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video_core: simplify accelerated surface fetch and crop handling between APIs

This commit is contained in:
Liam 2024-01-03 22:46:59 -05:00
parent 7cc7d027f7
commit 80de01a5b4
18 changed files with 262 additions and 316 deletions

View File

@ -55,6 +55,7 @@ add_library(video_core STATIC
engines/maxwell_dma.h
engines/puller.cpp
engines/puller.h
framebuffer_config.cpp
framebuffer_config.h
fsr.cpp
fsr.h

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@ -0,0 +1,55 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "video_core/framebuffer_config.h"
namespace Tegra {
Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
u32 texture_height) {
f32 left, top, right, bottom;
if (!framebuffer.crop_rect.IsEmpty()) {
// If crop rectangle is not empty, apply properties from rectangle.
left = static_cast<f32>(framebuffer.crop_rect.left);
top = static_cast<f32>(framebuffer.crop_rect.top);
right = static_cast<f32>(framebuffer.crop_rect.right);
bottom = static_cast<f32>(framebuffer.crop_rect.bottom);
} else {
// Otherwise, fall back to framebuffer dimensions.
left = 0;
top = 0;
right = static_cast<f32>(framebuffer.width);
bottom = static_cast<f32>(framebuffer.height);
}
// Apply transformation flags.
auto framebuffer_transform_flags = framebuffer.transform_flags;
if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipH)) {
// Switch left and right.
std::swap(left, right);
}
if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipV)) {
// Switch top and bottom.
std::swap(top, bottom);
}
framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipH;
framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipV;
if (True(framebuffer_transform_flags)) {
UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
static_cast<u32>(framebuffer_transform_flags));
}
// Normalize coordinate space.
left /= static_cast<f32>(texture_width);
top /= static_cast<f32>(texture_height);
right /= static_cast<f32>(texture_width);
bottom /= static_cast<f32>(texture_height);
return Common::Rectangle<f32>(left, top, right, bottom);
}
} // namespace Tegra

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@ -24,4 +24,7 @@ struct FramebufferConfig {
Common::Rectangle<int> crop_rect;
};
Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
u32 texture_height);
} // namespace Tegra

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@ -155,12 +155,6 @@ public:
virtual void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) = 0;
/// Attempt to use a faster method to display the framebuffer to screen
[[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config,
DAddr framebuffer_addr, u32 pixel_stride) {
return false;
}
/// Initialize disk cached resources for the game being emulated
virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const DiskResourceLoadCallback& callback) {}

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@ -92,10 +92,6 @@ bool RasterizerNull::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surfac
}
void RasterizerNull::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) {}
bool RasterizerNull::AccelerateDisplay(const Tegra::FramebufferConfig& config,
DAddr framebuffer_addr, u32 pixel_stride) {
return true;
}
void RasterizerNull::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {}
void RasterizerNull::InitializeChannel(Tegra::Control::ChannelState& channel) {

View File

@ -77,8 +77,6 @@ public:
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
u32 pixel_stride) override;
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
void InitializeChannel(Tegra::Control::ChannelState& channel) override;

View File

@ -25,7 +25,7 @@ FSR::~FSR() = default;
void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
u32 input_image_width, u32 input_image_height,
const Common::Rectangle<int>& crop_rect) {
const Common::Rectangle<f32>& crop_rect) {
const auto output_image_width = screen.GetWidth();
const auto output_image_height = screen.GetHeight();
@ -57,14 +57,19 @@ void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& sc
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(output_image_width),
static_cast<GLfloat>(output_image_height));
FsrConstants constants;
FsrEasuConOffset(
constants.data() + 0, constants.data() + 4, constants.data() + 8, constants.data() + 12,
const f32 input_width = static_cast<f32>(input_image_width);
const f32 input_height = static_cast<f32>(input_image_height);
const f32 output_width = static_cast<f32>(screen.GetWidth());
const f32 output_height = static_cast<f32>(screen.GetHeight());
const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_width;
const f32 viewport_x = crop_rect.left * input_width;
const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_height;
const f32 viewport_y = crop_rect.top * input_height;
static_cast<f32>(crop_rect.GetWidth()), static_cast<f32>(crop_rect.GetHeight()),
static_cast<f32>(input_image_width), static_cast<f32>(input_image_height),
static_cast<f32>(output_image_width), static_cast<f32>(output_image_height),
static_cast<f32>(crop_rect.left), static_cast<f32>(crop_rect.top));
FsrConstants constants;
FsrEasuConOffset(constants.data() + 0, constants.data() + 4, constants.data() + 8,
constants.data() + 12, viewport_width, viewport_height, input_width,
input_height, output_width, output_height, viewport_x, viewport_y);
glProgramUniform4uiv(fsr_easu_frag.handle, 0, sizeof(constants), std::data(constants));

