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service/hid: Decrease motion update rate

Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
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Narr the Reg 2022-01-12 22:55:33 -06:00 committed by GitHub
parent eb7197eb47
commit 8185509683
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1 changed files with 2 additions and 1 deletions

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@ -37,7 +37,8 @@ namespace Service::HID {
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew // Period time is obtained by measuring the number of samples in a second on HW using a homebrew
constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz) constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz) constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz) // TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed
constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz)
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000; constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource(Core::System& system_, IAppletResource::IAppletResource(Core::System& system_,