUserRevision(params.revision);
splitter_context.Initialize(behavior_info, params.splitter_count,
params.num_splitter_send_channels);
mix_context.Initialize(behavior_info, params.submix_count + 1);
mix_context.Initialize(behavior_info, params.submix_count + 1, params.effect_count);
audio_out = std::make_unique<AudioCore::AudioOut>();
stream =
audio_out->OpenStream(core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS,
@ -106,8 +107,8 @@ ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_param
}
}
auto mix_result =
info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count, splitter_context);
auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count,
splitter_context, effect_context);
if (mix_result.IsError()) {
LOG_ERROR(Audio, "Failed to update mix parameters");

View File

@ -4,6 +4,7 @@
#include "audio_core/algorithm/interpolate.h"
#include "audio_core/command_generator.h"
#include "audio_core/effect_context.h"
#include "audio_core/mix_context.h"
#include "audio_core/voice_context.h"
#include "core/memory.h"
@ -68,9 +69,10 @@ s32 ApplyMixDepop(s32* output, s32 first_sample, s32 delta, s32 sample_count) {
CommandGenerator::CommandGenerator(AudioCommon::AudioRendererParameter& worker_params,
VoiceContext& voice_context, MixContext& mix_context,
SplitterContext& splitter_context, Core::Memory::Memory& memory)
SplitterContext& splitter_context, EffectContext& effect_context,
Core::Memory::Memory& memory)
: worker_params(worker_params), voice_context(voice_context), mix_context(mix_context),
splitter_context(splitter_context), memory(memory),
splitter_context(splitter_context), effect_context(effect_context), memory(memory),
mix_buffer((worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT) *
worker_params.sample_count),
sample_buffer(MIX_BUFFER_SIZE),
@ -338,6 +340,120 @@ void CommandGenerator::GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_
}
}
void CommandGenerator::GenerateEffectCommand(ServerMixInfo& mix_info) {
const std::size_t effect_count = effect_context.GetCount();
const auto buffer_offset = mix_info.GetInParams().buffer_offset;
for (std::size_t i = 0; i < effect_count; i++) {
const auto index = mix_info.GetEffectOrder(i);
if (index == AudioCommon::NO_EFFECT_ORDER) {
break;
}
auto* info = effect_context.GetInfo(index);
const auto type = info->GetType();
// TODO(ogniK): Finish remaining effects
switch (type) {
case EffectType::Aux:
GenerateAuxCommand(buffer_offset, info, info->IsEnabled());
break;
case EffectType::I3dl2Reverb:
GenerateI3dl2ReverbEffectCommand(buffer_offset, info, info->IsEnabled());
break;
case EffectType::BiquadFilter:
GenerateBiquadFilterEffectCommand(buffer_offset, info, info->IsEnabled());
break;
default:
break;
}
info->UpdateForCommandGeneration();
}
}
void CommandGenerator::GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info,
bool enabled) {
if (!enabled) {
return;
}
const auto& params = dynamic_cast<EffectI3dl2Reverb*>(info)->GetParams();
const auto channel_count = params.channel_count;
for (s32 i = 0; i < channel_count; i++) {
// TODO(ogniK): Actually implement reverb
if (params.input[i] != params.output[i]) {
const auto* input = GetMixBuffer(mix_buffer_offset + params.input[i]);
auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]);
ApplyMix<1>(output, input, 32768, worker_params.sample_count);
}
}
}
void CommandGenerator::GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info,
bool enabled) {
if (!enabled) {
return;
}
const auto& params = dynamic_cast<EffectBiquadFilter*>(info)->GetParams();
const auto channel_count = params.channel_count;
for (s32 i = 0; i < channel_count; i++) {
// TODO(ogniK): Actually implement biquad filter
if (params.input[i] != params.output[i]) {
const auto* input = GetMixBuffer(mix_buffer_offset + params.input[i]);
auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]);
ApplyMix<1>(output, input, 32768, worker_params.sample_count);
}
}
}
void CommandGenerator::GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled) {
auto aux = dynamic_cast<EffectAuxInfo*>(info);
const auto& params = aux->GetParams();
if (aux->GetSendBuffer() != 0 && aux->GetRecvBuffer() != 0) {
const auto max_channels = params.count;
u32 offset{};
for (u32 channel = 0; channel < max_channels; channel++) {
u32 write_count = 0;
if (channel == (max_channels - 1)) {