View File

@ -22,7 +22,7 @@ public:
void Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
u32 input_image_width, u32 input_image_height,
const Common::Rectangle<int>& crop_rect);
const Common::Rectangle<f32>& crop_rect);
void InitBuffers();

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@ -71,10 +71,10 @@ std::optional<VideoCore::QueryType> MaxwellToVideoCoreQuery(VideoCommon::QueryTy
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
const Device& device_, ScreenInfo& screen_info_,
ProgramManager& program_manager_, StateTracker& state_tracker_)
: gpu(gpu_), device_memory(device_memory_), device(device_), screen_info(screen_info_),
program_manager(program_manager_), state_tracker(state_tracker_),
const Device& device_, ProgramManager& program_manager_,
StateTracker& state_tracker_)
: gpu(gpu_), device_memory(device_memory_), device(device_), program_manager(program_manager_),
state_tracker(state_tracker_),
texture_cache_runtime(device, program_manager, state_tracker, staging_buffer_pool),
texture_cache(texture_cache_runtime, device_memory_),
buffer_cache_runtime(device, staging_buffer_pool),
@ -739,10 +739,10 @@ void RasterizerOpenGL::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
query_cache.InvalidateRegion(*cpu_addr, copy_size);
}
bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
DAddr framebuffer_addr, u32 pixel_stride) {
std::optional<FramebufferTextureInfo> RasterizerOpenGL::AccelerateDisplay(
const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) {
if (framebuffer_addr == 0) {
return false;
return {};
}
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
@ -750,16 +750,14 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
ImageView* const image_view{
texture_cache.TryFindFramebufferImageView(config, framebuffer_addr)};
if (!image_view) {
return false;
return {};
}
// Verify that the cached surface is the same size and format as the requested framebuffer
// ASSERT_MSG(image_view->size.width == config.width, "Framebuffer width is different");
// ASSERT_MSG(image_view->size.height == config.height, "Framebuffer height is different");
screen_info.texture.width = image_view->size.width;
screen_info.texture.height = image_view->size.height;
screen_info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
return true;
FramebufferTextureInfo info{};
info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
info.width = image_view->size.width;
info.height = image_view->size.height;
return info;
}
void RasterizerOpenGL::SyncState() {

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@ -37,7 +37,7 @@ class MemoryManager;
namespace OpenGL {
struct ScreenInfo;
struct FramebufferTextureInfo;
struct ShaderEntries;
struct BindlessSSBO {
@ -76,8 +76,8 @@ class RasterizerOpenGL : public VideoCore::RasterizerInterface,
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
const Device& device_, ScreenInfo& screen_info_,
ProgramManager& program_manager_, StateTracker& state_tracker_);
const Device& device_, ProgramManager& program_manager_,
StateTracker& state_tracker_);
~RasterizerOpenGL() override;
void Draw(bool is_indexed, u32 instance_count) override;
@ -122,8 +122,6 @@ public:
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
u32 pixel_stride) override;
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
@ -144,6 +142,10 @@ public:
return true;
}
std::optional<FramebufferTextureInfo> AccelerateDisplay(const Tegra::FramebufferConfig& config,
VAddr framebuffer_addr,
u32 pixel_stride);
private:
static constexpr size_t MAX_TEXTURES = 192;
static constexpr size_t MAX_IMAGES = 48;
@ -237,7 +239,6 @@ private:
Tegra::MaxwellDeviceMemoryManager& device_memory;
const Device& device;
ScreenInfo& screen_info;
ProgramManager& program_manager;
StateTracker& state_tracker;

