yuzu-emu
/
yuzu
Archived
1
0
Fork 0

Add CiTrace recording support.

This is exposed in the GUI as a new "CiTrace Recording" widget.

Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
This commit is contained in:
Tony Wasserka 2015-04-04 12:57:31 +02:00
parent 93d66475d4
commit 902fa4da52
15 changed files with 641 additions and 4 deletions

View File

@ -12,6 +12,7 @@ set(SRCS
debugger/graphics_breakpoints.cpp debugger/graphics_breakpoints.cpp
debugger/graphics_cmdlists.cpp debugger/graphics_cmdlists.cpp
debugger/graphics_framebuffer.cpp debugger/graphics_framebuffer.cpp
debugger/graphics_tracing.cpp
debugger/graphics_vertex_shader.cpp debugger/graphics_vertex_shader.cpp
debugger/profiler.cpp debugger/profiler.cpp
debugger/ramview.cpp debugger/ramview.cpp
@ -35,6 +36,7 @@ set(HEADERS
debugger/graphics_breakpoints_p.h debugger/graphics_breakpoints_p.h
debugger/graphics_cmdlists.h debugger/graphics_cmdlists.h
debugger/graphics_framebuffer.h debugger/graphics_framebuffer.h
debugger/graphics_tracing.h
debugger/graphics_vertex_shader.h debugger/graphics_vertex_shader.h
debugger/profiler.h debugger/profiler.h
debugger/ramview.h debugger/ramview.h

View File

@ -13,7 +13,7 @@
* This is because the Pica breakpoint callbacks are called from a non-GUI thread, while * This is because the Pica breakpoint callbacks are called from a non-GUI thread, while
* the widget usually wants to perform reactions in the GUI thread. * the widget usually wants to perform reactions in the GUI thread.
*/ */
class BreakPointObserverDock : public QDockWidget, private Pica::DebugContext::BreakPointObserver { class BreakPointObserverDock : public QDockWidget, protected Pica::DebugContext::BreakPointObserver {
Q_OBJECT Q_OBJECT
public: public:

View File

@ -0,0 +1,123 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <QBoxLayout>
#include <QComboBox>
#include <QFileDialog>
#include <QLabel>
#include <QPushButton>
#include <QSpinBox>
#include "core/hw/gpu.h"
#include "video_core/pica.h"
#include "nihstro/float24.h"
#include "graphics_tracing.h"
GraphicsTracingWidget::GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent)
: BreakPointObserverDock(debug_context, tr("CiTrace Recorder"), parent) {
setObjectName("CiTracing");
QPushButton* start_recording = new QPushButton(tr("Start Recording"));
QPushButton* stop_recording = new QPushButton(QIcon::fromTheme("document-save"), tr("Stop and Save"));
QPushButton* abort_recording = new QPushButton(tr("Abort Recording"));
connect(this, SIGNAL(SetStartTracingButtonEnabled(bool)), start_recording, SLOT(setVisible(bool)));
connect(this, SIGNAL(SetStopTracingButtonEnabled(bool)), stop_recording, SLOT(setVisible(bool)));
connect(this, SIGNAL(SetAbortTracingButtonEnabled(bool)), abort_recording, SLOT(setVisible(bool)));
connect(start_recording, SIGNAL(clicked()), this, SLOT(StartRecording()));
connect(stop_recording, SIGNAL(clicked()), this, SLOT(StopRecording()));
connect(abort_recording, SIGNAL(clicked()), this, SLOT(AbortRecording()));
stop_recording->setVisible(false);
abort_recording->setVisible(false);
auto main_widget = new QWidget;
auto main_layout = new QVBoxLayout;
{
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(start_recording);
sub_layout->addWidget(stop_recording);
sub_layout->addWidget(abort_recording);
main_layout->addLayout(sub_layout);
}
main_widget->setLayout(main_layout);
setWidget(main_widget);
// TODO: Make sure to have this widget disabled as soon as emulation is started!
}
void GraphicsTracingWidget::StartRecording() {
auto context = context_weak.lock();
if (!context)
return;
auto shader_binary = Pica::g_state.vs.program_code;
auto swizzle_data = Pica::g_state.vs.swizzle_data;
// Encode floating point numbers to 24-bit values
// TODO: Drop this explicit conversion once we store float24 values bit-correctly internally.
std::array<Math::Vec4<uint32_t>, 96> vs_float_uniforms;
for (unsigned i = 0; i < 96; ++i)
for (unsigned comp = 0; comp < 3; ++comp)
vs_float_uniforms[i][comp] = nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
auto recorder = new CiTrace::Recorder((u32*)&GPU::g_regs, 0x700, nullptr, 0, (u32*)&Pica::g_state.regs, 0x300,
shader_binary.data(), shader_binary.size(),
swizzle_data.data(), swizzle_data.size(),
(u32*)vs_float_uniforms.data(), vs_float_uniforms.size() * 4,
nullptr, 0, nullptr, 0, nullptr, 0 // Geometry shader is not implemented yet, so submit dummy data for now
);
context->recorder = std::shared_ptr<CiTrace::Recorder>(recorder);
emit SetStartTracingButtonEnabled(false);
emit SetStopTracingButtonEnabled(true);
emit SetAbortTracingButtonEnabled(true);
}
void GraphicsTracingWidget::StopRecording() {
auto context = context_weak.lock();
if (!context)
return;
QString filename = QFileDialog::getSaveFileName(this, tr("Save CiTrace"), "citrace.ctf",
tr("CiTrace File (*.ctf)"));
if (filename.isEmpty()) {
// If the user canceled the dialog, keep recording
return;
}
context->recorder->Finish(filename.toStdString());
context->recorder = nullptr;
emit SetStopTracingButtonEnabled(false);
emit SetAbortTracingButtonEnabled(false);
emit SetStartTracingButtonEnabled(true);
}
void GraphicsTracingWidget::AbortRecording() {
auto context = context_weak.lock();
if (!context)
return;
context->recorder = nullptr;
emit SetStopTracingButtonEnabled(false);
emit SetAbortTracingButtonEnabled(false);
emit SetStartTracingButtonEnabled(true);
}
void GraphicsTracingWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
widget()->setEnabled(true);
}
void GraphicsTracingWidget::OnResumed() {
widget()->setEnabled(false);
}

