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Merge pull request #12437 from ameerj/gl-amd-fixes

OpenGL: Fixes and workaround updates for AMD
This commit is contained in:
liamwhite 2024-01-04 15:53:44 -05:00 committed by GitHub
commit 92a331af76
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 15 additions and 14 deletions

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@ -449,7 +449,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
} }
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view offset, std::string_view lod, std::string_view coords, const IR::Value& offset, std::string_view lod,
std::string_view ms) { std::string_view ms) {
const auto info{inst.Flags<IR::TextureInstInfo>()}; const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) { if (info.has_bias) {
@ -470,9 +470,9 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const auto int_coords{CoordsCastToInt(coords, info)}; const auto int_coords{CoordsCastToInt(coords, info)};
if (!ms.empty()) { if (!ms.empty()) {
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms); ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
} else if (!offset.empty()) { } else if (!offset.IsEmpty()) {
ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod, ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
CoordsCastToInt(offset, info)); GetOffsetVec(ctx, offset));
} else { } else {
if (info.type == TextureType::Buffer) { if (info.type == TextureType::Buffer) {
ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords); ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
@ -485,10 +485,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
if (!ms.empty()) { if (!ms.empty()) {
throw NotImplementedException("EmitImageFetch Sparse MSAA samples"); throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
} }
if (!offset.empty()) { if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod, *sparse_inst, texture, CastToIntVec(coords, info), lod, GetOffsetVec(ctx, offset),
CastToIntVec(offset, info), texel); texel);
} else { } else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));", ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod, texel); *sparse_inst, texture, CastToIntVec(coords, info), lod, texel);

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@ -651,7 +651,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
std::string_view coords, const IR::Value& offset, const IR::Value& offset2, std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
std::string_view dref); std::string_view dref);
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view offset, std::string_view lod, std::string_view coords, const IR::Value& offset, std::string_view lod,
std::string_view ms); std::string_view ms);
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view lod, const IR::Value& skip_mips); std::string_view lod, const IR::Value& skip_mips);

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@ -1440,7 +1440,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
if (profile.support_vertex_instance_id) { if (profile.support_vertex_instance_id) {
instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId); instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);
if (loads[IR::Attribute::BaseInstance]) { if (loads[IR::Attribute::BaseInstance]) {
base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseVertex); base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseInstance);
} }
} else { } else {
instance_index = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceIndex); instance_index = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceIndex);

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@ -195,9 +195,9 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod"); has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
has_astc = !has_slow_software_astc && IsASTCSupported(); has_astc = !has_slow_software_astc && IsASTCSupported();
has_variable_aoffi = TestVariableAoffi(); has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd; has_component_indexing_bug = false;
has_precise_bug = TestPreciseBug(); has_precise_bug = TestPreciseBug();
has_broken_texture_view_formats = is_amd || (!is_linux && is_intel); has_broken_texture_view_formats = (!is_linux && is_intel);
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2; has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
has_derivative_control = GLAD_GL_ARB_derivative_control; has_derivative_control = GLAD_GL_ARB_derivative_control;
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
@ -238,10 +238,11 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_lmem_perf_bug = is_nvidia; has_lmem_perf_bug = is_nvidia;
strict_context_required = emu_window.StrictContextRequired(); strict_context_required = emu_window.StrictContextRequired();
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. // Blocks Intel OpenGL drivers on Windows from using asynchronous shader compilation.
// Blocks EGL on Wayland from using asynchronous shader compilation. // Blocks EGL on Wayland from using asynchronous shader compilation.
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && const bool blacklist_async_shaders = (is_intel && !is_linux) || strict_context_required;
!(is_amd || (is_intel && !is_linux)) && !strict_context_required; use_asynchronous_shaders =
Settings::values.use_asynchronous_shaders.GetValue() && !blacklist_async_shaders;
use_driver_cache = is_nvidia; use_driver_cache = is_nvidia;
supports_conditional_barriers = !is_intel; supports_conditional_barriers = !is_intel;

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@ -228,7 +228,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
{ {
PAIR(ShaderBackend, Glsl, tr("GLSL")), PAIR(ShaderBackend, Glsl, tr("GLSL")),
PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")), PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, Mesa Only)")), PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, AMD/Mesa Only)")),
}}); }});
translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(), translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
{ {