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@ -148,8 +148,7 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
emu_window{emu_window_}, device_memory{device_memory_}, gpu{gpu_}, device{emu_window_},
state_tracker{}, program_manager{device},
rasterizer(emu_window, gpu, device_memory, device, screen_info, program_manager,
state_tracker) {
rasterizer(emu_window, gpu, device_memory, device, program_manager, state_tracker) {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
@ -184,11 +183,11 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
if (!framebuffer) {
return;
}
PrepareRendertarget(framebuffer);
RenderScreenshot();
RenderScreenshot(*framebuffer);
state_tracker.BindFramebuffer(0);
DrawScreen(emu_window.GetFramebufferLayout());
DrawScreen(*framebuffer, emu_window.GetFramebufferLayout());
++m_current_frame;
@ -199,41 +198,37 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
render_window.OnFrameDisplayed();
}
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
if (!framebuffer) {
return;
}
FramebufferTextureInfo RendererOpenGL::PrepareRenderTarget(
const Tegra::FramebufferConfig& framebuffer) {
// If framebuffer is provided, reload it from memory to a texture
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
screen_info.texture.pixel_format != framebuffer->pixel_format ||
if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
framebuffer_texture.pixel_format != framebuffer.pixel_format ||
gl_framebuffer_data.empty()) {
// Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a
// performance problem.
ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
ConfigureFramebufferTexture(framebuffer);
}
// Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer);
// Load the framebuffer from memory if needed
return LoadFBToScreenInfo(framebuffer);
}
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
// Framebuffer orientation handling
framebuffer_transform_flags = framebuffer.transform_flags;
framebuffer_crop_rect = framebuffer.crop_rect;
framebuffer_width = framebuffer.width;
framebuffer_height = framebuffer.height;
FramebufferTextureInfo RendererOpenGL::LoadFBToScreenInfo(
const Tegra::FramebufferConfig& framebuffer) {
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
screen_info.was_accelerated =
const auto accelerated_info =
rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
if (screen_info.was_accelerated) {
return;
if (accelerated_info) {
return *accelerated_info;
}
// Reset the screen info's display texture to its own permanent texture
screen_info.display_texture = screen_info.texture.resource.handle;
FramebufferTextureInfo info{};
info.display_texture = framebuffer_texture.resource.handle;
info.width = framebuffer.width;
info.height = framebuffer.height;
// TODO(Rodrigo): Read this from HLE
constexpr u32 block_height_log2 = 4;
@ -256,17 +251,13 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
// they differ from the LCD resolution.
// TODO: Applications could theoretically crash yuzu here by specifying too large
// framebuffer sizes. We should make sure that this cannot happen.
glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
framebuffer.height, screen_info.texture.gl_format,
screen_info.texture.gl_type, gl_framebuffer_data.data());
glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
framebuffer.height, framebuffer_texture.gl_format,
framebuffer_texture.gl_type, gl_framebuffer_data.data());
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture) {
const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
return info;
}
void RendererOpenGL::InitOpenGLObjects() {
@ -343,15 +334,15 @@ void RendererOpenGL::InitOpenGLObjects() {
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
// Allocate textures for the screen
screen_info.texture.resource.Create(GL_TEXTURE_2D);
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
const GLuint texture = screen_info.texture.resource.handle;
const GLuint texture = framebuffer_texture.resource.handle;
glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
screen_info.display_texture = screen_info.texture.resource.handle;
// Clear screen to black
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
const u8 framebuffer_data[4] = {0, 0, 0, 0};
glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
framebuffer_data);
aa_framebuffer.Create();
@ -380,60 +371,65 @@ void RendererOpenGL::AddTelemetryFields() {
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer) {
texture.width = framebuffer.width;
texture.height = framebuffer.height;
texture.pixel_format = framebuffer.pixel_format;
void RendererOpenGL::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
framebuffer_texture.width = framebuffer.width;
framebuffer_texture.height = framebuffer.height;
framebuffer_texture.pixel_format = framebuffer.pixel_format;
const auto pixel_format{
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
bytes_per_pixel);
GLint internal_format;
switch (framebuffer.pixel_format) {
case Service::android::PixelFormat::Rgba8888:
internal_format = GL_RGBA8;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
framebuffer_texture.gl_format = GL_RGBA;
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case Service::android::PixelFormat::Rgb565:
internal_format = GL_RGB565;
texture.gl_format = GL_RGB;
texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
framebuffer_texture.gl_format = GL_RGB;
framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
break;
default:
internal_format = GL_RGBA8;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
framebuffer_texture.gl_format = GL_RGBA;
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
// UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
// static_cast<u32>(framebuffer.pixel_format));
break;
}
texture.resource.Release();
texture.resource.Create(GL_TEXTURE_2D);
glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
framebuffer_texture.resource.Release();
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
framebuffer_texture.width, framebuffer_texture.height);
aa_texture.Release();
aa_texture.Create(GL_TEXTURE_2D);
glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
smaa_edges_tex.Release();
smaa_edges_tex.Create(GL_TEXTURE_2D);
glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
smaa_blend_tex.Release();
smaa_blend_tex.Create(GL_TEXTURE_2D);
glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
}
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
void RendererOpenGL::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
const Layout::FramebufferLayout& layout) {
FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
const auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
// TODO: Signal state tracker about these changes
state_tracker.NotifyScreenDrawVertexArray();
state_tracker.NotifyPolygonModes();
@ -469,7 +465,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthRangeIndexed(0, 0.0, 0.0);
glBindTextureUnit(0, screen_info.display_texture);
glBindTextureUnit(0, info.display_texture);
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
@ -480,22 +476,22 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (anti_aliasing != Settings::AntiAliasing::None) {
glEnablei(GL_SCISSOR_TEST, 0);
auto viewport_width = screen_info.texture.width;
auto scissor_width = framebuffer_crop_rect.GetWidth();
auto viewport_width = info.width;
auto scissor_width = static_cast<u32>(crop.GetWidth());
if (scissor_width <= 0) {
scissor_width = viewport_width;
}
auto viewport_height = screen_info.texture.height;
auto scissor_height = framebuffer_crop_rect.GetHeight();
auto viewport_height = info.height;
auto scissor_height = static_cast<u32>(crop.GetHeight());
if (scissor_height <= 0) {
scissor_height = viewport_height;
}
if (screen_info.was_accelerated) {
viewport_width = Settings::values.resolution_info.ScaleUp(viewport_width);
scissor_width = Settings::values.resolution_info.ScaleUp(scissor_width);
viewport_height = Settings::values.resolution_info.ScaleUp(viewport_height);
scissor_height = Settings::values.resolution_info.ScaleUp(scissor_height);
}
glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
static_cast<GLfloat>(viewport_height));
@ -536,7 +532,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
smaa_blending_weight_calculation_frag.handle);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindTextureUnit(0, screen_info.display_texture);
glBindTextureUnit(0, info.display_texture);
glBindTextureUnit(1, smaa_blend_tex.handle);
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
aa_texture.handle, 0);
@ -561,18 +557,10 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
fsr->InitBuffers();
}
auto crop_rect = framebuffer_crop_rect;
if (crop_rect.GetWidth() == 0) {
crop_rect.right = framebuffer_width;
}
if (crop_rect.GetHeight() == 0) {
crop_rect.bottom = framebuffer_height;
}
crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(framebuffer_width);
const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(framebuffer_height);
const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(info.width);
const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(info.height);
glBindSampler(0, present_sampler.handle);
fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop_rect);
fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop);
} else {
if (fsr->AreBuffersInitialized()) {
fsr->ReleaseBuffers();
@ -603,61 +591,34 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
ortho_matrix.data());
const auto& texcoords = screen_info.display_texcoords;
auto left = texcoords.left;
auto right = texcoords.right;
if (framebuffer_transform_flags != Service::android::BufferTransformFlags::Unset) {
if (framebuffer_transform_flags == Service::android::BufferTransformFlags::FlipV) {
// Flip the framebuffer vertically
left = texcoords.right;
right = texcoords.left;
f32 left, top, right, bottom;
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
// FSR has already applied the crop, so we just want to render the image
// it has produced.
left = 0;
top = 0;
right = 1;
bottom = 1;
} else {
// Other transformations are unsupported
LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags={}",
framebuffer_transform_flags);
UNIMPLEMENTED();
}
}
ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
f32 left_start{};
if (framebuffer_crop_rect.Top() > 0) {
left_start = static_cast<f32>(framebuffer_crop_rect.Top()) /
static_cast<f32>(framebuffer_crop_rect.Bottom());
}
f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width);
f32 scale_v =
static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height);
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr) {
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
// (e.g. handheld mode) on a 1920x1080 framebuffer.
if (framebuffer_crop_rect.GetWidth() > 0) {
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
static_cast<f32>(screen_info.texture.width);
}
if (framebuffer_crop_rect.GetHeight() > 0) {
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
static_cast<f32>(screen_info.texture.height);
}
}
if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa &&
!screen_info.was_accelerated) {
scale_u /= Settings::values.resolution_info.up_factor;
scale_v /= Settings::values.resolution_info.up_factor;
// Apply the precomputed crop.
left = crop.left;
top = crop.top;
right = crop.right;
bottom = crop.bottom;
}
// Map the coordinates to the screen.
const auto& screen = layout.screen;
const auto x = screen.left;
const auto y = screen.top;
const auto w = screen.GetWidth();
const auto h = screen.GetHeight();
const std::array vertices = {
ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u,
left_start + left * scale_v),
ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u,
left_start + left * scale_v),
ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u,
left_start + right * scale_v),
ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u,
left_start + right * scale_v),
ScreenRectVertex(x, y, left, top),
ScreenRectVertex(x + w, y, right, top),
ScreenRectVertex(x, y + h, left, bottom),
ScreenRectVertex(x + w, y + h, right, bottom),
};
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
@ -701,7 +662,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
// program_manager.RestoreGuestPipeline();
}
void RendererOpenGL::RenderScreenshot() {
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
if (!renderer_settings.screenshot_requested) {
return;
}
@ -723,7 +684,7 @@ void RendererOpenGL::RenderScreenshot() {
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
DrawScreen(layout);
DrawScreen(framebuffer, layout);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);

