OpenGL: Add support for glFrontFace in the state tracker
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@ -11,6 +11,7 @@ OpenGLState::OpenGLState() {
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// These all match default OpenGL values
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// These all match default OpenGL values
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cull.enabled = false;
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cull.enabled = false;
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cull.mode = GL_BACK;
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cull.mode = GL_BACK;
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cull.front_face = GL_CCW;
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depth.test_enabled = false;
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depth.test_enabled = false;
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depth.test_func = GL_LESS;
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depth.test_func = GL_LESS;
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@ -67,6 +68,10 @@ void OpenGLState::Apply() {
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glCullFace(cull.mode);
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glCullFace(cull.mode);
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}
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}
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if (cull.front_face != cur_state.cull.front_face) {
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glFrontFace(cull.front_face);
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}
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// Depth test
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// Depth test
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if (depth.test_enabled != cur_state.depth.test_enabled) {
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if (depth.test_enabled != cur_state.depth.test_enabled) {
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if (depth.test_enabled) {
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if (depth.test_enabled) {
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@ -11,6 +11,7 @@ public:
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struct {
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struct {
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bool enabled; // GL_CULL_FACE
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bool enabled; // GL_CULL_FACE
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GLenum mode; // GL_CULL_FACE_MODE
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GLenum mode; // GL_CULL_FACE_MODE
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GLenum front_face; // GL_FRONT_FACE
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} cull;
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} cull;
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struct {
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struct {
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