write_count = offset + worker_params.sample_count;
}
const auto input_index = params.input_mix_buffers[channel] + mix_buffer_offset;
const auto output_index = params.output_mix_buffers[channel] + mix_buffer_offset;
if (enabled) {
AuxInfoDSP send_info{};
AuxInfoDSP recv_info{};
memory.ReadBlock(aux->GetSendInfo(), &send_info, sizeof(AuxInfoDSP));
memory.ReadBlock(aux->GetRecvInfo(), &recv_info, sizeof(AuxInfoDSP));
WriteAuxBuffer(send_info, aux->GetSendBuffer(), params.sample_count,
GetMixBuffer(input_index), worker_params.sample_count, offset,
write_count);
memory.WriteBlock(aux->GetSendInfo(), &send_info, sizeof(AuxInfoDSP));
const auto samples_read = ReadAuxBuffer(
recv_info, aux->GetRecvBuffer(), params.sample_count,
GetMixBuffer(output_index), worker_params.sample_count, offset, write_count);
memory.WriteBlock(aux->GetRecvInfo(), &recv_info, sizeof(AuxInfoDSP));
if (samples_read != worker_params.sample_count &&
samples_read <= params.sample_count) {
std::memset(GetMixBuffer(output_index), 0, params.sample_count - samples_read);
}
} else {
AuxInfoDSP empty{};
memory.WriteBlock(aux->GetSendInfo(), &empty, sizeof(AuxInfoDSP));
memory.WriteBlock(aux->GetRecvInfo(), &empty, sizeof(AuxInfoDSP));
if (output_index != input_index) {
std::memcpy(GetMixBuffer(output_index), GetMixBuffer(input_index),
worker_params.sample_count * sizeof(s32));
}
}
offset += worker_params.sample_count;
}
}
}
ServerSplitterDestinationData* CommandGenerator::GetDestinationData(s32 splitter_id, s32 index) {
if (splitter_id == AudioCommon::NO_SPLITTER) {
return nullptr;
@ -345,6 +461,66 @@ ServerSplitterDestinationData* CommandGenerator::GetDestinationData(s32 splitter
return splitter_context.GetDestinationData(splitter_id, index);
}
s32 CommandGenerator::WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples,
const s32* data, u32 sample_count, u32 write_offset,
u32 write_count) {
if (max_samples == 0) {
return 0;
}
u32 offset = dsp_info.write_offset + write_offset;
if (send_buffer == 0 || offset > max_samples) {
return 0;
}
std::size_t data_offset{};
u32 remaining = sample_count;
while (remaining > 0) {
// Get position in buffer
const auto base = send_buffer + (offset * sizeof(u32));
const auto samples_to_grab = std::min(max_samples - offset, remaining);
// Write to output
memory.WriteBlock(base, (data + data_offset), samples_to_grab * sizeof(u32));
offset = (offset + samples_to_grab) % max_samples;
remaining -= samples_to_grab;
data_offset += samples_to_grab;
}
if (write_count != 0) {
dsp_info.write_offset = (dsp_info.write_offset + write_count) % max_samples;
}
return sample_count;
}
s32 CommandGenerator::ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples,
s32* out_data, u32 sample_count, u32 read_offset,
u32 read_count) {
if (max_samples == 0) {
return 0;
}
u32 offset = recv_info.read_offset + read_offset;
if (recv_buffer == 0 || offset > max_samples) {
return 0;
}
u32 remaining = sample_count;
while (remaining > 0) {
const auto base = recv_buffer + (offset * sizeof(u32));
const auto samples_to_grab = std::min(max_samples - offset, remaining);
std::vector<s32> buffer(samples_to_grab);
memory.ReadBlock(base, buffer.data(), buffer.size() * sizeof(u32));
std::memcpy(out_data, buffer.data(), buffer.size() * sizeof(u32));
out_data += samples_to_grab;
offset = (offset + samples_to_grab) % max_samples;
remaining -= samples_to_grab;
}
if (read_count != 0) {
recv_info.read_offset = (recv_info.read_offset + read_count) % max_samples;
}
return sample_count;
}
void CommandGenerator::GenerateVolumeRampCommand(float last_volume, float current_volume,
s32 channel, s32 node_id) {
const auto last = static_cast<s32>(last_volume * 32768.0f);
@ -398,7 +574,9 @@ void CommandGenerator::GenerateSubMixCommand(ServerMixInfo& mix_info) {
auto& in_params = mix_info.GetInParams();
GenerateDepopForMixBuffersCommand(in_params.buffer_count, in_params.buffer_offset,
in_params.sample_rate);
// TODO(ogniK): Effects
GenerateEffectCommand(mix_info);
GenerateMixCommands(mix_info);
}
@ -476,7 +654,8 @@ void CommandGenerator::GenerateFinalMixCommand() {
GenerateDepopForMixBuffersCommand(in_params.buffer_count, in_params.buffer_offset,
in_params.sample_rate);
// TODO(ogniK): Effects
GenerateEffectCommand(mix_info);
for (s32 i = 0; i < in_params.buffer_count; i++) {
const s32 gain = static_cast<s32>(in_params.volume * 32768.0f);