View File

@ -50,11 +50,10 @@ struct TextureInfo {
};
/// Structure used for storing information about the display target for the Switch screen
struct ScreenInfo {
struct FramebufferTextureInfo {
GLuint display_texture{};
bool was_accelerated = false;
const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
TextureInfo texture;
u32 width;
u32 height;
};
class RendererOpenGL final : public VideoCore::RendererBase {
@ -81,23 +80,18 @@ private:
void AddTelemetryFields();
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
/// Draws the emulated screens to the emulator window.
void DrawScreen(const Layout::FramebufferLayout& layout);
void DrawScreen(const Tegra::FramebufferConfig& framebuffer,
const Layout::FramebufferLayout& layout);
void RenderScreenshot();
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
/// Loads framebuffer from emulated memory into the active OpenGL texture.
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
/// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture
/// can be 1x1 but will stretch across whatever it's rendered on.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);
void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
Core::TelemetrySession& telemetry_session;
Core::Frontend::EmuWindow& emu_window;
@ -126,7 +120,7 @@ private:
GLuint64EXT vertex_buffer_address = 0;
/// Display information for Switch screen
ScreenInfo screen_info;
TextureInfo framebuffer_texture;
OGLTexture aa_texture;
OGLFramebuffer aa_framebuffer;
@ -145,12 +139,6 @@ private:
/// OpenGL framebuffer data
std::vector<u8> gl_framebuffer_data;
/// Used for transforming the framebuffer orientation
Service::android::BufferTransformFlags framebuffer_transform_flags{};
Common::Rectangle<int> framebuffer_crop_rect;
u32 framebuffer_width;
u32 framebuffer_height;
};
} // namespace OpenGL

View File

@ -98,9 +98,9 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain,
surface),
blit_screen(device_memory, render_window, device, memory_allocator, swapchain,
present_manager, scheduler, screen_info),
rasterizer(render_window, gpu, device_memory, screen_info, device, memory_allocator,
state_tracker, scheduler) {
present_manager, scheduler),
rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker,
scheduler) {
if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
turbo_mode.emplace(instance, dld);
scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); });
@ -124,17 +124,10 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
if (!render_window.IsShown()) {
return;
}
// Update screen info if the framebuffer size has changed.
screen_info.width = framebuffer->width;
screen_info.height = framebuffer->height;
const DAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
const bool use_accelerated =
rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
RenderScreenshot(*framebuffer, use_accelerated);
RenderScreenshot(*framebuffer);
Frame* frame = present_manager.GetRenderFrame();
blit_screen.DrawToSwapchain(frame, *framebuffer, use_accelerated);
blit_screen.DrawToSwapchain(rasterizer, frame, *framebuffer);
scheduler.Flush(*frame->render_ready);
present_manager.Present(frame);
@ -168,8 +161,7 @@ void RendererVulkan::Report() const {
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
}
void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer,
bool use_accelerated) {
void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
if (!renderer_settings.screenshot_requested) {
return;
}
@ -221,7 +213,7 @@ void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& fr
});
const VkExtent2D render_area{.width = layout.width, .height = layout.height};
const vk::Framebuffer screenshot_fb = blit_screen.CreateFramebuffer(*dst_view, render_area);
blit_screen.Draw(framebuffer, *screenshot_fb, layout, render_area, use_accelerated);
blit_screen.Draw(rasterizer, framebuffer, *screenshot_fb, layout, render_area);
const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
const VkBufferCreateInfo dst_buffer_info{

