gl_rasterizer_cache: Various fixes for ASTC handling.
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c7c379bd19
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8af1ae46aa
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@ -41,6 +41,7 @@ struct FormatTuple {
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params.type = GetFormatType(params.pixel_format);
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params.type = GetFormatType(params.pixel_format);
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params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
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params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
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params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
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params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
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params.unaligned_height = config.tic.Height();
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params.size_in_bytes = params.SizeInBytes();
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params.size_in_bytes = params.SizeInBytes();
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return params;
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return params;
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}
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}
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@ -57,6 +58,7 @@ struct FormatTuple {
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params.type = GetFormatType(params.pixel_format);
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params.type = GetFormatType(params.pixel_format);
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params.width = config.width;
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params.width = config.width;
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params.height = config.height;
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params.height = config.height;
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params.unaligned_height = config.height;
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params.size_in_bytes = params.SizeInBytes();
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params.size_in_bytes = params.SizeInBytes();
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return params;
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return params;
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}
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}
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@ -108,20 +110,29 @@ static bool IsPixelFormatASTC(PixelFormat format) {
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}
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}
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}
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}
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static void ConvertASTCToRGBA8(std::vector<u8>& data, PixelFormat format, u32 width, u32 height) {
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static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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u32 block_width{};
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u32 block_height{};
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switch (format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_4X4:
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block_width = 4;
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return {4, 4};
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block_height = 4;
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break;
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default:
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default:
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NGLOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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NGLOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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}
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MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
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u32 actual_height{unaligned_height};
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if (IsPixelFormatASTC(pixel_format)) {
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// ASTC formats must stop at the ATSC block size boundary
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actual_height = Common::AlignDown(actual_height, GetASTCBlockSize(pixel_format).second);
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}
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return {0, actual_height, width, 0};
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}
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static void ConvertASTCToRGBA8(std::vector<u8>& data, PixelFormat format, u32 width, u32 height) {
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u32 block_width{};
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u32 block_height{};
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std::tie(block_width, block_height) = GetASTCBlockSize(format);
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data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
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data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
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}
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}
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@ -136,12 +147,6 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::
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*gpu.memory_manager->GpuToCpuAddress(addr),
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*gpu.memory_manager->GpuToCpuAddress(addr),
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SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
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SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
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if (IsPixelFormatASTC(format)) {
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// ASTC formats are converted to RGBA8 in software, as most PC GPUs do not support
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// this
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ConvertASTCToRGBA8(data, format, stride, height);
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}
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std::memcpy(gl_buffer, data.data(), data.size());
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std::memcpy(gl_buffer, data.data(), data.size());
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} else {
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} else {
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
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@ -212,9 +217,10 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup
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CachedSurface::CachedSurface(const SurfaceParams& params) : params(params), gl_buffer_size(0) {
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CachedSurface::CachedSurface(const SurfaceParams& params) : params(params), gl_buffer_size(0) {
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texture.Create();
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texture.Create();
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const auto& rect{params.GetRect()};
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AllocateSurfaceTexture(texture.handle,
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AllocateSurfaceTexture(texture.handle,
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GetFormatTuple(params.pixel_format, params.component_type), params.width,
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GetFormatTuple(params.pixel_format, params.component_type),
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params.height);
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rect.GetWidth(), rect.GetHeight());
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}
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
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@ -225,21 +231,23 @@ void CachedSurface::LoadGLBuffer() {
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ASSERT(texture_src_data);
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ASSERT(texture_src_data);
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if (!gl_buffer) {
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gl_buffer.resize(params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
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gl_buffer_size = params.width * params.height * GetGLBytesPerPixel(params.pixel_format);
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gl_buffer.reset(new u8[gl_buffer_size]);
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}
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MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
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MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
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if (!params.is_tiled) {
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if (!params.is_tiled) {
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const u32 bytes_per_pixel{params.GetFormatBpp() >> 3};
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const u32 bytes_per_pixel{params.GetFormatBpp() >> 3};
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std::memcpy(&gl_buffer[0], texture_src_data,
