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game_list: Display patch names and versions on list

This commit is contained in:
Zach Hilman 2018-08-25 19:06:16 -04:00
parent f5e03b9173
commit 8e150c46b9
2 changed files with 27 additions and 0 deletions

View File

@ -21,6 +21,7 @@
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/vfs_real.h"
@ -232,6 +233,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, "Add-ons");
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
@ -454,6 +456,26 @@ static QString FormatGameName(const std::string& physical_name) {
return physical_name_as_qstring;
}
static QString FormatPatchNameVersions(u64 title_id, bool updatable = true) {
const FileSys::PatchManager patch_manager(title_id);
QString out;
for (const auto& kv : patch_manager.GetPatchVersionNames()) {
if (!updatable && kv.first == FileSys::PatchType::Update)
continue;
if (kv.second == 0) {
out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
} else {
out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first),
FileSys::FormatTitleVersion(kv.second))
.c_str());
}
}
out.chop(1);
return out;
}
void GameList::RefreshGameDirectory() {
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
@ -515,6 +537,7 @@ void GameListWorker::AddInstalledTitlesToGameList(std::shared_ptr<FileSys::Regis
FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
new GameListItem(FormatPatchNameVersions(program_id)),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(file->GetSize()),
@ -596,12 +619,15 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
if (it != compatibility_list.end())
compatibility = it->second.first;
FileSys::PatchManager patch{program_id};
emit EntryReady({
new GameListItemPath(
FormatGameName(physical_name), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
new GameListItemCompat(compatibility),
new GameListItem(FormatPatchNameVersions(program_id, loader->IsRomFSUpdatable())),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),

View File

@ -38,6 +38,7 @@ public:
enum {
COLUMN_NAME,
COLUMN_COMPATIBILITY,
COLUMN_ADD_ONS,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_COUNT, // Number of columns