View File

@ -0,0 +1,27 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "graphics_breakpoint_observer.h"
class GraphicsTracingWidget : public BreakPointObserverDock {
Q_OBJECT
public:
GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context, QWidget* parent = nullptr);
private slots:
void StartRecording();
void StopRecording();
void AbortRecording();
void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
void OnResumed() override;
signals:
void SetStartTracingButtonEnabled(bool enable);
void SetStopTracingButtonEnabled(bool enable);
void SetAbortTracingButtonEnabled(bool enable);
};

View File

@ -32,6 +32,7 @@
#include "debugger/graphics_breakpoints.h" #include "debugger/graphics_breakpoints.h"
#include "debugger/graphics_cmdlists.h" #include "debugger/graphics_cmdlists.h"
#include "debugger/graphics_framebuffer.h" #include "debugger/graphics_framebuffer.h"
#include "debugger/graphics_tracing.h"
#include "debugger/graphics_vertex_shader.h" #include "debugger/graphics_vertex_shader.h"
#include "debugger/profiler.h" #include "debugger/profiler.h"
@ -94,6 +95,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
graphicsVertexShaderWidget->hide(); graphicsVertexShaderWidget->hide();
auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
graphicsTracingWidget->hide();
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging")); QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(profilerWidget->toggleViewAction()); debug_menu->addAction(profilerWidget->toggleViewAction());
debug_menu->addAction(disasmWidget->toggleViewAction()); debug_menu->addAction(disasmWidget->toggleViewAction());
@ -104,6 +109,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction()); debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
// Set default UI state // Set default UI state
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half

View File

@ -115,6 +115,7 @@ set(SRCS
loader/elf.cpp loader/elf.cpp
loader/loader.cpp loader/loader.cpp
loader/ncch.cpp loader/ncch.cpp
tracer/recorder.cpp
mem_map.cpp mem_map.cpp
memory.cpp memory.cpp
settings.cpp settings.cpp
@ -243,6 +244,8 @@ set(HEADERS
loader/elf.h loader/elf.h
loader/loader.h loader/loader.h
loader/ncch.h loader/ncch.h
tracer/recorder.h
tracer/tracer.h
mem_map.h mem_map.h
memory.h memory.h
memory_setup.h memory_setup.h

View File

@ -349,7 +349,7 @@ void SignalInterrupt(InterruptId interrupt_id) {
/// Executes the next GSP command /// Executes the next GSP command
static void ExecuteCommand(const Command& command, u32 thread_id) { static void ExecuteCommand(const Command& command, u32 thread_id) {
// Utility function to convert register ID to address // Utility function to convert register ID to address
auto WriteGPURegister = [](u32 id, u32 data) { static auto WriteGPURegister = [](u32 id, u32 data) {
GPU::Write<u32>(0x1EF00000 + 4 * id, data); GPU::Write<u32>(0x1EF00000 + 4 * id, data);
}; };

View File

@ -21,12 +21,17 @@
#include "core/hw/hw.h" #include "core/hw/hw.h"
#include "core/hw/gpu.h" #include "core/hw/gpu.h"
#include "core/tracer/recorder.h"
#include "video_core/command_processor.h" #include "video_core/command_processor.h"
#include "video_core/hwrasterizer_base.h" #include "video_core/hwrasterizer_base.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/utils.h" #include "video_core/utils.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
#include "video_core/debug_utils/debug_utils.h"
namespace GPU { namespace GPU {
Regs g_regs; Regs g_regs;
@ -289,6 +294,11 @@ inline void Write(u32 addr, const T data) {
if (config.trigger & 1) if (config.trigger & 1)
{ {
u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress()); u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
Pica::g_debug_context->recorder->MemoryAccessed((u8*)buffer, config.size * sizeof(u32), config.GetPhysicalAddress());
}
Pica::CommandProcessor::ProcessCommandList(buffer, config.size); Pica::CommandProcessor::ProcessCommandList(buffer, config.size);
g_regs.command_processor_config.trigger = 0; g_regs.command_processor_config.trigger = 0;
@ -299,6 +309,13 @@ inline void Write(u32 addr, const T data) {
default: default:
break; break;
} }
// Notify tracer about the register write
// This is happening *after* handling the write to make sure we properly catch all memory reads.
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
// addr + GPU VBase - IO VBase + IO PBase
Pica::g_debug_context->recorder->RegisterWritten<T>(addr + 0x1EF00000 - 0x1EC00000 + 0x10100000, data);
}
} }
// Explicitly instantiate template functions because we aren't defining this in the header: // Explicitly instantiate template functions because we aren't defining this in the header:

View File

@ -10,6 +10,9 @@
#include "core/hw/hw.h" #include "core/hw/hw.h"
#include "core/hw/lcd.h" #include "core/hw/lcd.h"
#include "core/tracer/recorder.h"
#include "video_core/debug_utils/debug_utils.h"
namespace LCD { namespace LCD {
Regs g_regs; Regs g_regs;
@ -40,6 +43,13 @@ inline void Write(u32 addr, const T data) {
} }
g_regs[index] = static_cast<u32>(data); g_regs[index] = static_cast<u32>(data);
// Notify tracer about the register write
// This is happening *after* handling the write to make sure we properly catch all memory reads.
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
// addr + GPU VBase - IO VBase + IO PBase
Pica::g_debug_context->recorder->RegisterWritten<T>(addr + HW::VADDR_LCD - 0x1EC00000 + 0x10100000, data);
}
} }
// Explicitly instantiate template functions because we aren't defining this in the header: // Explicitly instantiate template functions because we aren't defining this in the header:

View File

@ -0,0 +1,198 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "recorder.h"
namespace CiTrace {
Recorder::Recorder(u32* gpu_registers, u32 gpu_registers_size,
u32* lcd_registers, u32 lcd_registers_size,
u32* pica_registers, u32 pica_registers_size,
u32* vs_program_binary, u32 vs_program_binary_size,
u32* vs_swizzle_data, u32 vs_swizzle_data_size,
u32* vs_float_uniforms, u32 vs_float_uniforms_size,
u32* gs_program_binary, u32 gs_program_binary_size,
u32* gs_swizzle_data, u32 gs_swizzle_data_size,
u32* gs_float_uniforms, u32 gs_float_uniforms_size)
: gpu_registers(gpu_registers, gpu_registers + gpu_registers_size),
lcd_registers(lcd_registers, lcd_registers + lcd_registers_size),
pica_registers(pica_registers, pica_registers + pica_registers_size),
vs_program_binary(vs_program_binary, vs_program_binary + vs_program_binary_size),
vs_swizzle_data(vs_swizzle_data, vs_swizzle_data + vs_swizzle_data_size),
vs_float_uniforms(vs_float_uniforms, vs_float_uniforms + vs_float_uniforms_size),
gs_program_binary(gs_program_binary, gs_program_binary + gs_program_binary_size),
gs_swizzle_data(gs_swizzle_data, gs_swizzle_data + gs_swizzle_data_size),
gs_float_uniforms(gs_float_uniforms, gs_float_uniforms + gs_float_uniforms_size) {
}
void Recorder::Finish(const std::string& filename) {
// Setup CiTrace header
CTHeader header;
std::memcpy(header.magic, CTHeader::ExpectedMagicWord(), 4);
header.version = CTHeader::ExpectedVersion();
header.header_size = sizeof(CTHeader);
// Calculate file offsets
auto& initial = header.initial_state_offsets;
initial.gpu_registers_size = gpu_registers.size();
initial.lcd_registers_size = lcd_registers.size();
initial.pica_registers_size = pica_registers.size();
initial.vs_program_binary_size = vs_program_binary.size();
initial.vs_swizzle_data_size = vs_swizzle_data.size();
initial.vs_float_uniforms_size = vs_float_uniforms.size();
initial.gs_program_binary_size = gs_program_binary.size();
initial.gs_swizzle_data_size = gs_swizzle_data.size();
initial.gs_float_uniforms_size = gs_float_uniforms.size();
header.stream_size = stream.size();
initial.gpu_registers = sizeof(header);
initial.lcd_registers = initial.gpu_registers + initial.gpu_registers_size * sizeof(u32);
initial.pica_registers = initial.lcd_registers + initial.lcd_registers_size * sizeof(u32);;
initial.vs_program_binary = initial.pica_registers + initial.pica_registers_size * sizeof(u32);
initial.vs_swizzle_data = initial.vs_program_binary + initial.vs_program_binary_size * sizeof(u32);
initial.vs_float_uniforms = initial.vs_swizzle_data + initial.vs_swizzle_data_size * sizeof(u32);
initial.gs_program_binary = initial.vs_float_uniforms + initial.vs_float_uniforms_size * sizeof(u32);
initial.gs_swizzle_data = initial.gs_program_binary + initial.gs_program_binary_size * sizeof(u32);
initial.gs_float_uniforms = initial.gs_swizzle_data + initial.gs_swizzle_data_size * sizeof(u32);
header.stream_offset = initial.gs_float_uniforms + initial.gs_float_uniforms_size * sizeof(u32);
// Iterate through stream elements, update relevant stream element data
for (auto& stream_element : stream) {
switch (stream_element.data.type) {
case MemoryLoad:
{
auto& file_offset = memory_regions[stream_element.hash];
if (!stream_element.uses_existing_data) {
file_offset = header.stream_offset;
}
stream_element.data.memory_load.file_offset = file_offset;
break;
}
default:
// Other commands don't use any extra data
DEBUG_ASSERT(stream_element.extra_data.size() == 0);
break;
}
header.stream_offset += stream_element.extra_data.size();
}
try {
// Open file and write header
FileUtil::IOFile file(filename, "wb");
size_t written = file.WriteObject(header);
if (written != 1 || file.Tell() != initial.gpu_registers)
throw "Failed to write header";
// Write initial state
written = file.WriteArray(gpu_registers.data(), gpu_registers.size());
if (written != gpu_registers.size() || file.Tell() != initial.lcd_registers)
throw "Failed to write GPU registers";
written = file.WriteArray(lcd_registers.data(), lcd_registers.size());
if (written != lcd_registers.size() || file.Tell() != initial.pica_registers)
throw "Failed to write LCD registers";
written = file.WriteArray(pica_registers.data(), pica_registers.size());
if (written != pica_registers.size() || file.Tell() != initial.vs_program_binary)
throw "Failed to write Pica registers";
written = file.WriteArray(vs_program_binary.data(), vs_program_binary.size());
if (written != vs_program_binary.size() || file.Tell() != initial.vs_swizzle_data)
throw "Failed to write vertex shader program binary";
written = file.WriteArray(vs_swizzle_data.data(), vs_swizzle_data.size());
if (written != vs_swizzle_data.size() || file.Tell() != initial.vs_float_uniforms)
throw "Failed to write vertex shader swizzle data";
written = file.WriteArray(vs_float_uniforms.data(), vs_float_uniforms.size());
if (written != vs_float_uniforms.size() || file.Tell() != initial.gs_program_binary)
throw "Failed to write vertex shader float uniforms";
written = file.WriteArray(gs_program_binary.data(), gs_program_binary.size());
if (written != gs_program_binary.size() || file.Tell() != initial.gs_swizzle_data)
throw "Failed to write geomtry shader program binary";
written = file.WriteArray(gs_swizzle_data.data(), gs_swizzle_data.size());
if (written != gs_swizzle_data.size() || file.Tell() != initial.gs_float_uniforms)
throw "Failed to write geometry shader swizzle data";
written = file.WriteArray(gs_float_uniforms.data(), gs_float_uniforms.size());
if (written != gs_float_uniforms.size() || file.Tell() != initial.gs_float_uniforms + sizeof(u32) * initial.gs_float_uniforms_size)
throw "Failed to write geometry shader float uniforms";
// Iterate through stream elements, write "extra data"
for (const auto& stream_element : stream) {
if (stream_element.extra_data.size() == 0)
continue;
written = file.WriteBytes(stream_element.extra_data.data(), stream_element.extra_data.size());
if (written != stream_element.extra_data.size())
throw "Failed to write extra data";
}
if (file.Tell() != header.stream_offset)
throw "Unexpected end of extra data";
// Write actual stream elements
for (const auto& stream_element : stream) {
if (1 != file.WriteObject(stream_element.data))
throw "Failed to write stream element";
}
} catch(const char* str) {
LOG_ERROR(HW_GPU, "Writing CiTrace file failed: %s", str);
}
}
void Recorder::FrameFinished() {
stream.push_back( { FrameMarker } );
}
void Recorder::MemoryAccessed(const u8* data, u32 size, u32 physical_address) {
StreamElement element = { MemoryLoad };
element.data.memory_load.size = size;
element.data.memory_load.physical_address = physical_address;
// Compute hash over given memory region to check if the contents are already stored internally
boost::crc_32_type result;
result.process_bytes(data, size);
element.hash = result.checksum();
element.uses_existing_data = (memory_regions.find(element.hash) != memory_regions.end());
if (!element.uses_existing_data) {
element.extra_data.resize(size);
memcpy(element.extra_data.data(), data, size);
memory_regions.insert({element.hash, 0}); // file offset will be initialized in Finish()
}
stream.push_back(element);
}
template<typename T>
void Recorder::RegisterWritten(u32 physical_address, T value) {
StreamElement element = { RegisterWrite };
element.data.register_write.size = (sizeof(T) == 1) ? CTRegisterWrite::SIZE_8
: (sizeof(T) == 2) ? CTRegisterWrite::SIZE_16
: (sizeof(T) == 4) ? CTRegisterWrite::SIZE_32
: CTRegisterWrite::SIZE_64;
element.data.register_write.physical_address = physical_address;
element.data.register_write.value = value;
stream.push_back(element);
}
template void Recorder::RegisterWritten(u32,u8);
template void Recorder::RegisterWritten(u32,u16);
template void Recorder::RegisterWritten(u32,u32);
template void Recorder::RegisterWritten(u32,u64);
}

View File

@ -0,0 +1,92 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <unordered_map>
#include <vector>
#include <boost/crc.hpp>
#include "common/common_types.h"
#include "tracer.h"
namespace CiTrace {
class Recorder {
public:
/**
* Recorder constructor
* @param vs_float_uniforms Pointer to an array of 32-bit-aligned 24-bit floating point values.
*/
Recorder(u32* gpu_registers, u32 gpu_registers_size,
u32* lcd_registers, u32 lcd_registers_size,
u32* pica_registers, u32 pica_registers_size,
u32* vs_program_binary, u32 vs_program_binary_size,
u32* vs_swizzle_data, u32 vs_swizzle_data_size,
u32* vs_float_uniforms, u32 vs_float_uniforms_size,
u32* gs_program_binary, u32 gs_program_binary_size,
u32* gs_swizzle_data, u32 gs_swizzle_data_size,
u32* gs_float_uniforms, u32 gs_float_uniforms_size);
/// Finish recording of this Citrace and save it using the given filename.
void Finish(const std::string& filename);
/// Mark end of a frame
void FrameFinished();
/**
* Store a copy of the given memory range in the recording.
* @note Use this whenever the GPU is about to access a particular memory region.
* @note The implementation will make sure to minimize redundant memory updates.
*/
void MemoryAccessed(const u8* data, u32 size, u32 physical_address);
/**
* Record a register write.
* @note Use this whenever a GPU-related MMIO register has been written to.
*/
template<typename T>
void RegisterWritten(u32 physical_address, T value);
private:
// Initial state of recording start
std::vector<u32> gpu_registers;
std::vector<u32> lcd_registers;
std::vector<u32> pica_registers;
std::vector<u32> vs_program_binary;
std::vector<u32> vs_swizzle_data;
std::vector<u32> vs_float_uniforms;
std::vector<u32> gs_program_binary;
std::vector<u32> gs_swizzle_data;
std::vector<u32> gs_float_uniforms;
// Command stream
struct StreamElement {
CTStreamElement data;
/**
* Extra data to store along "core" data.
* This is e.g. used for data used in MemoryUpdates.
*/
std::vector<u8> extra_data;
/// Optional CRC hash (e.g. for hashing memory regions)
boost::crc_32_type::value_type hash;
/// If true, refer to data already written to the output file instead of extra_data
bool uses_existing_data;
};
std::vector<StreamElement> stream;
/**
* Internal cache which maps hashes of memory contents to file offsets at which those memory
* contents are stored.
*/
std::unordered_map<boost::crc_32_type::value_type /*hash*/, u32 /*file_offset*/> memory_regions;
};
} // namespace

98
src/core/tracer/tracer.h Normal file
View File

@ -0,0 +1,98 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstdint>
namespace CiTrace {
// NOTE: Things are stored in little-endian
#pragma pack(1)
struct CTHeader {
static const char* ExpectedMagicWord() {
return "CiTr";
}
static uint32_t ExpectedVersion() {
return 1;
}
char magic[4];
uint32_t version;
uint32_t header_size;
struct {
// NOTE: Register range sizes are technically hardware-constants, but the actual limits
// aren't known. Hence we store the presumed limits along the offsets.
// Sizes are given in uint32_t units.
uint32_t gpu_registers;
uint32_t gpu_registers_size;
uint32_t lcd_registers;
uint32_t lcd_registers_size;
uint32_t pica_registers;
uint32_t pica_registers_size;
uint32_t vs_program_binary;
uint32_t vs_program_binary_size;
uint32_t vs_swizzle_data;
uint32_t vs_swizzle_data_size;
uint32_t vs_float_uniforms;
uint32_t vs_float_uniforms_size;
uint32_t gs_program_binary;
uint32_t gs_program_binary_size;
uint32_t gs_swizzle_data;
uint32_t gs_swizzle_data_size;
uint32_t gs_float_uniforms;
uint32_t gs_float_uniforms_size;
// Other things we might want to store here:
// - Initial framebuffer data, maybe even a full copy of FCRAM/VRAM
// - Default vertex attributes
} initial_state_offsets;
uint32_t stream_offset;
uint32_t stream_size;
};
enum CTStreamElementType : uint32_t {
FrameMarker = 0xE1,
MemoryLoad = 0xE2,
RegisterWrite = 0xE3,
};
struct CTMemoryLoad {
uint32_t file_offset;
uint32_t size;
uint32_t physical_address;
uint32_t pad;
};
struct CTRegisterWrite {
uint32_t physical_address;
enum : uint32_t {
SIZE_8 = 0xD1,
SIZE_16 = 0xD2,
SIZE_32 = 0xD3,
SIZE_64 = 0xD4
} size;
// TODO: Make it clearer which bits of this member are used for sizes other than 32 bits
uint64_t value;
};
struct CTStreamElement {
CTStreamElementType type;
union {
CTMemoryLoad memory_load;
CTRegisterWrite register_write;
};
};
#pragma pack()
}

