kernel: memory: Add system_control code, which will be used for ASLR support.
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@ -159,6 +159,8 @@ add_library(core STATIC
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hle/kernel/memory/memory_block.h
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hle/kernel/memory/memory_types.h
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hle/kernel/memory/slab_heap.h
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hle/kernel/memory/system_control.cpp
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hle/kernel/memory/system_control.h
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hle/kernel/mutex.cpp
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hle/kernel/mutex.h
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hle/kernel/object.cpp
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@ -0,0 +1,41 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <random>
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#include "core/hle/kernel/memory/system_control.h"
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namespace Kernel::Memory::SystemControl {
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u64 GenerateRandomU64ForInit() {
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std::random_device device;
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std::mt19937 gen(device());
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std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
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return distribution(gen);
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}
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template <typename F>
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u64 GenerateUniformRange(u64 min, u64 max, F f) {
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/* Handle the case where the difference is too large to represent. */
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if (max == std::numeric_limits<u64>::max() && min == std::numeric_limits<u64>::min()) {
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return f();
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}
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/* Iterate until we get a value in range. */
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const u64 range_size = ((max + 1) - min);
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const u64 effective_max = (std::numeric_limits<u64>::max() / range_size) * range_size;
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while (true) {
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if (const u64 rnd = f(); rnd < effective_max) {
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return min + (rnd % range_size);
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}
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}
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}
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u64 GenerateRandomRange(u64 min, u64 max) {
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return GenerateUniformRange(min, max, GenerateRandomU64ForInit);
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}
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} // namespace Kernel::Memory::SystemControl
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@ -0,0 +1,18 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Kernel::Memory::SystemControl {
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u64 GenerateRandomU64ForInit();
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template <typename F>
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u64 GenerateUniformRange(u64 min, u64 max, F f);
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u64 GenerateRandomRange(u64 min, u64 max);
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} // namespace Kernel::Memory::SystemControl
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