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std::memcpy(gl_buffer.data(), texture_src_data,
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bytes_per_pixel * params.width * params.height);
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bytes_per_pixel * params.width * params.height);
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} else {
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} else {
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morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
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morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, &gl_buffer[0], params.addr);
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params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
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}
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if (IsPixelFormatASTC(params.pixel_format)) {
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// ASTC formats are converted to RGBA8 in software, as most PC GPUs do not support this
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ConvertASTCToRGBA8(gl_buffer, params.pixel_format, params.width, params.height);
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}
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}
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}
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}
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@ -248,16 +256,16 @@ void CachedSurface::FlushGLBuffer() {
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u8* const dst_buffer = Memory::GetPointer(params.GetCpuAddr());
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u8* const dst_buffer = Memory::GetPointer(params.GetCpuAddr());
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ASSERT(dst_buffer);
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ASSERT(dst_buffer);
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ASSERT(gl_buffer_size ==
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ASSERT(gl_buffer.size() ==
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params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
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params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
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MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
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MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
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if (!params.is_tiled) {
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if (!params.is_tiled) {
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std::memcpy(dst_buffer, &gl_buffer[0], params.size_in_bytes);
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std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes);
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} else {
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} else {
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gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
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gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, &gl_buffer[0], params.addr);
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params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
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}
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}
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}
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}
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@ -268,7 +276,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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MICROPROFILE_SCOPE(OpenGL_TextureUL);
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MICROPROFILE_SCOPE(OpenGL_TextureUL);
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ASSERT(gl_buffer_size ==
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ASSERT(gl_buffer.size() ==
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params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
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params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
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const auto& rect{params.GetRect()};
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const auto& rect{params.GetRect()};
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@ -315,10 +323,7 @@ void CachedSurface::DownloadGLTexture(GLuint read_fb_handle, GLuint draw_fb_hand
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MICROPROFILE_SCOPE(OpenGL_TextureDL);
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MICROPROFILE_SCOPE(OpenGL_TextureDL);
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if (!gl_buffer) {
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gl_buffer.resize(params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
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gl_buffer_size = params.width * params.height * GetGLBytesPerPixel(params.pixel_format);
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gl_buffer.reset(new u8[gl_buffer_size]);
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}
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OpenGLState state = OpenGLState::GetCurState();
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OpenGLState state = OpenGLState::GetCurState();
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OpenGLState prev_state = state;
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OpenGLState prev_state = state;
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@ -7,6 +7,7 @@
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#include <array>
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#include <array>
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#include <map>
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#include <map>
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#include <memory>
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/hash.h"
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#include "common/hash.h"
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@ -79,7 +80,7 @@ struct SurfaceParams {
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4, // DXT23
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4, // DXT23
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4, // DXT45
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4, // DXT45
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4, // DXN1
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4, // DXN1
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1, // ASTC_2D_4X4
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4, // ASTC_2D_4X4
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}};
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}};
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ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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@ -242,9 +243,7 @@ struct SurfaceParams {
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return SurfaceType::Invalid;
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return SurfaceType::Invalid;
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}
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}
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MathUtil::Rectangle<u32> GetRect() const {
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MathUtil::Rectangle<u32> GetRect() const;
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return {0, height, width, 0};
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}
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size_t SizeInBytes() const {
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size_t SizeInBytes() const {
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const u32 compression_factor{GetCompressionFactor(pixel_format)};
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const u32 compression_factor{GetCompressionFactor(pixel_format)};
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@ -269,6 +268,7 @@ struct SurfaceParams {
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SurfaceType type;
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SurfaceType type;
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u32 width;
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u32 width;
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u32 height;
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u32 height;
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u32 unaligned_height;
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size_t size_in_bytes;
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size_t size_in_bytes;
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};
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};
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@ -318,8 +318,7 @@ public:
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private:
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private:
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OGLTexture texture;
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OGLTexture texture;
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std::unique_ptr<u8[]> gl_buffer;
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std::vector<u8> gl_buffer;
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size_t gl_buffer_size;
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SurfaceParams params;
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SurfaceParams params;
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};
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};
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