View File

@ -59,7 +59,7 @@ public:
private:
void Report() const;
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer, bool use_accelerated);
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
Core::TelemetrySession& telemetry_session;
Tegra::MaxwellDeviceMemoryManager& device_memory;
@ -72,8 +72,6 @@ private:
vk::DebugUtilsMessenger debug_messenger;
vk::SurfaceKHR surface;
ScreenInfo screen_info;
Device device;
MemoryAllocator memory_allocator;
StateTracker state_tracker;

View File

@ -124,11 +124,10 @@ struct BlitScreen::BufferData {
BlitScreen::BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory_,
Core::Frontend::EmuWindow& render_window_, const Device& device_,
MemoryAllocator& memory_allocator_, Swapchain& swapchain_,
PresentManager& present_manager_, Scheduler& scheduler_,
const ScreenInfo& screen_info_)
PresentManager& present_manager_, Scheduler& scheduler_)
: device_memory{device_memory_}, render_window{render_window_}, device{device_},
memory_allocator{memory_allocator_}, swapchain{swapchain_}, present_manager{present_manager_},
scheduler{scheduler_}, image_count{swapchain.GetImageCount()}, screen_info{screen_info_} {
scheduler{scheduler_}, image_count{swapchain.GetImageCount()} {
resource_ticks.resize(image_count);
swapchain_view_format = swapchain.GetImageViewFormat();
@ -138,56 +137,6 @@ BlitScreen::BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory_,
BlitScreen::~BlitScreen() = default;
static Common::Rectangle<f32> NormalizeCrop(const Tegra::FramebufferConfig& framebuffer,
const ScreenInfo& screen_info) {
f32 left, top, right, bottom;
if (!framebuffer.crop_rect.IsEmpty()) {
// If crop rectangle is not empty, apply properties from rectangle.
left = static_cast<f32>(framebuffer.crop_rect.left);
top = static_cast<f32>(framebuffer.crop_rect.top);
right = static_cast<f32>(framebuffer.crop_rect.right);
bottom = static_cast<f32>(framebuffer.crop_rect.bottom);
} else {
// Otherwise, fall back to framebuffer dimensions.
left = 0;
top = 0;
right = static_cast<f32>(framebuffer.width);
bottom = static_cast<f32>(framebuffer.height);
}
// Apply transformation flags.
auto framebuffer_transform_flags = framebuffer.transform_flags;
if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipH)) {
// Switch left and right.
std::swap(left, right);
}
if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipV)) {
// Switch top and bottom.
std::swap(top, bottom);
}
framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipH;
framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipV;
if (True(framebuffer_transform_flags)) {
UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
static_cast<u32>(framebuffer_transform_flags));
}
// Get the screen properties.
const f32 screen_width = static_cast<f32>(screen_info.width);
const f32 screen_height = static_cast<f32>(screen_info.height);
// Normalize coordinate space.
left /= screen_width;
top /= screen_height;
right /= screen_width;
bottom /= screen_height;
return Common::Rectangle<f32>(left, top, right, bottom);
}
void BlitScreen::Recreate() {
present_manager.WaitPresent();
scheduler.Finish();
@ -195,9 +144,16 @@ void BlitScreen::Recreate() {
CreateDynamicResources();
}
void BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
void BlitScreen::Draw(RasterizerVulkan& rasterizer, const Tegra::FramebufferConfig& framebuffer,
const VkFramebuffer& host_framebuffer, const Layout::FramebufferLayout layout,
VkExtent2D render_area, bool use_accelerated) {
VkExtent2D render_area) {
const auto texture_info = rasterizer.AccelerateDisplay(
framebuffer, framebuffer.address + framebuffer.offset, framebuffer.stride);
const u32 texture_width = texture_info ? texture_info->width : framebuffer.width;
const u32 texture_height = texture_info ? texture_info->height : framebuffer.height;
const bool use_accelerated = texture_info.has_value();
RefreshResources(framebuffer);
// Finish any pending renderpass
@ -206,13 +162,13 @@ void BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
scheduler.Wait(resource_ticks[image_index]);
resource_ticks[image_index] = scheduler.CurrentTick();
VkImage source_image = use_accelerated ? screen_info.image : *raw_images[image_index];
VkImage source_image = texture_info ? texture_info->image : *raw_images[image_index];
VkImageView source_image_view =
use_accelerated ? screen_info.image_view : *raw_image_views[image_index];
texture_info ? texture_info->image_view : *raw_image_views[image_index];
BufferData data;
SetUniformData(data, layout);
SetVertexData(data, framebuffer, layout);
SetVertexData(data, framebuffer, layout, texture_width, texture_height);
const std::span<u8> mapped_span = buffer.Mapped();
std::memcpy(mapped_span.data(), &data, sizeof(data));
@ -405,10 +361,10 @@ void BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
source_image_view = smaa->Draw(scheduler, image_index, source_image, source_image_view);
}
if (fsr) {
const auto crop_rect = NormalizeCrop(framebuffer, screen_info);
const auto crop_rect = Tegra::NormalizeCrop(framebuffer, texture_width, texture_height);
const VkExtent2D fsr_input_size{
.width = Settings::values.resolution_info.ScaleUp(screen_info.width),
.height = Settings::values.resolution_info.ScaleUp(screen_info.height),
.width = Settings::values.resolution_info.ScaleUp(texture_width),
.height = Settings::values.resolution_info.ScaleUp(texture_height),
};
VkImageView fsr_image_view =
fsr->Draw(scheduler, image_index, source_image_view, fsr_input_size, crop_rect);
@ -480,8 +436,8 @@ void BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
});
}
void BlitScreen::DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& framebuffer,
bool use_accelerated) {
void BlitScreen::DrawToSwapchain(RasterizerVulkan& rasterizer, Frame* frame,
const Tegra::FramebufferConfig& framebuffer) {
// Recreate dynamic resources if the the image count or input format changed
const VkFormat current_framebuffer_format =
std::exchange(framebuffer_view_format, GetFormat(framebuffer));
@ -500,7 +456,7 @@ void BlitScreen::DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& f
}
const VkExtent2D render_area{frame->width, frame->height};
Draw(framebuffer, *frame->framebuffer, layout, render_area, use_accelerated);
Draw(rasterizer, framebuffer, *frame->framebuffer, layout, render_area);
if (++image_index >= image_count) {
image_index = 0;
}
@ -1434,7 +1390,8 @@ void BlitScreen::SetUniformData(BufferData& data, const Layout::FramebufferLayou
}
void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
const Layout::FramebufferLayout layout) const {
const Layout::FramebufferLayout layout, u32 texture_width,
u32 texture_height) const {
f32 left, top, right, bottom;
if (fsr) {
@ -1446,7 +1403,7 @@ void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig&
bottom = 1;
} else {
// Get the normalized crop rectangle.
const auto crop = NormalizeCrop(framebuffer, screen_info);
const auto crop = Tegra::NormalizeCrop(framebuffer, texture_width, texture_height);
// Apply the crop.
left = crop.left;

