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Shader Disassembly: Fix printing of jump offsets

This commit is contained in:
Yuri Kunde Schlesner 2015-08-19 04:52:44 -03:00
parent 3194f40e96
commit 8540e02176
1 changed files with 4 additions and 4 deletions

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@ -104,7 +104,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
case 2:
{
std::ostringstream output;
output.flags(std::ios::hex | std::ios::uppercase);
output.flags(std::ios::uppercase);
// To make the code aligning columns of assembly easier to keep track of, this function
// keeps track of the start of the start of the previous column, allowing alignment
@ -264,16 +264,16 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
u32 target_addr_else = instr.flow_control.dest_offset;
if (opcode_info.subtype & OpCode::Info::HasAlternative) {
output << "else jump to 0x" << std::setw(4) << std::right << std::setfill('0') << (4 * instr.flow_control.dest_offset);
output << "else jump to 0x" << std::setw(4) << std::right << std::setfill('0') << std::hex << (4 * instr.flow_control.dest_offset);
} else if (opcode_info.subtype & OpCode::Info::HasExplicitDest) {
output << "jump to 0x" << std::setw(4) << std::right << std::setfill('0') << (4 * instr.flow_control.dest_offset);
output << "jump to 0x" << std::setw(4) << std::right << std::setfill('0') << std::hex << (4 * instr.flow_control.dest_offset);
} else {
// TODO: Handle other cases
output << "(unknown destination)";
}
if (opcode_info.subtype & OpCode::Info::HasFinishPoint) {
output << " (return on " << std::setw(4) << std::right << std::setfill('0')
output << " (return on 0x" << std::setw(4) << std::right << std::setfill('0') << std::hex
<< (4 * instr.flow_control.dest_offset + 4 * instr.flow_control.num_instructions) << ')';
}