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gl_rasterizer: Implement render target format RG8_SNORM.

- Used by Super Mario Odyssey.
This commit is contained in:
bunnei 2018-08-10 12:07:37 -04:00
parent 0471976b48
commit 88ffa422d4
4 changed files with 18 additions and 8 deletions

View File

@ -67,6 +67,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::R16_UINT:
case RenderTargetFormat::R16_SINT:
case RenderTargetFormat::R16_FLOAT:
case RenderTargetFormat::RG8_SNORM:
return 2;
case RenderTargetFormat::R8_UNORM:
return 1;

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@ -35,6 +35,7 @@ enum class RenderTargetFormat : u32 {
R11G11B10_FLOAT = 0xE0,
R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8,
RG8_SNORM = 0xEB,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,
R16_SINT = 0xF0,

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@ -133,6 +133,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@ -249,9 +250,9 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>,
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z32FS8>,
MortonCopy<true, PixelFormat::RG8S>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
};
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
@ -293,6 +294,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
MortonCopy<false, PixelFormat::RG16S>,
MortonCopy<false, PixelFormat::RGB32F>,
MortonCopy<false, PixelFormat::SRGBA8>,
MortonCopy<false, PixelFormat::RG8S>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,

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@ -57,15 +57,16 @@ struct SurfaceParams {
RG16S = 31,
RGB32F = 32,
SRGBA8 = 33,
RG8S = 34,
MaxColorFormat,
// DepthStencil formats
Z24S8 = 34,
S8Z24 = 35,
Z32F = 36,
Z16 = 37,
Z32FS8 = 38,
Z24S8 = 35,
S8Z24 = 36,
Z32F = 37,
Z16 = 38,
Z32FS8 = 39,
MaxDepthStencilFormat,
@ -137,6 +138,7 @@ struct SurfaceParams {
1, // RG16S
1, // RGB32F
1, // SRGBA8
1, // RG8S
1, // Z24S8
1, // S8Z24
1, // Z32F
@ -187,6 +189,7 @@ struct SurfaceParams {
32, // RG16S
96, // RGB32F
32, // SRGBA8
16, // RG8S
32, // Z24S8
32, // S8Z24
32, // Z32F
@ -257,6 +260,8 @@ struct SurfaceParams {
return PixelFormat::RG16;
case Tegra::RenderTargetFormat::RG16_SNORM:
return PixelFormat::RG16S;
case Tegra::RenderTargetFormat::RG8_SNORM:
return PixelFormat::RG8S;
case Tegra::RenderTargetFormat::R16_FLOAT:
return PixelFormat::R16F;
case Tegra::RenderTargetFormat::R16_UNORM:
@ -418,6 +423,7 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RGBA8_SNORM:
case Tegra::RenderTargetFormat::RG16_SNORM:
case Tegra::RenderTargetFormat::R16_SNORM:
case Tegra::RenderTargetFormat::RG8_SNORM:
return ComponentType::SNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT: