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renderer_opengl: Use VideoCore pixel format

This commit is contained in:
ReinUsesLisp 2019-08-21 02:07:56 -03:00
parent 9a76e94b3d
commit 8ad7268c75
3 changed files with 11 additions and 23 deletions

View File

@ -17,18 +17,6 @@
namespace Tegra {
u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
switch (format) {
case PixelFormat::ABGR8:
case PixelFormat::BGRA8:
return 4;
default:
return 4;
}
UNREACHABLE();
}
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
: system{system}, renderer{renderer}, is_async{is_async} {
auto& rasterizer{renderer.Rasterizer()};

View File

@ -94,11 +94,6 @@ struct FramebufferConfig {
BGRA8 = 5,
};
/**
* Returns the number of bytes per pixel.
*/
static u32 BytesPerPixel(PixelFormat format);
VAddr address;
u32 offset;
u32 width;

View File

@ -147,7 +147,9 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
const auto pixel_format{
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
@ -274,22 +276,25 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
texture.height = framebuffer.height;
texture.pixel_format = framebuffer.pixel_format;
const auto pixel_format{
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
GLint internal_format;
switch (framebuffer.pixel_format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
internal_format = GL_RGBA8;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
gl_framebuffer_data.resize(texture.width * texture.height * 4);
break;
default:
internal_format = GL_RGBA8;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
gl_framebuffer_data.resize(texture.width * texture.height * 4);
LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer pixel format: {}",
UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
static_cast<u32>(framebuffer.pixel_format));
UNREACHABLE();
}
texture.resource.Release();