audio_core: sink_stream: Hold the suspend lock when process is stalled.
- Prevents us from clashing with other callers trying to un/stall.
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@ -266,19 +266,20 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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}
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void SinkStream::Stall() {
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if (stalled) {
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std::scoped_lock lk{stall_guard};
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if (stalled_lock) {
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return;
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}
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stalled = true;
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system.StallProcesses();
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stalled_lock = system.StallProcesses();
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}
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void SinkStream::Unstall() {
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if (!stalled) {
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std::scoped_lock lk{stall_guard};
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if (!stalled_lock) {
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return;
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}
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system.UnstallProcesses();
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stalled = false;
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stalled_lock.unlock();
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}
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} // namespace AudioCore::Sink
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@ -6,6 +6,7 @@
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#include <array>
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <span>
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#include <vector>
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@ -240,8 +241,8 @@ private:
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f32 system_volume{1.0f};
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/// Set via IAudioDevice service calls
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f32 device_volume{1.0f};
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/// True if coretiming has been stalled
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bool stalled{false};
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std::mutex stall_guard;
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std::unique_lock<std::mutex> stalled_lock;
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};
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using SinkStreamPtr = std::unique_ptr<SinkStream>;
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