glasm: Fix moving U64 immediates to registers in GLASM
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80813b1d14
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8eb72ff0dc
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@ -43,7 +43,8 @@ struct RegWrapper {
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RegWrapper(EmitContext& ctx, Value value)
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: reg_alloc{ctx.reg_alloc}, allocated{value.type != Type::Register} {
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if (allocated) {
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reg = value.type == Type::F64 ? reg_alloc.AllocLongReg() : reg_alloc.AllocReg();
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const bool is_long{value.type == Type::F64 || value.type == Type::U64};
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reg = is_long ? reg_alloc.AllocLongReg() : reg_alloc.AllocReg();
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} else {
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reg = Register{value};
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}
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@ -289,9 +289,9 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> {
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case Shader::Backend::GLASM::Type::F32:
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break;
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case Shader::Backend::GLASM::Type::U64:
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return format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
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case Shader::Backend::GLASM::Type::F64:
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return format_to(ctx.out(), "{}", value.imm_f64);
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return fmt::format_to(ctx.out(), "{}", value.imm_f64);
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}
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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}
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