View File

@ -32,8 +32,6 @@ enum class PixelFormat : u32;
namespace Vulkan {
struct ScreenInfo;
class Device;
class FSR;
class RasterizerVulkan;
@ -44,7 +42,7 @@ class PresentManager;
struct Frame;
struct ScreenInfo {
struct FramebufferTextureInfo {
VkImage image{};
VkImageView image_view{};
u32 width{};
@ -56,17 +54,17 @@ public:
explicit BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory,
Core::Frontend::EmuWindow& render_window, const Device& device,
MemoryAllocator& memory_manager, Swapchain& swapchain,
PresentManager& present_manager, Scheduler& scheduler,
const ScreenInfo& screen_info);
PresentManager& present_manager, Scheduler& scheduler);
~BlitScreen();
void Recreate();
void Draw(const Tegra::FramebufferConfig& framebuffer, const VkFramebuffer& host_framebuffer,
const Layout::FramebufferLayout layout, VkExtent2D render_area, bool use_accelerated);
void Draw(RasterizerVulkan& rasterizer, const Tegra::FramebufferConfig& framebuffer,
const VkFramebuffer& host_framebuffer, const Layout::FramebufferLayout layout,
VkExtent2D render_area);
void DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& framebuffer,
bool use_accelerated);
void DrawToSwapchain(RasterizerVulkan& rasterizer, Frame* frame,
const Tegra::FramebufferConfig& framebuffer);
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
VkExtent2D extent);
@ -99,7 +97,8 @@ private:
void UpdateAADescriptorSet(VkImageView image_view, bool nn) const;
void SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const;
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
const Layout::FramebufferLayout layout) const;
const Layout::FramebufferLayout layout, u32 texture_width,
u32 texture_height) const;
void CreateSMAA(VkExtent2D smaa_size);
void CreateFSR();
@ -116,7 +115,6 @@ private:
Scheduler& scheduler;
std::size_t image_count;
std::size_t image_index{};
const ScreenInfo& screen_info;
vk::ShaderModule vertex_shader;
vk::ShaderModule fxaa_vertex_shader;