View File

@ -123,12 +123,50 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value()); PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value()); PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
if (g_debug_context) {
for (int i = 0; i < 3; ++i) {
const auto texture = regs.GetTextures()[i];
if (!texture.enabled)
continue;
u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
if (g_debug_context && Pica::g_debug_context->recorder)
g_debug_context->recorder->MemoryAccessed(texture_data, Pica::Regs::NibblesPerPixel(texture.format) * texture.config.width / 2 * texture.config.height, texture.config.GetPhysicalAddress());
}
}
// map physical start address to size
std::map<u32, u32> accessed_ranges;
static auto SimplifyRanges = [](std::map<u32, u32>& ranges) {
for (auto it = ranges.begin(); it != ranges.end(); ++it) {
// Combine overlapping ranges ... artificially extend first range by 32 bytes to merge "close" ranges
auto it2 = std::next(it);
while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
it->second = std::max(it->second, it2->first + it2->second - it->first);
it2 = ranges.erase(it2);
}
}
};
static auto AddMemoryAccess = [](std::map<u32, u32>& ranges, u32 paddr, u32 size) {
// Create new range or extend existing one
ranges[paddr] = std::max(ranges[paddr], size);
// Simplify ranges...
SimplifyRanges(ranges);
};
for (unsigned int index = 0; index < regs.num_vertices; ++index) for (unsigned int index = 0; index < regs.num_vertices; ++index)
{ {
unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index; unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
if (is_indexed) { if (is_indexed) {
// TODO: Implement some sort of vertex cache! // TODO: Implement some sort of vertex cache!
if (g_debug_context && Pica::g_debug_context->recorder) {
int size = index_u16 ? 2 : 1;
AddMemoryAccess(accessed_ranges, base_address + index_info.offset + size*index, size);
}
} }
// Initialize data for the current vertex // Initialize data for the current vertex
@ -151,7 +189,14 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
// Load per-vertex data from the loader arrays // Load per-vertex data from the loader arrays
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]); u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
if (g_debug_context && Pica::g_debug_context->recorder) {
AddMemoryAccess(accessed_ranges, source_addr,
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
}
const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata : const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata :
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata :
@ -213,14 +258,20 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
} }
} }
for (auto& range : accessed_ranges) {
g_debug_context->recorder->MemoryAccessed(Memory::GetPhysicalPointer(range.first),
range.second, range.first);
}
if (Settings::values.use_hw_renderer) { if (Settings::values.use_hw_renderer) {
VideoCore::g_renderer->hw_rasterizer->DrawTriangles(); VideoCore::g_renderer->hw_rasterizer->DrawTriangles();
} }
geometry_dumper.Dump(); geometry_dumper.Dump();
if (g_debug_context) if (g_debug_context) {
g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
break; break;
} }

View File

@ -14,6 +14,8 @@
#include "common/vector_math.h" #include "common/vector_math.h"
#include "core/tracer/recorder.h"
#include "video_core/pica.h" #include "video_core/pica.h"
namespace Pica { namespace Pica {
@ -129,6 +131,8 @@ public:
Event active_breakpoint; Event active_breakpoint;
bool at_breakpoint = false; bool at_breakpoint = false;
std::shared_ptr<CiTrace::Recorder> recorder = nullptr;
private: private:
/** /**
* Private default constructor to make sure people always construct this through Construct() * Private default constructor to make sure people always construct this through Construct()

View File

@ -22,6 +22,8 @@
#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_shaders.h" #include "video_core/renderer_opengl/gl_shaders.h"
#include "video_core/debug_utils/debug_utils.h"
/** /**
* Vertex structure that the drawn screen rectangles are composed of. * Vertex structure that the drawn screen rectangles are composed of.
*/ */
@ -129,6 +131,10 @@ void RendererOpenGL::SwapBuffers() {
hw_rasterizer->Reset(); hw_rasterizer->Reset();
} }
} }
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
Pica::g_debug_context->recorder->FrameFinished();
}
} }
/** /**