View File

@ -19,14 +19,17 @@ class MixContext;
class SplitterContext;
class ServerSplitterDestinationData;
class ServerMixInfo;
class EffectContext;
class EffectBase;
struct AuxInfoDSP;
using MixVolumeBuffer = std::array<float, AudioCommon::MAX_MIX_BUFFERS>;
class CommandGenerator {
public:
explicit CommandGenerator(AudioCommon::AudioRendererParameter& worker_params,
VoiceContext& voice_context, MixContext& mix_context,
SplitterContext& splitter_context, Core::Memory::Memory& memory);
SplitterContext& splitter_context, EffectContext& effect_context,
Core::Memory::Memory& memory);
~CommandGenerator();
void ClearMixBuffers();
@ -67,8 +70,17 @@ private:
std::size_t mix_buffer_offset);
void GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_count,
std::size_t mix_buffer_offset, s32 sample_rate);
void GenerateEffectCommand(ServerMixInfo& mix_info);
void GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
void GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
void GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index);
s32 WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples, const s32* data,
u32 sample_count, u32 write_offset, u32 write_count);
s32 ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples, s32* out_data,
u32 sample_count, u32 read_offset, u32 read_count);
// DSP Code
s32 DecodePcm16(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_count,
s32 channel, std::size_t mix_offset);
@ -81,6 +93,7 @@ private:
VoiceContext& voice_context;
MixContext& mix_context;
SplitterContext& splitter_context;
EffectContext& effect_context;
Core::Memory::Memory& memory;
std::vector<s32> mix_buffer{};
std::vector<s32> sample_buffer{};

View File

@ -26,6 +26,7 @@ constexpr s32 NO_SPLITTER = -1;
constexpr s32 NO_MIX = 0x7fffffff;
constexpr s32 NO_FINAL_MIX = std::numeric_limits<s32>::min();
constexpr s32 FINAL_MIX = 0;
constexpr s32 NO_EFFECT_ORDER = -1;
constexpr std::size_t TEMP_MIX_BASE_SIZE = 0x3f00; // TODO(ogniK): Work out this constant
// Any size checks seem to take the sample history into account
// and our const ends up being 0x3f04, the 4 bytes are most

