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VI: Use a Pulse event instead of OneShot for the vblank events.

This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
This commit is contained in:
Subv 2018-01-08 22:24:20 -05:00 committed by bunnei
parent 7e0ff43da0
commit 977ce4abbc
1 changed files with 1 additions and 1 deletions

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@ -830,7 +830,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {} Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) { Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
vsync_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "Display VSync Event"); vsync_event = Kernel::Event::Create(Kernel::ResetType::Pulse, "Display VSync Event");
} }
} // namespace VI } // namespace VI