GPU: Added viewport registers to Maxwell3D's reg structure.
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@ -33,6 +33,7 @@ public:
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static constexpr size_t NUM_REGS = 0xE36;
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static constexpr size_t NumRenderTargets = 8;
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static constexpr size_t NumViewports = 16;
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static constexpr size_t NumCBData = 16;
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static constexpr size_t NumVertexArrays = 32;
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static constexpr size_t NumVertexAttributes = 32;
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@ -186,7 +187,22 @@ public:
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}
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} rt[NumRenderTargets];
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INSERT_PADDING_WORDS(0xDD);
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INSERT_PADDING_WORDS(0x80);
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struct {
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union {
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BitField<0, 16, u32> x;
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BitField<16, 16, u32> width;
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};
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union {
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BitField<0, 16, u32> y;
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BitField<16, 16, u32> height;
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};
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float depth_range_near;
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float depth_range_far;
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} viewport[NumViewports];
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INSERT_PADDING_WORDS(0x1D);
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struct {
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u32 first;
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@ -462,6 +478,7 @@ private:
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"Field " #field_name " has invalid position")
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ASSERT_REG_POSITION(rt, 0x200);
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ASSERT_REG_POSITION(viewport, 0x300);
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ASSERT_REG_POSITION(vertex_buffer, 0x35D);
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ASSERT_REG_POSITION(zeta, 0x3F8);
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ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
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