View File

@ -6,6 +6,12 @@
#include "audio_core/effect_context.h"
namespace AudioCore {
namespace {
bool ValidChannelCountForEffect(s32 channel_count) {
return channel_count == 1 || channel_count == 2 || channel_count == 4 || channel_count == 6;
}
} // namespace
EffectContext::EffectContext(std::size_t effect_count) : effect_count(effect_count) {
effects.reserve(effect_count);
std::generate_n(std::back_inserter(effects), effect_count,
@ -21,24 +27,273 @@ EffectBase* EffectContext::GetInfo(std::size_t i) {
return effects.at(i).get();
}
EffectBase* EffectContext::RetargetEffect(std::size_t i, EffectType effect) {
switch (effect) {
case EffectType::Invalid:
effects[i] = std::make_unique<EffectStubbed>();
break;
case EffectType::BufferMixer:
effects[i] = std::make_unique<EffectBufferMixer>();
break;
case EffectType::Aux:
effects[i] = std::make_unique<EffectAuxInfo>();
break;
case EffectType::Delay:
effects[i] = std::make_unique<EffectDelay>();
break;
case EffectType::Reverb:
effects[i] = std::make_unique<EffectReverb>();
break;
case EffectType::I3dl2Reverb:
effects[i] = std::make_unique<EffectI3dl2Reverb>();
break;
case EffectType::BiquadFilter:
effects[i] = std::make_unique<EffectBiquadFilter>();
break;
default:
UNREACHABLE_MSG("Unimplemented effect {}", effect);
effects[i] = std::make_unique<EffectStubbed>();
}
return GetInfo(i);
}
const EffectBase* EffectContext::GetInfo(std::size_t i) const {
return effects.at(i).get();
}
EffectStubbed::EffectStubbed() : EffectBase::EffectBase() {}
EffectStubbed::EffectStubbed() : EffectBase::EffectBase(EffectType::Invalid) {}
EffectStubbed::~EffectStubbed() = default;
void EffectStubbed::Update(EffectInfo::InParams& in_params) {
if (in_params.is_new) {
usage = UsageStatus::New;
}
}
void EffectStubbed::Update(EffectInfo::InParams& in_params) {}
void EffectStubbed::UpdateForCommandGeneration() {}
EffectBase::EffectBase() = default;
EffectBase::EffectBase(EffectType effect_type) : effect_type(effect_type) {}
EffectBase::~EffectBase() = default;
UsageStatus EffectBase::GetUsage() const {
UsageState EffectBase::GetUsage() const {
return usage;
}
EffectType EffectBase::GetType() const {
return effect_type;
}
bool EffectBase::IsEnabled() const {
return enabled;
}
s32 EffectBase::GetMixID() const {
return mix_id;
}
s32 EffectBase::GetProcessingOrder() const {
return processing_order;
}
EffectI3dl2Reverb::EffectI3dl2Reverb() : EffectGeneric::EffectGeneric(EffectType::I3dl2Reverb) {}
EffectI3dl2Reverb::~EffectI3dl2Reverb() = default;
void EffectI3dl2Reverb::Update(EffectInfo::InParams& in_params) {
auto& internal_params = GetParams();
const auto* reverb_params = reinterpret_cast<I3dl2ReverbParams*>(in_params.raw.data());
if (!ValidChannelCountForEffect(reverb_params->max_channels)) {
UNREACHABLE_MSG("Invalid reverb max channel count {}", reverb_params->max_channels);
return;
}
const auto last_status = internal_params.status;
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
internal_params = *reverb_params;
if (!ValidChannelCountForEffect(reverb_params->channel_count)) {
internal_params.channel_count = internal_params.max_channels;
}
enabled = in_params.is_enabled;
if (last_status != ParameterStatus::Updated) {
internal_params.status = last_status;
}
if (in_params.is_new || skipped) {
usage = UsageState::Initialized;
internal_params.status = ParameterStatus::Initialized;
skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
}
}
void EffectI3dl2Reverb::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
GetParams().status = ParameterStatus::Updated;
}
EffectBiquadFilter::EffectBiquadFilter() : EffectGeneric::EffectGeneric(EffectType::BiquadFilter) {}
EffectBiquadFilter::~EffectBiquadFilter() = default;
void EffectBiquadFilter::Update(EffectInfo::InParams& in_params) {
auto& internal_params = GetParams();
const auto* biquad_params = reinterpret_cast<BiquadFilterParams*>(in_params.raw.data());
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
internal_params = *biquad_params;
enabled = in_params.is_enabled;
}
