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Merge pull request #527 from Subv/rgba32f_texcopy

GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
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bunnei 2018-06-06 00:24:13 -04:00 committed by GitHub
commit 9a85277d83
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2 changed files with 5 additions and 0 deletions

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@ -26,6 +26,10 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
ASSERT(format != RenderTargetFormat::NONE); ASSERT(format != RenderTargetFormat::NONE);
switch (format) { switch (format) {
case RenderTargetFormat::RGBA32_FLOAT:
return 16;
case RenderTargetFormat::RGBA16_FLOAT:
return 8;
case RenderTargetFormat::RGBA8_UNORM: case RenderTargetFormat::RGBA8_UNORM:
case RenderTargetFormat::RGB10_A2_UNORM: case RenderTargetFormat::RGB10_A2_UNORM:
return 4; return 4;

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@ -15,6 +15,7 @@ namespace Tegra {
enum class RenderTargetFormat : u32 { enum class RenderTargetFormat : u32 {
NONE = 0x0, NONE = 0x0,
RGBA32_FLOAT = 0xC0,
RGBA16_FLOAT = 0xCA, RGBA16_FLOAT = 0xCA,
RGB10_A2_UNORM = 0xD1, RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5, RGBA8_UNORM = 0xD5,