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GPU: Remove the assert that required the CODE_ADDRESS to be 0.

Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless.
This commit is contained in:
Subv 2018-07-24 13:54:12 -05:00
parent 316c994f55
commit 8f2c4191ab
1 changed files with 0 additions and 8 deletions

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@ -75,14 +75,6 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
ProcessMacroUpload(value); ProcessMacroUpload(value);
break; break;
} }
case MAXWELL3D_REG_INDEX(code_address.code_address_high):
case MAXWELL3D_REG_INDEX(code_address.code_address_low): {
// Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS
// register, we do not currently know if that's intended or a bug, so we assert it lest
// stuff breaks in other places (like the shader address calculation).
ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
break;
}
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):