void EffectBiquadFilter::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
GetParams().status = ParameterStatus::Updated;
}
EffectAuxInfo::EffectAuxInfo() : EffectGeneric::EffectGeneric(EffectType::Aux) {}
EffectAuxInfo::~EffectAuxInfo() = default;
void EffectAuxInfo::Update(EffectInfo::InParams& in_params) {
const auto* aux_params = reinterpret_cast<AuxInfo*>(in_params.raw.data());
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
GetParams() = *aux_params;
enabled = in_params.is_enabled;
if (in_params.is_new || skipped) {
skipped = aux_params->send_buffer_info == 0 || aux_params->return_buffer_info == 0;
if (skipped) {
return;
}
// There's two AuxInfos which are an identical size, the first one is managed by the cpu,
// the second is managed by the dsp. All we care about is managing the DSP one
send_info = aux_params->send_buffer_info + sizeof(AuxInfoDSP);
send_buffer = aux_params->send_buffer_info + (sizeof(AuxInfoDSP) * 2);
recv_info = aux_params->return_buffer_info + sizeof(AuxInfoDSP);
recv_buffer = aux_params->return_buffer_info + (sizeof(AuxInfoDSP) * 2);
}
}
void EffectAuxInfo::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
}
const VAddr EffectAuxInfo::GetSendInfo() const {
return send_info;
}
const VAddr EffectAuxInfo::GetSendBuffer() const {
return send_buffer;
}
const VAddr EffectAuxInfo::GetRecvInfo() const {
return recv_info;
}
const VAddr EffectAuxInfo::GetRecvBuffer() const {
return recv_buffer;
}
EffectDelay::EffectDelay() : EffectGeneric::EffectGeneric(EffectType::Delay) {}
EffectDelay::~EffectDelay() = default;
void EffectDelay::Update(EffectInfo::InParams& in_params) {
const auto* delay_params = reinterpret_cast<DelayParams*>(in_params.raw.data());
auto& internal_params = GetParams();
if (!ValidChannelCountForEffect(delay_params->max_channels)) {
return;
}
const auto last_status = internal_params.status;
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
internal_params = *delay_params;
if (!ValidChannelCountForEffect(delay_params->channels)) {
internal_params.channels = internal_params.max_channels;
}
enabled = in_params.is_enabled;
if (last_status != ParameterStatus::Updated) {
internal_params.status = last_status;
}
if (in_params.is_new || skipped) {
usage = UsageState::Initialized;
internal_params.status = ParameterStatus::Initialized;
skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
}
}
void EffectDelay::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
GetParams().status = ParameterStatus::Updated;
}
EffectBufferMixer::EffectBufferMixer() : EffectGeneric::EffectGeneric(EffectType::BufferMixer) {}
EffectBufferMixer::~EffectBufferMixer() = default;
void EffectBufferMixer::Update(EffectInfo::InParams& in_params) {
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
GetParams() = *reinterpret_cast<BufferMixerParams*>(in_params.raw.data());
enabled = in_params.is_enabled;
}
void EffectBufferMixer::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
}
EffectReverb::EffectReverb() : EffectGeneric::EffectGeneric(EffectType::Reverb) {}
EffectReverb::~EffectReverb() = default;
void EffectReverb::Update(EffectInfo::InParams& in_params) {
const auto* reverb_params = reinterpret_cast<ReverbParams*>(in_params.raw.data());
auto& internal_params = GetParams();
if (!ValidChannelCountForEffect(reverb_params->max_channels)) {
return;
}
const auto last_status = internal_params.status;
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
internal_params = *reverb_params;
if (!ValidChannelCountForEffect(reverb_params->channels)) {
internal_params.channels = internal_params.max_channels;
}
enabled = in_params.is_enabled;
if (last_status != ParameterStatus::Updated) {
internal_params.status = last_status;
}
if (in_params.is_new || skipped) {
usage = UsageState::Initialized;
internal_params.status = ParameterStatus::Initialized;
skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
}
}
void EffectReverb::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
GetParams().status = ParameterStatus::Updated;
}
} // namespace AudioCore

View File

@ -31,6 +31,19 @@ enum class UsageStatus : u8 {
Removed = 4,
};
enum class UsageState {
Invalid = 0,
Initialized = 1,
Running = 2,
Stopped = 3,
};
enum class ParameterStatus : u8 {
Initialized = 0,
Updating = 1,
Updated = 2,
};
struct BufferMixerParams {
std::array<s8, AudioCommon::MAX_MIX_BUFFERS> input{};
std::array<s8, AudioCommon::MAX_MIX_BUFFERS> output{};
@ -39,6 +52,14 @@ struct BufferMixerParams {
};
static_assert(sizeof(BufferMixerParams) == 0x94, "BufferMixerParams is an invalid size");
struct AuxInfoDSP {
u32_le read_offset{};
u32_le write_offset{};
u32_le remaining{};
INSERT_PADDING_WORDS(13);
};
static_assert(sizeof(AuxInfoDSP) == 0x40, "AuxInfoDSP is an invalid size");
struct AuxInfo {
std::array<s8, AudioCommon::MAX_MIX_BUFFERS> input_mix_buffers{};
std::array<s8, AudioCommon::MAX_MIX_BUFFERS> output_mix_buffers{};
@ -54,6 +75,81 @@ struct AuxInfo {
};
static_assert(sizeof(AuxInfo) == 0x60, "AuxInfo is an invalid size");
struct I3dl2ReverbParams {
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
u16_le max_channels{};
u16_le channel_count{};
INSERT_PADDING_BYTES(1);
u32_le sample_rate{};
f32 room_hf{};
f32 hf_reference{};
f32 decay_time{};
f32 hf_decay_ratio{};
f32 room{};
f32 reflection{};
f32 reverb{};
f32 diffusion{};
f32 reflection_delay{};
f32 reverb_delay{};
f32 density{};
f32 dry_gain{};
ParameterStatus status{};
INSERT_PADDING_BYTES(3);
};
static_assert(sizeof(I3dl2ReverbParams) == 0x4c, "I3dl2ReverbParams is an invalid size");
struct BiquadFilterParams {
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
std::array<s16_le, 3> numerator;
std::array<s16_le, 2> denominator;
s8 channel_count{};
ParameterStatus status{};
};
static_assert(sizeof(BiquadFilterParams) == 0x18, "BiquadFilterParams is an invalid size");
struct DelayParams {
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
u16_le max_channels{};
u16_le channels{};
s32_le max_delay{};
s32_le delay{};
s32_le sample_rate{};
s32_le gain{};
s32_le feedback_gain{};
s32_le out_gain{};
s32_le dry_gain{};
s32_le channel_spread{};
s32_le low_pass{};
ParameterStatus status{};
INSERT_PADDING_BYTES(3);
};
static_assert(sizeof(DelayParams) == 0x38, "DelayParams is an invalid size");
struct ReverbParams {
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
u16_le max_channels{};
u16_le channels{};
s32_le sample_rate{};
s32_le mode0{};
s32_le mode0_gain{};
s32_le pre_delay{};
s32_le mode1{};
s32_le mode1_gain{};
s32_le decay{};
s32_le hf_decay_ratio{};
s32_le coloration{};
s32_le reverb_gain{};
s32_le out_gain{};
s32_le dry_gain{};
ParameterStatus status{};
INSERT_PADDING_BYTES(3);
};
static_assert(sizeof(ReverbParams) == 0x44, "ReverbParams is an invalid size");
class EffectInfo {
public:
struct InParams {
@ -64,7 +160,7 @@ public:
s32_le mix_id{};
u64_le buffer_address{};
u64_le buffer_size{};
s32_le priority{};
s32_le processing_order{};
INSERT_PADDING_BYTES(4);
union {
std::array<u8, 0xa0> raw;
@ -79,16 +175,50 @@ public:
static_assert(sizeof(EffectInfo::OutParams) == 0x10, "OutParams is an invalid size");
};
struct AuxAddress {
VAddr send_dsp_info{};
VAddr send_buffer_base{};
VAddr return_dsp_info{};
VAddr return_buffer_base{};
};
class EffectBase {
public:
EffectBase();
EffectBase(EffectType effect_type);
~EffectBase();
virtual void Update(EffectInfo::InParams& in_params) = 0;
UsageStatus GetUsage() const;
virtual void UpdateForCommandGeneration() = 0;
UsageState GetUsage() const;
EffectType GetType() const;
bool IsEnabled() const;
s32 GetMixID() const;
s32 GetProcessingOrder() const;
protected:
UsageStatus usage{UsageStatus::Invalid};
UsageState usage{UsageState::Invalid};
EffectType effect_type{};
s32 mix_id{};
s32 processing_order{};
bool enabled = false;
};
template <typename T>
class EffectGeneric : public EffectBase {
public:
EffectGeneric(EffectType effect_type) : EffectBase::EffectBase(effect_type) {}
~EffectGeneric() = default;
T& GetParams() {
return internal_params;
}
const I3dl2ReverbParams& GetParams() const {
return internal_params;
}
private:
T internal_params{};
};
class EffectStubbed : public EffectBase {
@ -97,6 +227,82 @@ public:
~EffectStubbed();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
};
class EffectI3dl2Reverb : public EffectGeneric<I3dl2ReverbParams> {
public:
explicit EffectI3dl2Reverb();
~EffectI3dl2Reverb();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
private:
bool skipped = false;
};
class EffectBiquadFilter : public EffectGeneric<BiquadFilterParams> {
public:
explicit EffectBiquadFilter();
~EffectBiquadFilter();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
};
class EffectAuxInfo : public EffectGeneric<AuxInfo> {
public:
explicit EffectAuxInfo();
~EffectAuxInfo();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
const VAddr GetSendInfo() const;
const VAddr GetSendBuffer() const;
const VAddr GetRecvInfo() const;
const VAddr GetRecvBuffer() const;
private:
VAddr send_info{};
VAddr send_buffer{};
VAddr recv_info{};
VAddr recv_buffer{};
bool skipped = false;
AuxAddress addresses{};
};
class EffectDelay : public EffectGeneric<DelayParams> {
public:
explicit EffectDelay();
~EffectDelay();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
private:
bool skipped = false;
};
class EffectBufferMixer : public EffectGeneric<BufferMixerParams> {
public:
explicit EffectBufferMixer();
~EffectBufferMixer();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
};
class EffectReverb : public EffectGeneric<ReverbParams> {
public:
explicit EffectReverb();
~EffectReverb();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
private:
bool skipped = false;
};
class EffectContext {
@ -106,6 +312,7 @@ public:
std::size_t GetCount() const;
EffectBase* GetInfo(std::size_t i);
EffectBase* RetargetEffect(std::size_t i, EffectType effect);
const EffectBase* GetInfo(std::size_t i) const;
private:

