Merge pull request #7157 from ameerj/vic-surface-size
vic: Use the minimum of surface/frame dimensions when writing the final frame to the GPU
This commit is contained in:
commit
894b483a0d
|
@ -32,7 +32,7 @@ enum class VideoPixelFormat : u64_le {
|
||||||
RGBA8 = 0x1f,
|
RGBA8 = 0x1f,
|
||||||
BGRA8 = 0x20,
|
BGRA8 = 0x20,
|
||||||
RGBX8 = 0x23,
|
RGBX8 = 0x23,
|
||||||
Yuv420 = 0x44,
|
YUV420 = 0x44,
|
||||||
};
|
};
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
|
@ -88,12 +88,10 @@ void Vic::Execute() {
|
||||||
const u64 surface_width = config.surface_width_minus1 + 1;
|
const u64 surface_width = config.surface_width_minus1 + 1;
|
||||||
const u64 surface_height = config.surface_height_minus1 + 1;
|
const u64 surface_height = config.surface_height_minus1 + 1;
|
||||||
if (static_cast<u64>(frame->width) != surface_width ||
|
if (static_cast<u64>(frame->width) != surface_width ||
|
||||||
static_cast<u64>(frame->height) > surface_height) {
|
static_cast<u64>(frame->height) != surface_height) {
|
||||||
// TODO: Properly support multiple video streams with differing frame dimensions
|
// TODO: Properly support multiple video streams with differing frame dimensions
|
||||||
LOG_WARNING(Debug,
|
LOG_WARNING(Service_NVDRV, "Frame dimensions {}x{} don't match surface dimensions {}x{}",
|
||||||
"Frame dimensions {}x{} can't be safely decoded into surface dimensions {}x{}",
|
|
||||||
frame->width, frame->height, surface_width, surface_height);
|
frame->width, frame->height, surface_width, surface_height);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
switch (config.pixel_format) {
|
switch (config.pixel_format) {
|
||||||
case VideoPixelFormat::RGBA8:
|
case VideoPixelFormat::RGBA8:
|
||||||
|
@ -101,7 +99,7 @@ void Vic::Execute() {
|
||||||
case VideoPixelFormat::RGBX8:
|
case VideoPixelFormat::RGBX8:
|
||||||
WriteRGBFrame(frame, config);
|
WriteRGBFrame(frame, config);
|
||||||
break;
|
break;
|
||||||
case VideoPixelFormat::Yuv420:
|
case VideoPixelFormat::YUV420:
|
||||||
WriteYUVFrame(frame, config);
|
WriteYUVFrame(frame, config);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -136,21 +134,20 @@ void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) {
|
||||||
scaler_height = frame->height;
|
scaler_height = frame->height;
|
||||||
converted_frame_buffer.reset();
|
converted_frame_buffer.reset();
|
||||||
}
|
}
|
||||||
// Get Converted frame
|
|
||||||
const u32 width = static_cast<u32>(frame->width);
|
|
||||||
const u32 height = static_cast<u32>(frame->height);
|
|
||||||
const std::size_t linear_size = width * height * 4;
|
|
||||||
|
|
||||||
// Only allocate frame_buffer once per stream, as the size is not expected to change
|
|
||||||
if (!converted_frame_buffer) {
|
if (!converted_frame_buffer) {
|
||||||
converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(linear_size)), av_free};
|
const size_t frame_size = frame->width * frame->height * 4;
|
||||||
|
converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(frame_size)), av_free};
|
||||||
}
|
}
|
||||||
const std::array<int, 4> converted_stride{frame->width * 4, frame->height * 4, 0, 0};
|
const std::array<int, 4> converted_stride{frame->width * 4, frame->height * 4, 0, 0};
|
||||||
u8* const converted_frame_buf_addr{converted_frame_buffer.get()};
|
u8* const converted_frame_buf_addr{converted_frame_buffer.get()};
|
||||||
|
|
||||||
sws_scale(scaler_ctx, frame->data, frame->linesize, 0, frame->height, &converted_frame_buf_addr,
|
sws_scale(scaler_ctx, frame->data, frame->linesize, 0, frame->height, &converted_frame_buf_addr,
|
||||||
converted_stride.data());
|
converted_stride.data());
|
||||||
|
|
||||||
|
// Use the minimum of surface/frame dimensions to avoid buffer overflow.
