yuzu-emu
/
yuzu
Archived
1
0
Fork 0

Merge pull request #11613 from t895/fragment-exception-change

android: Various play store fixes
This commit is contained in:
Charles Lombardo 2023-09-27 18:08:54 -04:00 committed by GitHub
commit 882859bc78
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 40 additions and 17 deletions

View File

@ -17,6 +17,7 @@ import android.os.Handler
import android.os.Looper import android.os.Looper
import android.view.* import android.view.*
import android.widget.TextView import android.widget.TextView
import android.widget.Toast
import androidx.activity.OnBackPressedCallback import androidx.activity.OnBackPressedCallback
import androidx.appcompat.widget.PopupMenu import androidx.appcompat.widget.PopupMenu
import androidx.core.content.res.ResourcesCompat import androidx.core.content.res.ResourcesCompat
@ -53,6 +54,7 @@ import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.EmulationViewModel import org.yuzu.yuzu_emu.model.EmulationViewModel
import org.yuzu.yuzu_emu.overlay.InputOverlay import org.yuzu.yuzu_emu.overlay.InputOverlay
import org.yuzu.yuzu_emu.utils.* import org.yuzu.yuzu_emu.utils.*
import java.lang.NullPointerException
class EmulationFragment : Fragment(), SurfaceHolder.Callback { class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private lateinit var preferences: SharedPreferences private lateinit var preferences: SharedPreferences
@ -104,10 +106,21 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
null null
} }
} }
try {
game = if (args.game != null) { game = if (args.game != null) {
args.game!! args.game!!
} else { } else {
intentGame ?: error("[EmulationFragment] No bootable game present!") intentGame!!
}
} catch (e: NullPointerException) {
Toast.makeText(
requireContext(),
R.string.no_game_present,
Toast.LENGTH_SHORT
).show()
requireActivity().finish()
return
} }
// So this fragment doesn't restart on configuration changes; i.e. rotation. // So this fragment doesn't restart on configuration changes; i.e. rotation.
@ -131,6 +144,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
// This is using the correct scope, lint is just acting up // This is using the correct scope, lint is just acting up
@SuppressLint("UnsafeRepeatOnLifecycleDetector") @SuppressLint("UnsafeRepeatOnLifecycleDetector")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
if (requireActivity().isFinishing) {
return
}
binding.surfaceEmulation.holder.addCallback(this) binding.surfaceEmulation.holder.addCallback(this)
binding.showFpsText.setTextColor(Color.YELLOW) binding.showFpsText.setTextColor(Color.YELLOW)
binding.doneControlConfig.setOnClickListener { stopConfiguringControls() } binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
@ -286,26 +304,24 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
override fun onConfigurationChanged(newConfig: Configuration) { override fun onConfigurationChanged(newConfig: Configuration) {
super.onConfigurationChanged(newConfig) super.onConfigurationChanged(newConfig)
if (_binding == null) {
return
}
updateScreenLayout() updateScreenLayout()
if (emulationActivity?.isInPictureInPictureMode == true) { if (emulationActivity?.isInPictureInPictureMode == true) {
if (binding.drawerLayout.isOpen) { if (binding.drawerLayout.isOpen) {
binding.drawerLayout.close() binding.drawerLayout.close()
} }
if (EmulationMenuSettings.showOverlay) { if (EmulationMenuSettings.showOverlay) {
binding.surfaceInputOverlay.post {
binding.surfaceInputOverlay.visibility = View.INVISIBLE binding.surfaceInputOverlay.visibility = View.INVISIBLE
} }
}
} else { } else {
if (EmulationMenuSettings.showOverlay && emulationViewModel.emulationStarted.value) { if (EmulationMenuSettings.showOverlay && emulationViewModel.emulationStarted.value) {
binding.surfaceInputOverlay.post {
binding.surfaceInputOverlay.visibility = View.VISIBLE binding.surfaceInputOverlay.visibility = View.VISIBLE
}
} else { } else {
binding.surfaceInputOverlay.post {
binding.surfaceInputOverlay.visibility = View.INVISIBLE binding.surfaceInputOverlay.visibility = View.INVISIBLE
} }
}
if (!isInFoldableLayout) { if (!isInFoldableLayout) {
if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) { if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
binding.surfaceInputOverlay.layout = InputOverlay.PORTRAIT binding.surfaceInputOverlay.layout = InputOverlay.PORTRAIT

View File

@ -295,8 +295,10 @@ class SetupFragment : Fragment() {
override fun onSaveInstanceState(outState: Bundle) { override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState) super.onSaveInstanceState(outState)
if (_binding != null) {
outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible) outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible)
outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible) outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible)
}
outState.putBooleanArray(KEY_HAS_BEEN_WARNED, hasBeenWarned) outState.putBooleanArray(KEY_HAS_BEEN_WARNED, hasBeenWarned)
} }
@ -353,11 +355,15 @@ class SetupFragment : Fragment() {
} }
fun pageForward() { fun pageForward() {
binding.viewPager2.currentItem = binding.viewPager2.currentItem + 1 if (_binding != null) {
binding.viewPager2.currentItem += 1
}
} }
fun pageBackward() { fun pageBackward() {
binding.viewPager2.currentItem = binding.viewPager2.currentItem - 1 if (_binding != null) {
binding.viewPager2.currentItem -= 1
}
} }
fun setPageWarned(page: Int) { fun setPageWarned(page: Int) {

View File

@ -300,6 +300,7 @@
<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string> <string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string> <string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
<string name="memory_formatted">%1$s %2$s</string> <string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">No bootable game present!</string>
<!-- Region Names --> <!-- Region Names -->
<string name="region_japan">Japan</string> <string name="region_japan">Japan</string>