View File

@ -244,14 +244,15 @@ bool InfoUpdater::UpdateEffects(EffectContext& effect_context, bool is_active) {
// Update effects
for (std::size_t i = 0; i < effect_count; i++) {
auto* info = effect_context.GetInfo(i);
if (effect_in[i].type != info->GetType()) {
info = effect_context.RetargetEffect(i, effect_in[i].type);
}
info->Update(effect_in[i]);
// TODO(ogniK): Update individual effects
if ((!is_active && info->GetUsage() != UsageStatus::New) ||
info->GetUsage() == UsageStatus::Removed) {
if ((!is_active && info->GetUsage() != UsageState::Initialized) ||
info->GetUsage() == UsageState::Stopped) {
effect_out[i].status = UsageStatus::Removed;
} else if (info->GetUsage() == UsageStatus::New) {
effect_out[i].status = UsageStatus::New;
} else {
effect_out[i].status = UsageStatus::Used;
}
@ -290,7 +291,8 @@ bool InfoUpdater::UpdateSplitterInfo(SplitterContext& splitter_context) {
}
ResultCode InfoUpdater::UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count,
SplitterContext& splitter_context) {
SplitterContext& splitter_context,
EffectContext& effect_context) {
std::vector<MixInfo::InParams> mix_in_params;
if (!behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) {
@ -387,13 +389,13 @@ ResultCode InfoUpdater::UpdateMixes(MixContext& mix_context, std::size_t mix_buf
auto& mix_info_params = mix_info.GetInParams();
if (mix_info_params.in_use != mix_in.in_use) {
mix_info_params.in_use = mix_in.in_use;
// TODO(ogniK): Update effect processing order
mix_info.ResetEffectProcessingOrder();
should_sort = true;
}
if (mix_in.in_use) {
should_sort |= mix_info.Update(mix_context.GetEdgeMatrix(), mix_in, behavior_info,
splitter_context);
splitter_context, effect_context);
}
}

View File

@ -34,7 +34,7 @@ public:
bool UpdateEffects(EffectContext& effect_context, bool is_active);
bool UpdateSplitterInfo(SplitterContext& splitter_context);
ResultCode UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count,
SplitterContext& splitter_context);
SplitterContext& splitter_context, EffectContext& effect_context);
bool UpdateSinks(SinkContext& sink_context);
bool UpdatePerformanceBuffer();
bool UpdateErrorInfo(BehaviorInfo& in_behavior_info);

View File

@ -4,6 +4,7 @@
#include "audio_core/behavior_info.h"
#include "audio_core/common.h"
#include "audio_core/effect_context.h"
#include "audio_core/mix_context.h"
#include "audio_core/splitter_context.h"
@ -11,7 +12,8 @@ namespace AudioCore {
MixContext::MixContext() = default;
MixContext::~MixContext() = default;
void MixContext::Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count) {
void MixContext::Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count,
std::size_t effect_count) {
info_count = mix_count;
infos.resize(info_count);
auto& final_mix = GetInfo(AudioCommon::FINAL_MIX);
@ -21,6 +23,10 @@ void MixContext::Initialize(const BehaviorInfo& behavior_info, std::size_t mix_c
sorted_info.push_back(&info);
}
for (auto& info : infos) {
info.SetEffectCount(effect_count);
}
// Only initialize our edge matrix and node states if splitters are supported
if (behavior_info.IsSplitterSupported()) {
node_states.Initialize(mix_count);
@ -185,7 +191,8 @@ ServerMixInfo::InParams& ServerMixInfo::GetInParams() {
}
bool ServerMixInfo::Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
BehaviorInfo& behavior_info, SplitterContext& splitter_context) {
BehaviorInfo& behavior_info, SplitterContext& splitter_context,
EffectContext& effect_context) {
in_params.volume = mix_in.volume;
in_params.sample_rate = mix_in.sample_rate;
in_params.buffer_count = mix_in.buffer_count;
@ -206,6 +213,15 @@ bool ServerMixInfo::Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix
in_params.splitter_id = AudioCommon::NO_SPLITTER;
}
ResetEffectProcessingOrder();
const auto effect_count = effect_context.GetCount();
for (std::size_t i = 0; i < effect_count; i++) {
auto* effect_info = effect_context.GetInfo(i);
if (effect_info->GetMixID() == in_params.mix_id) {
effect_processing_order[effect_info->GetProcessingOrder()] = static_cast<s32>(i);
}
}
// TODO(ogniK): Update effect processing order
return require_sort;
}
@ -228,6 +244,21 @@ void ServerMixInfo::Cleanup() {
std::memset(in_params.mix_volume.data(), 0, sizeof(float) * in_params.mix_volume.size());
}
void ServerMixInfo::SetEffectCount(std::size_t count) {
effect_processing_order.resize(count);
ResetEffectProcessingOrder();
}
void ServerMixInfo::ResetEffectProcessingOrder() {
for (auto& order : effect_processing_order) {
order = AudioCommon::NO_EFFECT_ORDER;
}
}
s32 ServerMixInfo::GetEffectOrder(std::size_t i) const {
return effect_processing_order.at(i);
}
bool ServerMixInfo::UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
SplitterContext& splitter_context) {
// Mixes are identical

View File

@ -13,6 +13,7 @@
namespace AudioCore {
class BehaviorInfo;
class EffectContext;
class MixInfo {
public:
@ -65,11 +66,16 @@ public:
ServerMixInfo::InParams& GetInParams();
bool Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
BehaviorInfo& behavior_info, SplitterContext& splitter_context);
BehaviorInfo& behavior_info, SplitterContext& splitter_context,
EffectContext& effect_context);
bool HasAnyConnection() const;
void Cleanup();
void SetEffectCount(std::size_t count);
void ResetEffectProcessingOrder();
s32 GetEffectOrder(std::size_t i) const;
private:
std::vector<s32> effect_processing_order;
InParams in_params{};
bool UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
SplitterContext& splitter_context);
@ -80,7 +86,8 @@ public:
MixContext();
~MixContext();
void Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count);
void Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count,
std::size_t effect_count);
void SortInfo();
bool TsortInfo(SplitterContext& splitter_context);