|
||||||
|
const u32 surface_width = static_cast<u32>(config.surface_width_minus1) + 1;
|
||||||
|
const u32 surface_height = static_cast<u32>(config.surface_height_minus1) + 1;
|
||||||
|
const u32 width = std::min(surface_width, static_cast<u32>(frame->width));
|
||||||
|
const u32 height = std::min(surface_height, static_cast<u32>(frame->height));
|
||||||
const u32 blk_kind = static_cast<u32>(config.block_linear_kind);
|
const u32 blk_kind = static_cast<u32>(config.block_linear_kind);
|
||||||
if (blk_kind != 0) {
|
if (blk_kind != 0) {
|
||||||
// swizzle pitch linear to block linear
|
// swizzle pitch linear to block linear
|
||||||
|
@ -158,11 +155,12 @@ void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) {
|
||||||
const auto size = Texture::CalculateSize(true, 4, width, height, 1, block_height, 0);
|
const auto size = Texture::CalculateSize(true, 4, width, height, 1, block_height, 0);
|
||||||
luma_buffer.resize(size);
|
luma_buffer.resize(size);
|
||||||
Texture::SwizzleSubrect(width, height, width * 4, width, 4, luma_buffer.data(),
|
Texture::SwizzleSubrect(width, height, width * 4, width, 4, luma_buffer.data(),
|
||||||
converted_frame_buffer.get(), block_height, 0, 0);
|
converted_frame_buf_addr, block_height, 0, 0);
|
||||||
|
|
||||||
gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), size);
|
gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), size);
|
||||||
} else {
|
} else {
|
||||||
// send pitch linear frame
|
// send pitch linear frame
|
||||||
|
const size_t linear_size = width * height * 4;
|
||||||
gpu.MemoryManager().WriteBlock(output_surface_luma_address, converted_frame_buf_addr,
|
gpu.MemoryManager().WriteBlock(output_surface_luma_address, converted_frame_buf_addr,
|
||||||
linear_size);
|
linear_size);
|
||||||
}
|
}
|
||||||
|
@ -173,9 +171,10 @@ void Vic::WriteYUVFrame(const AVFrame* frame, const VicConfig& config) {
|
||||||
|
|
||||||
const std::size_t surface_width = config.surface_width_minus1 + 1;
|
const std::size_t surface_width = config.surface_width_minus1 + 1;
|
||||||
const std::size_t surface_height = config.surface_height_minus1 + 1;
|
const std::size_t surface_height = config.surface_height_minus1 + 1;
|
||||||
|
const std::size_t aligned_width = (surface_width + 0xff) & ~0xffUL;
|
||||||
|
// Use the minimum of surface/frame dimensions to avoid buffer overflow.
|
||||||
const auto frame_width = std::min(surface_width, static_cast<size_t>(frame->width));
|
const auto frame_width = std::min(surface_width, static_cast<size_t>(frame->width));
|
||||||
const auto frame_height = std::min(surface_height, static_cast<size_t>(frame->height));
|
const auto frame_height = std::min(surface_height, static_cast<size_t>(frame->height));
|
||||||
const std::size_t aligned_width = (surface_width + 0xff) & ~0xffUL;
|
|
||||||
|
|
||||||
const auto stride = static_cast<size_t>(frame->linesize[0]);
|
const auto stride = static_cast<size_t>(frame->linesize[0]);
|
||||||
|
|
||||||
|
|
Reference in New Issue