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Merge pull request #4202 from ReinUsesLisp/scoped-lock

core_timing,scheduler: Use std::scoped_lock when possible
This commit is contained in:
bunnei 2020-07-09 15:33:41 -04:00 committed by GitHub
commit 83b1b259bd
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2 changed files with 12 additions and 15 deletions

View File

@ -172,7 +172,7 @@ void CoreTiming::ClearPendingEvents() {
} }
void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) { void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
basic_lock.lock(); std::scoped_lock lock{basic_lock};
const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) { const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
return e.type.lock().get() == event_type.get(); return e.type.lock().get() == event_type.get();
@ -183,12 +183,10 @@ void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
event_queue.erase(itr, event_queue.end()); event_queue.erase(itr, event_queue.end());
std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>()); std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
} }
basic_lock.unlock();
} }
std::optional<s64> CoreTiming::Advance() { std::optional<s64> CoreTiming::Advance() {
std::scoped_lock advance_scope{advance_lock}; std::scoped_lock lock{advance_lock, basic_lock};
std::scoped_lock basic_scope{basic_lock};
global_timer = GetGlobalTimeNs().count(); global_timer = GetGlobalTimeNs().count();
while (!event_queue.empty() && event_queue.front().time <= global_timer) { while (!event_queue.empty() && event_queue.front().time <= global_timer) {

View File

@ -6,6 +6,7 @@
// licensed under GPLv2 or later under exception provided by the author. // licensed under GPLv2 or later under exception provided by the author.
#include <algorithm> #include <algorithm>
#include <mutex>
#include <set> #include <set>
#include <unordered_set> #include <unordered_set>
#include <utility> #include <utility>
@ -31,22 +32,20 @@ GlobalScheduler::GlobalScheduler(KernelCore& kernel) : kernel{kernel} {}
GlobalScheduler::~GlobalScheduler() = default; GlobalScheduler::~GlobalScheduler() = default;
void GlobalScheduler::AddThread(std::shared_ptr<Thread> thread) { void GlobalScheduler::AddThread(std::shared_ptr<Thread> thread) {
global_list_guard.lock(); std::scoped_lock lock{global_list_guard};
thread_list.push_back(std::move(thread)); thread_list.push_back(std::move(thread));
global_list_guard.unlock();
} }
void GlobalScheduler::RemoveThread(std::shared_ptr<Thread> thread) { void GlobalScheduler::RemoveThread(std::shared_ptr<Thread> thread) {
global_list_guard.lock(); std::scoped_lock lock{global_list_guard};
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end()); thread_list.end());
global_list_guard.unlock();
} }
u32 GlobalScheduler::SelectThreads() { u32 GlobalScheduler::SelectThreads() {
ASSERT(is_locked); ASSERT(is_locked);
const auto update_thread = [](Thread* thread, Scheduler& sched) { const auto update_thread = [](Thread* thread, Scheduler& sched) {
sched.guard.lock(); std::scoped_lock lock{sched.guard};
if (thread != sched.selected_thread_set.get()) { if (thread != sched.selected_thread_set.get()) {
if (thread == nullptr) { if (thread == nullptr) {
++sched.idle_selection_count; ++sched.idle_selection_count;
@ -57,7 +56,6 @@ u32 GlobalScheduler::SelectThreads() {
sched.is_context_switch_pending || (sched.selected_thread_set != sched.current_thread); sched.is_context_switch_pending || (sched.selected_thread_set != sched.current_thread);
sched.is_context_switch_pending = reschedule_pending; sched.is_context_switch_pending = reschedule_pending;
std::atomic_thread_fence(std::memory_order_seq_cst); std::atomic_thread_fence(std::memory_order_seq_cst);
sched.guard.unlock();
return reschedule_pending; return reschedule_pending;
}; };
if (!is_reselection_pending.load()) { if (!is_reselection_pending.load()) {
@ -757,11 +755,12 @@ void Scheduler::OnSwitch(void* this_scheduler) {
void Scheduler::SwitchToCurrent() { void Scheduler::SwitchToCurrent() {
while (true) { while (true) {
guard.lock(); {
std::scoped_lock lock{guard};
selected_thread = selected_thread_set; selected_thread = selected_thread_set;
current_thread = selected_thread; current_thread = selected_thread;
is_context_switch_pending = false; is_context_switch_pending = false;
guard.unlock(); }
while (!is_context_switch_pending) { while (!is_context_switch_pending) {
if (current_thread != nullptr && !current_thread->IsHLEThread()) { if (current_thread != nullptr && !current_thread->IsHLEThread()) {
current_thread->context_guard.lock(); current_thread->context_guard.lock();