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Log the current title id and game name which is booting

Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
This commit is contained in:
David Marcec 2019-09-21 17:34:46 +10:00
parent b9fd1e2bed
commit 934ce530f6
1 changed files with 3 additions and 3 deletions

View File

@ -964,11 +964,11 @@ void GMainWindow::BootGame(const QString& filename) {
} }
status_bar_update_timer.start(2000); status_bar_update_timer.start(2000);
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
std::string title_name; std::string title_name;
const auto res = Core::System::GetInstance().GetGameName(title_name); const auto res = Core::System::GetInstance().GetGameName(title_name);
if (res != Loader::ResultStatus::Success) { if (res != Loader::ResultStatus::Success) {
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata(); const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata();
if (nacp != nullptr) if (nacp != nullptr)
title_name = nacp->GetApplicationName(); title_name = nacp->GetApplicationName();
@ -976,7 +976,7 @@ void GMainWindow::BootGame(const QString& filename) {
if (title_name.empty()) if (title_name.empty())
title_name = FileUtil::GetFilename(filename.toStdString()); title_name = FileUtil::GetFilename(filename.toStdString());
} }
LOG_INFO(Frontend, "Booting game: \"{}\" | {:016X}", title_name, title_id);
UpdateWindowTitle(QString::fromStdString(title_name)); UpdateWindowTitle(QString::fromStdString(title_name));
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());