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shader/texture: Enable arrayed TLD4

This commit is contained in:
ReinUsesLisp 2019-12-16 02:37:21 -03:00
parent a87c85eba2
commit 844e4a297b
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GPG Key ID: 2DFC508897B39CFE
1 changed files with 0 additions and 1 deletions

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@ -89,7 +89,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
[[fallthrough]]; [[fallthrough]];
} }
case OpCode::Id::TLD4: { case OpCode::Id::TLD4: {
ASSERT(instr.tld4.array == 0);
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
"NDV is not implemented"); "NDV is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),