View File

@ -165,10 +165,9 @@ DrawParams MakeDrawParams(const MaxwellDrawState& draw_state, u32 num_instances,
RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
ScreenInfo& screen_info_, const Device& device_,
MemoryAllocator& memory_allocator_, StateTracker& state_tracker_,
Scheduler& scheduler_)
: gpu{gpu_}, device_memory{device_memory_}, screen_info{screen_info_}, device{device_},
const Device& device_, MemoryAllocator& memory_allocator_,
StateTracker& state_tracker_, Scheduler& scheduler_)
: gpu{gpu_}, device_memory{device_memory_}, device{device_},
memory_allocator{memory_allocator_}, state_tracker{state_tracker_}, scheduler{scheduler_},
staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
guest_descriptor_queue(device, scheduler), compute_pass_descriptor_queue(device, scheduler),
@ -783,23 +782,25 @@ void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
query_cache.InvalidateRegion(*cpu_addr, copy_size);
}
bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
DAddr framebuffer_addr, u32 pixel_stride) {
std::optional<FramebufferTextureInfo> RasterizerVulkan::AccelerateDisplay(
const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) {
if (!framebuffer_addr) {
return false;
return {};
}
std::scoped_lock lock{texture_cache.mutex};
ImageView* const image_view =
texture_cache.TryFindFramebufferImageView(config, framebuffer_addr);
if (!image_view) {
return false;
return {};
}
query_cache.NotifySegment(false);
screen_info.image = image_view->ImageHandle();
screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
screen_info.width = image_view->size.width;
screen_info.height = image_view->size.height;
return true;
FramebufferTextureInfo info{};
info.image = image_view->ImageHandle();
info.image_view = image_view->Handle(Shader::TextureType::Color2D);
info.width = image_view->size.width;
info.height = image_view->size.height;
return info;
}
void RasterizerVulkan::LoadDiskResources(u64 title_id, std::stop_token stop_loading,

View File

@ -43,7 +43,7 @@ class Maxwell3D;
namespace Vulkan {
struct ScreenInfo;
struct FramebufferTextureInfo;
class StateTracker;
@ -78,9 +78,8 @@ class RasterizerVulkan final : public VideoCore::RasterizerInterface,
public:
explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
ScreenInfo& screen_info_, const Device& device_,
MemoryAllocator& memory_allocator_, StateTracker& state_tracker_,
Scheduler& scheduler_);
const Device& device_, MemoryAllocator& memory_allocator_,
StateTracker& state_tracker_, Scheduler& scheduler_);
~RasterizerVulkan() override;
void Draw(bool is_indexed, u32 instance_count) override;
@ -126,8 +125,6 @@ public:
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
u32 pixel_stride) override;
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
@ -137,6 +134,10 @@ public:
void ReleaseChannel(s32 channel_id) override;
std::optional<FramebufferTextureInfo> AccelerateDisplay(const Tegra::FramebufferConfig& config,
VAddr framebuffer_addr,
u32 pixel_stride);
private:
static constexpr size_t MAX_TEXTURES = 192;
static constexpr size_t MAX_IMAGES = 48;
@ -182,7 +183,6 @@ private:
Tegra::GPU& gpu;
Tegra::MaxwellDeviceMemoryManager& device_memory;
ScreenInfo& screen_info;
const Device& device;
MemoryAllocator& memory_allocator;
StateTracker& state_tracker;