configure_graphics: Remove Force 30 FPS mode
The introduction of multicore rendered this setting non-functional as timing code was changed. This removes the setting entirely.
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05781ce8c4
commit
8d42456dc2
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@ -173,7 +173,6 @@ void RestoreGlobalState() {
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values.use_assembly_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.force_30fps_mode.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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@ -435,7 +435,6 @@ struct Values {
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Setting<bool> use_vsync;
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Setting<bool> use_assembly_shaders;
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Setting<bool> use_asynchronous_shaders;
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Setting<bool> force_30fps_mode;
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Setting<bool> use_fast_gpu_time;
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Setting<float> bg_red;
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@ -666,8 +666,6 @@ void Config::ReadRendererValues() {
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QStringLiteral("use_asynchronous_shaders"), false);
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ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
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true);
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ReadSettingGlobal(Settings::values.force_30fps_mode, QStringLiteral("force_30fps_mode"), false);
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ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0);
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ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0);
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ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0);
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@ -1153,9 +1151,6 @@ void Config::SaveRendererValues() {
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Settings::values.use_asynchronous_shaders, false);
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WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
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true);
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WriteSettingGlobal(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode,
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false);
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// Cast to double because Qt's written float values are not human-readable
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WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0);
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WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0);
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@ -25,14 +25,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_vsync->setEnabled(runtime_lock);
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ui->use_assembly_shaders->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
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if (Settings::configuring_global) {
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ui->gpu_accuracy->setCurrentIndex(
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@ -78,9 +76,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
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Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
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}
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if (Settings::values.force_30fps_mode.UsingGlobal()) {
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Settings::values.force_30fps_mode.SetValue(ui->force_30fps_mode->isChecked());
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}
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if (Settings::values.max_anisotropy.UsingGlobal()) {
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Settings::values.max_anisotropy.SetValue(
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ui->anisotropic_filtering_combobox->currentIndex());
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@ -97,8 +92,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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use_asynchronous_shaders);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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ui->use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
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ui->force_30fps_mode, force_30fps_mode);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
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ui->anisotropic_filtering_combobox);
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@ -132,7 +125,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ui->use_asynchronous_shaders->setEnabled(
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Settings::values.use_asynchronous_shaders.UsingGlobal());
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
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ui->force_30fps_mode->setEnabled(Settings::values.force_30fps_mode.UsingGlobal());
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ui->anisotropic_filtering_combobox->setEnabled(
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Settings::values.max_anisotropy.UsingGlobal());
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@ -149,8 +141,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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Settings::values.use_asynchronous_shaders, use_asynchronous_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
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Settings::values.use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
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Settings::values.force_30fps_mode, force_30fps_mode);
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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@ -38,5 +38,4 @@ private:
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ConfigurationShared::CheckState use_assembly_shaders;
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ConfigurationShared::CheckState use_asynchronous_shaders;
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ConfigurationShared::CheckState use_fast_gpu_time;
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ConfigurationShared::CheckState force_30fps_mode;
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};
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@ -96,13 +96,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="force_30fps_mode">
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<property name="text">
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<string>Force 30 FPS mode</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_fast_gpu_time">
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<property name="text">
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